Good News and Bad News

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Good News and Bad News

Postby EternalDeath » Fri Oct 01, 04 12:45 am

Good News= I made my first u file without sdk!!!

Bad News= IT DIDNT WORK!!!

I tried to make a riotcop playerclass from the mpunatco playerclass and I was invisible.
Something I noticed was there is no tex0 for the riotcop so how do i make him, theres no way I cant if mpmj12 was made it has no tex0.
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Re: Good News and Bad News

Postby Marouku » Fri Oct 01, 04 1:38 am

EternalDeath wrote:Good News= I made my first u file without sdk!!!

Bad News= IT DIDNT WORK!!!

I tried to make a riotcop playerclass from the mpunatco playerclass and I was invisible.
Something I noticed was there is no tex0 for the riotcop so how do i make him, theres no way I cant if mpmj12 was made it has no tex0.



*hums* :-k did you compile scripts?
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Postby EternalDeath » Fri Oct 01, 04 1:46 am

i followed all directions on readme's i read and i did everything correctly, so i think i did

but thats not the problem, riotcop has no tex0 same as unatcotroop and mj12troop i need to know how to do player classes without tex0

it can be done unatco and mj12 people were made in mp
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Postby EternalDeath » Fri Oct 01, 04 1:49 am

and also i used ucc properly, it worked but my new char was either invisible or the same model as regular (being invisible is bacause i tried to copy paste stuff from another mod)
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Postby DoughBoy » Fri Oct 01, 04 9:15 am

Did you put the mod in the serverpackages and edited your deusex.ini ?
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Postby Jeoh » Fri Oct 01, 04 1:18 pm

Did you put the mod in the EditPackages?
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Postby EternalDeath » Sat Oct 02, 04 12:07 am

i said i did everything correctly but when i do it regularly with riotcop hes still his old playermodel "theres no riotcoptex0 that exists"
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Postby Marouku » Sat Oct 02, 04 12:39 am

EternalDeath wrote:i said i did everything correctly but when i do it regularly with riotcop hes still his old playermodel "theres no riotcoptex0 that exists"


just use another tex0...like....unatcotrooptex0 (not sure if that exists) or hooker1tex0 or hooker2tex0 or guntherhermanntex0
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Postby EternalDeath » Sat Oct 02, 04 12:47 am

didnt work heres what i typed

//======================================================================
// MPRiotCop.
//======================================================================
class MPRiotCop extends MPUnatco;

event TravelPostAccept()
{
Super.TravelPostAccept();

MultiSkins[0] = Texture'DeusExCharacters.Skins.JCDentonTex0';
MultiSkins[3] = Texture'DeusExCharacters.Skins.JCDentonTex0';
}

defaultproperties
{
CarcassType=Class'DeusEx.RiotCopCarcass'
MultiSkins(0)=Texture'DeusExCharacters.Skins.JCDentonTex0'
MultiSkins(1)=Texture'DeusExCharacters.Skins.RiotCopTex2'
MultiSkins(2)=Texture'DeusExCharacters.Skins.RiotCopTex3'
MultiSkins(3)=Texture'DeusExCharacters.Skins.JCDentonTex0'
MultiSkins(4)=Texture'DeusExCharacters.Skins.RiotCopTex1'
MultiSkins(5)=Texture'DeusExCharacters.Skins.RiotCopTex2'
MultiSkins(6)=Texture'DeusExItems.Skins.GrayMaskTex'
MultiSkins(7)=Texture'DeusExItems.Skins.BlackMaskTex'
BindName="RiotCop"
TruePlayerName="Riot Cop"
FamiliarName="Riot Cop"
UnfamiliarName="Riot Cop"
}
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Postby Marouku » Sat Oct 02, 04 1:03 am

EternalDeath wrote:didnt work heres what i typed

//======================================================================
// MPRiotCop.
//======================================================================
class MPRiotCop extends MPUnatco;

event TravelPostAccept()
{
Super.TravelPostAccept();

