intresting problem here

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intresting problem here

Postby Legion » Wed Jul 18, 07 9:34 pm

Ok, There's a guy who wants to learn to map. Problem is he's having a problem in which I can't help because i've only seen this happen once before. Below is his .log file.

Code: Select all
Log: Log file open, 07/18/07 21:19:28
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 1100
Init: Compiled: Jan 29 2001 16:45:52
Init: Command line:
Init: Base directory: C:\DeusEx\System\
Init: Character set: Unicode
Log: Bound to Editor.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Log: Cd Path: E:\
Init: Computer: JOSHUA
Init: User: josh
Init: Memory total: Phys=253164K Pagef=620292K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=3010.765639 MHz
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: Unknown processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Log: Loading: Package Editor
Log: Loading: Package Core
Log: Loading: Package Engine
Init: Unreal engine initialized
Log: Bound to Galaxy.dll
Init: Galaxy is using WinMM
Init: Galaxy initialized
Init: Transaction tracking system initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Client initialized
Log: Bound to Render.dll
Log: Loading: Package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Init: Editor engine initialized
Log: Startup time: 0.205471 seconds
Cmd: HIDELOG
Cmd: APP SET ProgressBar=393584 ProgressText=1507710
Cmd: APP HIDE
Cmd: MAP GRID X=16 Y=16 Z=16 BASE=ABSOLUTE SHOW2D=ON SHOW3D=OFF
Cmd: MAP ROTGRID PITCH=4 YAW=4 ROLL=4
Cmd: MODE CAMERAMOVE GRID=ON ROTGRID=ON SNAPTOPIVOT=ON SNAPDIST=10
Cmd: CAMERA OPEN HWND=393608 X=0 Y=0 XR=0 YR=669 FLAGS=1737 REN=13 NAME="Standard1V"
Log: Bound to Extension.dll
Log: Loading: Package Extension
Critical: appError called:
Critical: Assertion failed: Actor->Role==ROLE_Authority [File:D:\prj\Clean\Engine\Src\UnLevAct.cpp] [Line: 81]
Critical: Windows GetLastError: The operation completed successfully. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Warning: glxStopOutput() failed: 6
Exit: Executing UWindowsClient::ShutdownAfterError
Critical: ULevel::SpawnActor
Critical: (Camera)
Critical: SpawnNew
Critical: ULevel::SpawnViewActor
Critical: UEditorEngine::Exec
Critical: (CAMERA OPEN HWND=393608 X=0 Y=0 XR=0 YR=669 FLAGS=1737 REN=13 NAME="Standard1V)..
Critical: WM_USER_EXEC
Critical: VbWindowProc
Critical: MessagePump
Critical: MainLoop
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Error reentered: Assertion failed: TCHAR_CALL_OS(PostThreadMessage(EngineThreadId,WM_QUIT,0,0),PostThreadMessageA(EngineThreadId,WM_QUIT,0,0)) [File:D:\prj\Clean\Editor\Src\EdHook.cpp] [Line: 511]
Uninitialized: appRequestExit(1)
Uninitialized: Log file closed, 07/18/07 21:19:30
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Postby Tonnochi » Wed Jul 18, 07 10:43 pm

TE FEH????


Like to help mate, but all I can suggest is the generic response to all tech problems.

RE-INSTALLS?!
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Postby Kaiden » Wed Jul 18, 07 11:34 pm

Code: Select all
Critical: Assertion failed: Actor->Role==ROLE_Authority [File:D:\prj\Clean\Engine\Src\UnLevAct.cpp] [Line: 81]
Critical: Windows GetLastError: The operation completed successfully. (0)


Er, I'd say that is the problem.

First, check if he has ConEdit installed, check if he installed any mods wrongly, has it ever worked.
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Postby Tonnochi » Thu Jul 19, 07 12:13 am

I cannot be compared to THE MIGHT KAIDEN AND HIS HAMMER OF GUIDES
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Postby Professor Layton » Thu Jul 19, 07 9:45 am

I remember that error, somehow just restarting fixed it for me. 0_o
GrandpaTerran wrote:THIS MAP HAS BEEN POSTPONED FOR NOW I'LL RE-DEVELOP WHEN I HAVE COMPLETED MY MAPPING TRAINING
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Postby Legion » Thu Jul 19, 07 10:20 am

we finally managed to fix it.. It was a corrupted file. I told him to reinstall, he did so, and his sdk works just fine now...
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Postby Tonnochi » Thu Jul 19, 07 3:07 pm

AND WHO MUST YOU THANK.
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Postby Kaiden » Thu Jul 19, 07 5:05 pm

Me? :D Heh, glad you got it working!
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