Forwarding ports, etc.

Technical issues discussion about your computer and Deus Ex games.

Moderator: Forum Guards

Forwarding ports, etc.

Postby Kaiden » Sun Oct 07, 07 1:05 am

To be fair, I have never actually done things like forward ports before, as I got Alex to do it for me through Remote Assistance! :lol:

My older router was simpler too.

I have the "BTHomeHub." It looks nice, has a usb + 2 ethernet ports, and can have a phone connected to it. Came free with Option Package 3 of BT. (That should cover the "WTF WHY YOU GOT THAT SHIT NUB!?")

Anyway...I think I have forwarded the ports right, no firewall, but no server appears. =( Here's some screenshots:

Image

I dunno if I need to assign stuff here..

Image

Anything I missed?

Firewall off, etc.

Thanks.
------
Kaiden
Alpha
 
Posts: 7003
Joined: Wed Jan 18, 06 11:21 pm
Location: England

Postby Alex » Sun Oct 07, 07 8:53 am

Alex
Alpha
 
Posts: 8067
Joined: Wed Nov 12, 03 4:51 pm

Postby Dae » Sun Oct 07, 07 9:00 am

You don't need port triggering, remove it. My server didn't show up when I used triggering.

Oh and yeah, you only need to open ports 7790-7792.

27900, 8777 aren't needed.

Don't forget to reboot the router after you did all this stuff.
User avatar
Dae
Alpha
 
Posts: 12086
Joined: Sat Sep 06, 03 4:40 pm

Postby Shinobi » Sun Oct 07, 07 1:03 pm

WHy are 27900 and 8777 not needed? I read in a tutorial somewhere that they were to be forwarded/opened?
User avatar
Shinobi
Master
 
Posts: 1503
Joined: Tue Jul 10, 07 12:10 pm
Location: Wales

Postby Dae » Sun Oct 07, 07 1:11 pm

I dunno who first made that up, and my servers work fine without them.
User avatar
Dae
Alpha
 
Posts: 12086
Joined: Sat Sep 06, 03 4:40 pm

Postby Kaiden » Sun Oct 07, 07 4:22 pm

One tells the masterserver useless info or something.. Hm, I try the link, and remove triggers.
------
Kaiden
Alpha
 
Posts: 7003
Joined: Wed Jan 18, 06 11:21 pm
Location: England

Postby Zora » Sun Oct 07, 07 8:28 pm

Epic made that simple:

Only forward incoming udp traffic for ports 7790...7792 to your local machine. All other traffic (server and/or client) is outgoing and need not to be configured in your router.

The most important part is to give your local machine a static local IP address, so you can use that address to configure a proper port forwarding.

Don't use triggering; it's basically only for active FTP clients or passive FTP servers and alike.

Zora
Zora
Nephthys developer
 
Posts: 99
Joined: Thu Aug 31, 06 4:15 pm

Postby Shinobi » Sun Oct 07, 07 11:30 pm

Ah thanks.
User avatar
Shinobi
Master
 
Posts: 1503
Joined: Tue Jul 10, 07 12:10 pm
Location: Wales

Postby Bear » Mon Oct 08, 07 7:41 pm

I have a PF Config that I can give to you guys if you want it , it automaticlly forwards ports ,
User avatar
Bear
Addict
 
Posts: 726
Joined: Fri Jul 27, 07 7:22 pm
Location: UK

Postby Zora » Mon Oct 08, 07 7:44 pm

I can give you a virus which uses your firewall to get its ports automatically opened for its backdoor! :p

Zora
Zora
Nephthys developer
 
Posts: 99
Joined: Thu Aug 31, 06 4:15 pm

Postby Shinobi » Tue Oct 09, 07 10:53 am

Rofl.

Back orifice for the win
User avatar
Shinobi
Master
 
Posts: 1503
Joined: Tue Jul 10, 07 12:10 pm
Location: Wales

Postby Kaiden » Tue Oct 30, 07 4:10 pm

Zora, haha nice.