MultiSkins[0] = Texture'DeusExCharacters.Skins.JCDentonTex0';
MultiSkins[3] = Texture'DeusExCharacters.Skins.JCDentonTex0';
}

defaultproperties
{
CarcassType=Class'DeusEx.RiotCopCarcass'
MultiSkins(0)=Texture'DeusExCharacters.Skins.JCDentonTex0'
MultiSkins(1)=Texture'DeusExCharacters.Skins.RiotCopTex2'
MultiSkins(2)=Texture'DeusExCharacters.Skins.RiotCopTex3'
MultiSkins(3)=Texture'DeusExCharacters.Skins.JCDentonTex0'
MultiSkins(4)=Texture'DeusExCharacters.Skins.RiotCopTex1'
MultiSkins(5)=Texture'DeusExCharacters.Skins.RiotCopTex2'
MultiSkins(6)=Texture'DeusExItems.Skins.GrayMaskTex'
MultiSkins(7)=Texture'DeusExItems.Skins.BlackMaskTex'
BindName="RiotCop"
TruePlayerName="Riot Cop"
FamiliarName="Riot Cop"
UnfamiliarName="Riot Cop"
}



i dont see anything wrong with that except the jcdenton texs in the default properties

and im pretty sure its jcdentonmale
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Postby EternalDeath » Sat Oct 02, 04 1:10 am

when i replaced jcdentontex0 with jcdentonmaletex0 i got an error so i think u were wrong
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Postby Marouku » Sat Oct 02, 04 1:26 am

EternalDeath wrote:when i replaced jcdentontex0 with jcdentonmaletex0 i got an error so i think u were wrong



also, do you really think you should use jcdentontex0? use something else
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Postby EternalDeath » Sat Oct 02, 04 1:36 am

i replaced it with soldiertex0 and IT STILL DIDNT WORK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

no i dont have mtl
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Postby AlexDenton » Sat Oct 02, 04 3:35 pm

im not really sure about this but ill butt in as usual

i made a U file by simply downloading the UCC program, and saving a text file as <name>.u

then i opened the UCC make program, and compiled it, and the packages was compiled and ready within to seconds

what exactly are u trying to do, like what method are u using?
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Postby EternalDeath » Sat Oct 02, 04 9:24 pm

it compiles, but the playerclass wont work, i keep on saying theres no riotcoptex0 so i need to know how to get a playable riotcop on dx
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Postby AlexDenton » Sun Oct 03, 04 5:32 pm

hmmm, odnt u need SDK for that?

i think ur gonna hav 2 get SDK working

meh, talk to these other guys lol not to me, they know 100000 times more than me about coding
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Postby Jeoh » Wed Oct 06, 04 3:29 am

there are ways to do it without sdk, btw sry for being gone for a few days i was playing grand theft auto games all night

and now back to subject, no i dont think i need sdk for it i tried it without and there were 0 errors or warnings, but i was saying that riotcoptex0 dosent exist and other tex0 wont work
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Postby kBo » Wed Oct 06, 04 12:38 pm

If roitcoptex0 doesn't exist, then how do you explain the skin on riotcops in-game?
"Phreaking doesn't exist. It's an abstract concept that is blindly supported by the collective consciousness of a flakey subculture. You saw nothing."
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Postby EternalDeath » Sat Oct 09, 04 12:21 am

i tried riotcoptex0 and it came up with an error once i did ucc make
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Postby AlexDenton » Sat Oct 09, 04 2:05 pm

that texture MUST exist in order for the riot cops too look like, well, riot cops
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Postby kBo » Tue Oct 19, 04 1:12 am

Yeah... it might be under a different name. I know the 10mm pistol model is called the Glock even though it looks nothing like a Glock. :roll:
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Postby AlexDenton » Tue Oct 19, 04 5:06 pm

i did a check for u

there are only 3 riotcop textures

RiotCopTex1
RiotCopTex2
RiotCopTex3

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Postby EternalDeath » Wed Oct 20, 04 11:48 pm

so far i tried these tex0s: JCDentonTex0 and SoldierTex0

they didnt work
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Postby Marouku » Thu Oct 21, 04 12:32 am

EternalDeath wrote:so far i tried these tex0s: JCDentonTex0 and SoldierTex0

they didnt work


youre hopeless.....but theres hope...still

try...any tex0.....or just dont use a tex0
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Postby AlexDenton » Thu Oct 21, 04 6:22 pm

wtf is a tex0

they are numbered from 1 onwards
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Postby Marouku » Thu Oct 21, 04 8:14 pm

[TT]AlexDenton wrote:wtf is a tex0

they are numbered from 1 onwards


tex0 is invisible ¬_¬
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Postby Bob » Tue Oct 26, 04 12:23 pm

lol

look in your DeusExCharachters.utx file
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Postby AlexDenton » Tue Oct 26, 04 7:54 pm

bob, tnhats where i looked, and i tells u all

there is no tex0
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Postby Bob » Wed Oct 27, 04 4:07 pm

I'm telling this guy not YOU to look in his .utx file
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