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intresting problem here

PostPosted: Wed Jul 18, 07 9:34 pm
by Legion
Ok, There's a guy who wants to learn to map. Problem is he's having a problem in which I can't help because i've only seen this happen once before. Below is his .log file.

Code: Select all
Log: Log file open, 07/18/07 21:19:28
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 1100
Init: Compiled: Jan 29 2001 16:45:52
Init: Command line:
Init: Base directory: C:\DeusEx\System\
Init: Character set: Unicode
Log: Bound to Editor.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Log: Cd Path: E:\
Init: Computer: JOSHUA
Init: User: josh
Init: Memory total: Phys=253164K Pagef=620292K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=3010.765639 MHz
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: Unknown processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Log: Loading: Package Editor
Log: Loading: Package Core
Log: Loading: Package Engine
Init: Unreal engine initialized
Log: Bound to Galaxy.dll
Init: Galaxy is using WinMM
Init: Galaxy initialized
Init: Transaction tracking system initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Client initialized
Log: Bound to Render.dll
Log: Loading: Package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Init: Editor engine initialized
Log: Startup time: 0.205471 seconds
Cmd: HIDELOG
Cmd: APP SET ProgressBar=393584 ProgressText=1507710
Cmd: APP HIDE
Cmd: MAP GRID X=16 Y=16 Z=16 BASE=ABSOLUTE SHOW2D=ON SHOW3D=OFF
Cmd: MAP ROTGRID PITCH=4 YAW=4 ROLL=4
Cmd: MODE CAMERAMOVE GRID=ON ROTGRID=ON SNAPTOPIVOT=ON SNAPDIST=10
Cmd: CAMERA OPEN HWND=393608 X=0 Y=0 XR=0 YR=669 FLAGS=1737 REN=13 NAME="Standard1V"
Log: Bound to Extension.dll
Log: Loading: Package Extension
Critical: appError called:
Critical: Assertion failed: Actor->Role==ROLE_Authority [File:D:\prj\Clean\Engine\Src\UnLevAct.cpp] [Line: 81]
Critical: Windows GetLastError: The operation completed successfully. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Warning: glxStopOutput() failed: 6
Exit: Executing UWindowsClient::ShutdownAfterError
Critical: ULevel::SpawnActor
Critical: (Camera)
Critical: SpawnNew
Critical: ULevel::SpawnViewActor
Critical: UEditorEngine::Exec
Critical: (CAMERA OPEN HWND=393608 X=0 Y=0 XR=0 YR=669 FLAGS=1737 REN=13 NAME="Standard1V)..
Critical: WM_USER_EXEC
Critical: VbWindowProc
Critical: MessagePump
Critical: MainLoop
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Error reentered: Assertion failed: TCHAR_CALL_OS(PostThreadMessage(EngineThreadId,WM_QUIT,0,0),PostThreadMessageA(EngineThreadId,WM_QUIT,0,0)) [File:D:\prj\Clean\Editor\Src\EdHook.cpp] [Line: 511]
Uninitialized: appRequestExit(1)
Uninitialized: Log file closed, 07/18/07 21:19:30

PostPosted: Wed Jul 18, 07 10:43 pm
by Tonnochi
TE FEH????


Like to help mate, but all I can suggest is the generic response to all tech problems.

RE-INSTALLS?!

PostPosted: Wed Jul 18, 07 11:34 pm
by Kaiden
Code: Select all
Critical: Assertion failed: Actor->Role==ROLE_Authority [File:D:\prj\Clean\Engine\Src\UnLevAct.cpp] [Line: 81]
Critical: Windows GetLastError: The operation completed successfully. (0)


Er, I'd say that is the problem.

First, check if he has ConEdit installed, check if he installed any mods wrongly, has it ever worked.

PostPosted: Thu Jul 19, 07 12:13 am
by Tonnochi
I cannot be compared to THE MIGHT KAIDEN AND HIS HAMMER OF GUIDES

PostPosted: Thu Jul 19, 07 9:45 am
by Professor Layton
I remember that error, somehow just restarting fixed it for me. 0_o

PostPosted: Thu Jul 19, 07 10:20 am
by Legion
we finally managed to fix it.. It was a corrupted file. I told him to reinstall, he did so, and his sdk works just fine now...

PostPosted: Thu Jul 19, 07 3:07 pm
by Tonnochi
AND WHO MUST YOU THANK.

PostPosted: Thu Jul 19, 07 5:05 pm
by Kaiden
Me? :D Heh, glad you got it working!