Ok, as internet is fixed and router restored to factory default, how do I aquire a static IP? I think mine is currently Dynamic.
------
Kaiden
Alpha
 
Posts: 7003
Joined: Wed Jan 18, 06 11:21 pm
Location: England

Postby Kaiden » Tue Oct 30, 07 4:59 pm

Also, I seem to get this when I host:

Code: Select all
ScriptWarning: NptServerQuery DXMP_Smuggler.NptServerQuery0 (Function IpServer.UdpServerQuery.PreBeginPlay:0030) BindPort: bind failed
ScriptLog: UdpServerQuery: Port failed to bind.
Log: Resolving master0.gamespy.com...
Log: Resolving master.epicgames.com...
Log: Resolving master.fragaholic.com...
Init: Game engine initialized
Log: Startup time: 4.224652 seconds
Log: Resolved master0.gamespy.com (207.38.11.34)
ScriptLog: UdpServerUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpServerUplink: Port 1 successfully bound.
Log: AInternetLink Resolve failed: Can't find host master.epicgames.com
ScriptLog: UdpServerUplink: Failed to resolve master server address, aborting.
Log: AInternetLink Resolve failed: Can't find host master.fragaholic.com
ScriptLog: UdpServerUplink: Failed to resolve master server address, aborting.


That a problem? Also I altered this slightly:

Image

Before it had nothing in MasterServerAdress, then I added master0.gamespy.com to it, should I have done that? Thanks.
------
Kaiden
Alpha
 
Posts: 7003
Joined: Wed Jan 18, 06 11:21 pm
Location: England

Postby Zora » Tue Oct 30, 07 8:20 pm

You have 2 problems here:

1. Query

The NptServerQuery actor couldn't bind the port to "listen" for query requests by clients:
ScriptWarning: NptServerQuery DXMP_Smuggler.NptServerQuery0 (Function IpServer.UdpServerQuery.PreBeginPlay:0030) BindPort: bind failed
Usually, you specified a port which is already bound by some other program (this happens e.g. if you start your server twice with the exact settings). Verify your server's DeusEx.ini and look in the section [URL] for the "Port=" setting.

2. Uplink

Usually the url and port settings in the advanced options aren't relevant, because you spawn multiple UdpServerUplink (or NptServerUplink) actors via the "ServerActor=" directive with dedicated parameters each. E.g.
DeusEx.ini wrote:[DeusEx.DeusExGameEngine]
...
ServerActors=Nephthys.NptServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=Nephthys.NptServerUplink MasterServerAddress=dxmtl.eu MasterServerPort=27900
Verify that you have a correct DeusEx.ini for your server.

If you still have trouble, please post the full server log (of course without passwords, etc.), your full DeusEx.ini (dito) and describe exactly how you start your server (post the batch file if you use one).

Zora
Zora
Nephthys developer
 
Posts: 99
Joined: Thu Aug 31, 06 4:15 pm

Postby Dae » Tue Oct 30, 07 8:25 pm

~[A]Kaiden~ wrote:ScriptLog: UdpServerUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpServerUplink: Port 1 successfully bound.

say 'hi kaspersky'

it's a bug which disallowed me to host, I didn't fix it and I don't know how to fix it
User avatar
Dae
Alpha
 
Posts: 12086
Joined: Sat Sep 06, 03 4:40 pm

Postby Kaiden » Tue Oct 30, 07 8:40 pm

Usually, you specified a port which is already bound by some other program (this happens e.g. if you start your server twice with the exact settings). Verify your server's DeusEx.ini and look in the section [URL] for the "Port=" setting.


Ah, yes, thanks for reminding me. I have it assigned to a different port, not sure why, I remember doing it though, Alex does the same. I'll open that port. =D

Verify that you have a correct DeusEx.ini for your server.


Yeah I only got one. And I added DXMTL.eu to it.

say 'hi kaspersky'


Will disabling Kasper stop this?

