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Forwarding ports, etc.

Posted:
Sun Oct 07, 07 1:05 am
by Kaiden
To be fair, I have never actually done things like forward ports before, as I got Alex to do it for me through Remote Assistance!
My older router was simpler too.
I have the "BTHomeHub." It looks nice, has a usb + 2 ethernet ports, and can have a phone connected to it. Came free with Option Package 3 of BT. (That should cover the "WTF WHY YOU GOT THAT SHIT NUB!?")
Anyway...I think I have forwarded the ports right, no firewall, but no server appears. =( Here's some screenshots:
I dunno if I need to assign stuff here..
Anything I missed?
Firewall off, etc.
Thanks.

Posted:
Sun Oct 07, 07 8:53 am
by Alex

Posted:
Sun Oct 07, 07 9:00 am
by Dae
You don't need port triggering, remove it. My server didn't show up when I used triggering.
Oh and yeah, you only need to open ports 7790-7792.
27900, 8777 aren't needed.
Don't forget to reboot the router after you did all this stuff.

Posted:
Sun Oct 07, 07 1:03 pm
by Shinobi
WHy are 27900 and 8777 not needed? I read in a tutorial somewhere that they were to be forwarded/opened?

Posted:
Sun Oct 07, 07 1:11 pm
by Dae
I dunno who first made that up, and my servers work fine without them.

Posted:
Sun Oct 07, 07 4:22 pm
by Kaiden
One tells the masterserver useless info or something.. Hm, I try the link, and remove triggers.

Posted:
Sun Oct 07, 07 8:28 pm
by Zora
Epic made that simple:
Only forward incoming udp traffic for ports 7790...7792 to your local machine. All other traffic (server and/or client) is outgoing and need not to be configured in your router.
The most important part is to give your local machine a static local IP address, so you can use that address to configure a proper port forwarding.
Don't use triggering; it's basically only for active FTP clients or passive FTP servers and alike.
Zora

Posted:
Sun Oct 07, 07 11:30 pm
by Shinobi
Ah thanks.

Posted:
Mon Oct 08, 07 7:41 pm
by Bear
I have a PF Config that I can give to you guys if you want it , it automaticlly forwards ports ,

Posted:
Mon Oct 08, 07 7:44 pm
by Zora
I can give you a virus which uses your firewall to get its ports automatically opened for its backdoor! :p
Zora

Posted:
Tue Oct 09, 07 10:53 am
by Shinobi
Rofl.
Back orifice for the win

Posted:
Tue Oct 30, 07 4:10 pm
by Kaiden
Zora, haha nice.
Ok, as internet is fixed and router restored to factory default, how do I aquire a static IP? I think mine is currently Dynamic.

Posted:
Tue Oct 30, 07 4:59 pm
by Kaiden
Also, I seem to get this when I host:
- Code: Select all
ScriptWarning: NptServerQuery DXMP_Smuggler.NptServerQuery0 (Function IpServer.UdpServerQuery.PreBeginPlay:0030) BindPort: bind failed
ScriptLog: UdpServerQuery: Port failed to bind.
Log: Resolving master0.gamespy.com...
Log: Resolving master.epicgames.com...
Log: Resolving master.fragaholic.com...
Init: Game engine initialized
Log: Startup time: 4.224652 seconds
Log: Resolved master0.gamespy.com (207.38.11.34)
ScriptLog: UdpServerUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpServerUplink: Port 1 successfully bound.
Log: AInternetLink Resolve failed: Can't find host master.epicgames.com
ScriptLog: UdpServerUplink: Failed to resolve master server address, aborting.
Log: AInternetLink Resolve failed: Can't find host master.fragaholic.com
ScriptLog: UdpServerUplink: Failed to resolve master server address, aborting.
That a problem? Also I altered this slightly:
Before it had nothing in MasterServerAdress, then I added master0.gamespy.com to it, should I have done that? Thanks.

