Mr. Tastix
Very cool.
My only gripe thus far is a rather minor, personal preference thing, with the picture in the article: The hexagon pattern on the neck puts me off completely. It was the first thing I noticed and such things always scream of cliche.
The issue isn't how it looks as the patterns can look spectacular but I'm of a similar opinion to Jonathan Jacques-Belletete, the art director for Deus Ex: Human Revolution in that hexagons, as a purely aesthetic choice, are extremely overused in futuristic environments. They're the "go-to" shape and because of their being so cliche, they can look rather tacky.
They - like every other overused design decision - can be made to look good, but that doesn't happen often, and most designers just throw random shapes everywhere without asking themselves why. "Because it looks cool" is a reason, I just don't think it should be the main reason.
Before anyone bashes JJB because Deus Ex happens to use liberal amounts of hexagons, consider reading where the statement was made.
I'm also feeling that. I really want to see more stuff from this game like the OP suggested he was trying for.
On the subject of JJB, the guy is obsessed with triangles haha. Expect that to be the cliche shape in the future.