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UCC Seriously Pissing me off!

Posted:
Thu Aug 07, 08 12:10 pm
by Shinobi
Was wondering... anyone had much experience of hosting DX using UCC and batch files?
I have a simple bat file which restarts server on crash, all works fine except for one seriously irritating thing: whenever I start the server, no matter what I put in the command line, the server ALWAYS starts with dx.dx, and I have to then go in-game, login and travel to another map.
I found one way of half-solving it, by renaming dx.dx to some random shit, and renaming DXMP_Smuggler to dx.dx, but obviously that only works locally, anyone else will get a mismatch.
Anyone know how (if it's even possible) to set up a UCC server to start on the correct map?
Cheers.

Posted:
Thu Aug 07, 08 12:25 pm
by Dae
- Code: Select all
DeusEx.exe DXMP_Smuggler?Game=DXMTL152b1.MTLTeam?Mutators=...

Posted:
Thu Aug 07, 08 12:31 pm
by Shinobi
I omitted the question marks.
Also I was thinking - maybe it's because my two bat files refer to non-default .ini files? Will go put ?s in.

Posted:
Thu Aug 07, 08 12:49 pm
by Dae
Example of using a non-default ini
- Code: Select all
DeusEx.exe DXMP_Smuggler?Game=DXMTL152b1.MTLTeam?mutator=mPack1.DXWeaponSelector -server --INI=DeusExNew.ini -log=newserver.log
as you can see you still need to specify the map; also make sure in your DeusEx.ini the CurrentMap variable isn't set to Dx.dx.

Posted:
Thu Aug 07, 08 1:05 pm
by Shinobi
Totally different to what I was doing. I followed the instructions from <a href="http://unreal.epicgames.com/utServers.htm">here</a> and adapted it for DX.
Obviously doing it wrong, then.

Posted:
Sun Aug 10, 08 9:17 pm
by Shinobi
Nothing seems to work.
I need instructions for hosting using UCC, not dx.exe.... I guess maybe nobody hosts using UCC?

Posted:
Sun Aug 10, 08 10:47 pm
by Dae
As far as I know, you can only host a masterserver using ucc, not the game server. I may be wrong, try doing ucc /help or something like this.
Keep in mind that UT GOTY uses the newer version of Unreal Engine 1, same applies for ucc.exe. For instance, with UT's ucc you can also compress maps and mods into .zip archives, and the game would work with them just like with any other standard packages.

Posted:
Sun Aug 10, 08 11:25 pm
by Shinobi
Oh... thanks! UCC works okay as a server, but I cannot get it to start on the right map.
I'm gonna try my UT1 UCC file in place of the DX one.... ya never know!
Cheers.

Posted:
Mon Aug 11, 08 7:29 pm
by ~ô¿ô~Nobody~
My start command line looks like that
- Code: Select all
.\DeusEx_srv.exe DXSG_Cathedral_V1?Name=][GØÐZ][Ñôbødÿ?Game=DXMTL152b1.MTLDeathMatch?Team=1?Skin=?Face= -server -INI=DEUSEX_SGSRV.ini -LOG=DEUSEX_SGSRV.log
a default command line, that should work over a bat file could looks like that
- Code: Select all
DeusEx.exe DXMP_Area51Bunker?game=DXMTL152b1.MTLTeam -server
Mind that the bat file needs to be placed in the System folder of DeusEx.
@Dae: wtf you mean with
Keep in mind that UT GOTY uses the newer version of Unreal Engine 1


Posted:
Tue Aug 12, 08 12:26 pm
by Shinobi
Dae's right about UT1 using a newer engine (check wikipedia).
Lol at your insanely complicated command line
I think I'll stick to using dx.exe then - not UCC (even though it does host a perfectly fine server, apart from the "always starts with dx.dx map" issue.