Posted:
Tue Oct 30, 07 8:20 pm
by Zora
You have 2 problems here:
1. Query
The NptServerQuery actor couldn't bind the port to "listen" for query requests by clients:
ScriptWarning: NptServerQuery DXMP_Smuggler.NptServerQuery0 (Function IpServer.UdpServerQuery.PreBeginPlay:0030) BindPort: bind failed
Usually, you specified a port which is already bound by some other program (this happens e.g. if you start your server twice with the exact settings). Verify your server's DeusEx.ini and look in the section [URL] for the "Port=" setting.
2. Uplink
Usually the url and port settings in the advanced options aren't relevant, because you spawn multiple UdpServerUplink (or NptServerUplink) actors via the "ServerActor=" directive with dedicated parameters each. E.g.
DeusEx.ini wrote:[DeusEx.DeusExGameEngine]
...
ServerActors=Nephthys.NptServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=Nephthys.NptServerUplink MasterServerAddress=dxmtl.eu MasterServerPort=27900
Verify that you have a correct DeusEx.ini for your server.
If you still have trouble, please post the full server log (of course without passwords, etc.), your full DeusEx.ini (dito) and describe exactly how you start your server (post the batch file if you use one).
Zora

Posted:
Tue Oct 30, 07 8:25 pm
by Dae
~[A]Kaiden~ wrote:ScriptLog: UdpServerUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpServerUplink: Port 1 successfully bound.
say 'hi kaspersky'
it's a bug which disallowed me to host, I didn't fix it and I don't know how to fix it

Posted:
Tue Oct 30, 07 8:40 pm
by Kaiden
Usually, you specified a port which is already bound by some other program (this happens e.g. if you start your server twice with the exact settings). Verify your server's DeusEx.ini and look in the section [URL] for the "Port=" setting.
Ah, yes, thanks for reminding me. I have it assigned to a different port, not sure why, I remember doing it though, Alex does the same. I'll open that port. =D
Verify that you have a correct DeusEx.ini for your server.
Yeah I only got one. And I added DXMTL.eu to it.
say 'hi kaspersky'
Will disabling Kasper stop this?
Also
Does it matter that I had to add the Master0 address?

Posted:
Tue Oct 30, 07 8:47 pm
by Dae
~[A]Kaiden~ wrote:Will disabling Kasper stop this?
only uninstalling

Posted:
Tue Oct 30, 07 8:52 pm
by Kaiden
Lol, the hell!? If I exit it it's not running on my computer, so it can't interfere with DX surely!?

Posted:
Wed Oct 31, 07 11:00 am
by [FTF]Freedom
True. BUT... make sure you disable (and i mean DISABLE, not stop) kavsvc.exe and kav.exe processes!
Try using services.msc to disable them.
LOL make sure ya remember to enable them and start them when you want AV protection tho!
EDIT: Err - I just realised, you're talking about which version of Kasper?? Coz I only have AV. If you have the firewall, too, then sorry but IDK.

Posted:
Wed Oct 31, 07 3:39 pm
by Dae
~[A]Kaiden~ wrote:If I exit it it's not running on my computer, so it can't interfere with DX surely!?
it can
it screws up something in your system


Posted:
Wed Oct 31, 07 7:40 pm
by Kaiden
..... Fine, I can un-install while hosting ye? It saves your code and only takes 5 mins to re-install.
Also, are you sure this is all I need:
Alex says they need to be UDP + TCP, are you sure I should only have them as UDP? Will it create Conflicts if they are opened as UDP + TCP?

Posted:
Wed Oct 31, 07 7:46 pm
by Dae
(27900 and 8777 are not needed).

Posted:
Wed Oct 31, 07 7:47 pm
by Kaiden
But it's all over the server.log, I bet it just makes it easier to process the information or something. =D

Posted:
Wed Oct 31, 07 9:13 pm
by Kaiden
Ok attached server.log:
I can see it in LAN on my computer downstairs, and Kasper is removed.

Posted:
Thu Nov 01, 07 2:37 am
by Kaiden
Also, I removed the Frag.Gamespy and other address that it says doesn't exist, that doesn't matter right?
Sorry for lots of double posts, they're mainly updates to the forums and as most of the people would have read the previous post, they won't know I edited it.

Posted:
Thu Nov 01, 07 12:21 pm
by Dae
ScriptLog: UdpServerUplink: Port 6792 successfully bound.
that particular problem is obviously fixed

Posted:
Fri Nov 02, 07 5:00 pm
by Kaiden
Yeah I reset it to 7790.
Oh well, it's working now. Thanks for all the posts!