Also

Image

Does it matter that I had to add the Master0 address?
Last edited by Kaiden on Tue Oct 30, 07 8:41 pm, edited 1 time in total.
------
Kaiden
Alpha
 
Posts: 7003
Joined: Wed Jan 18, 06 11:21 pm
Location: England

Postby Dae » Tue Oct 30, 07 8:47 pm

~[A]Kaiden~ wrote:Will disabling Kasper stop this?

only uninstalling
User avatar
Dae
Alpha
 
Posts: 12086
Joined: Sat Sep 06, 03 4:40 pm

Postby Kaiden » Tue Oct 30, 07 8:52 pm

Lol, the hell!? If I exit it it's not running on my computer, so it can't interfere with DX surely!?
------
Kaiden
Alpha
 
Posts: 7003
Joined: Wed Jan 18, 06 11:21 pm
Location: England

Postby [FTF]Freedom » Wed Oct 31, 07 11:00 am

True. BUT... make sure you disable (and i mean DISABLE, not stop) kavsvc.exe and kav.exe processes!

Try using services.msc to disable them.

LOL make sure ya remember to enable them and start them when you want AV protection tho!

EDIT: Err - I just realised, you're talking about which version of Kasper?? Coz I only have AV. If you have the firewall, too, then sorry but IDK.
Last edited by [FTF]Freedom on Wed Oct 31, 07 11:01 am, edited 1 time in total.
~[A]Kaiden~ wrote:Ppl play DX to kill stuff
[FTF]Freedom
Regular
 
Posts: 458
Joined: Sat Oct 20, 07 12:52 pm
Location: Wales, UK

Postby Dae » Wed Oct 31, 07 3:39 pm

~[A]Kaiden~ wrote:If I exit it it's not running on my computer, so it can't interfere with DX surely!?

it can

it screws up something in your system :(
User avatar
Dae
Alpha
 
Posts: 12086
Joined: Sat Sep 06, 03 4:40 pm

Postby Kaiden » Wed Oct 31, 07 7:40 pm

..... Fine, I can un-install while hosting ye? It saves your code and only takes 5 mins to re-install.

Also, are you sure this is all I need:

Image

Alex says they need to be UDP + TCP, are you sure I should only have them as UDP? Will it create Conflicts if they are opened as UDP + TCP?
------
Kaiden
Alpha
 
Posts: 7003
Joined: Wed Jan 18, 06 11:21 pm
Location: England

Postby Dae » Wed Oct 31, 07 7:46 pm

(27900 and 8777 are not needed).
User avatar
Dae
Alpha
 
Posts: 12086
Joined: Sat Sep 06, 03 4:40 pm

Postby Kaiden » Wed Oct 31, 07 7:47 pm

But it's all over the server.log, I bet it just makes it easier to process the information or something. =D
------
Kaiden
Alpha
 
Posts: 7003
Joined: Wed Jan 18, 06 11:21 pm
Location: England

Postby Kaiden » Wed Oct 31, 07 9:13 pm

Ok attached server.log:

I can see it in LAN on my computer downstairs, and Kasper is removed.
Attachments
server.log
Server.log
(8.24 KiB) Downloaded 369 times
------
Kaiden
Alpha
 
Posts: 7003
Joined: Wed Jan 18, 06 11:21 pm
Location: England

Postby Kaiden » Thu Nov 01, 07 2:37 am

Also, I removed the Frag.Gamespy and other address that it says doesn't exist, that doesn't matter right?

Sorry for lots of double posts, they're mainly updates to the forums and as most of the people would have read the previous post, they won't know I edited it.
------
Kaiden
Alpha
 
Posts: 7003
Joined: Wed Jan 18, 06 11:21 pm
Location: England

Postby Dae » Thu Nov 01, 07 12:21 pm

ScriptLog: UdpServerUplink: Port 6792 successfully bound.

that particular problem is obviously fixed
User avatar
Dae
Alpha
 
Posts: 12086
Joined: Sat Sep 06, 03 4:40 pm

Postby Kaiden » Fri Nov 02, 07 5:00 pm

Yeah I reset it to 7790. :roll:

Oh well, it's working now. Thanks for all the posts!
------
Kaiden
Alpha
 
Posts: 7003
Joined: Wed Jan 18, 06 11:21 pm
Location: England


Return to Technical issues

Who is online

Users browsing this forum: No registered users and 3 guests