Here's the editor log
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Log: Log file open, 08/23/09 19:05:17
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.0 (Build: 6001)
Init: Version: 432
Init: Compiled: Oct 4 2000 21:31:15
Init: Command line:
Init: Base directory: D:\Pelit\DeusExMini\UEd2\
Init: Character set: Unicode
Log: Bound to Editor.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: SIKEPC
Init: User: sike
Init: Memory total: Phys=4194303K Pagef=4194303K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=3005.551877 MHz
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Init: Unreal engine initialized
Log: Bound to Galaxy.dll
Init: Galaxy is using WinMM
Init: Galaxy initialized
Init: Transaction tracking system initialized
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log: display (Primary Display Driver)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Init: Editor engine initialized
Log: Startup time: 0.645639 seconds
Init: Input system initialized for U2Viewport0
Log: Opened viewport
Log: Bound to SoftDrv.dll
Init: Input system initialized for U2Viewport1
Log: Opened viewport
Init: Input system initialized for U2Viewport2
Log: Opened viewport
Init: Input system initialized for U2Viewport3
Log: Opened viewport
Log: 4.00 314.00 219.00 153.00
Log: 4.00 314.00 219.00 153.00
Log: 4.00 314.00 219.00 153.00
Init: Input system initialized for MeshViewer
Log: Opened viewport
Init: Input system initialized for TextureBrowser
Log: Opened viewport
Log: New File, Existing Package (Package MyLevel, Package DXMP_VS34)
Critical: appError called:
Critical: Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
Critical: Windows GetLastError: Not enough storage is available to process this command. (8)
Exit: Executing UObject::StaticShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Warning: glxStopOutput() failed: 6
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Critical: FMallocWindows::Malloc
Critical: FMallocWindows::Realloc
Critical: 00000000 -229348 FArray
Critical: FArray::Realloc
Critical: -8191*28
Critical: TArray<<
Critical: UModel::Serialize
Critical: LoadObject
Critical: (Model MyLevel.Model1 3761537==3761537/7128569 1374573 4039499)
Critical: ULinkerLoad::Preload
Critical: PreLoadObjects
Critical: UObject::EndLoad
Critical: UObject::LoadPackage
Critical: UEditorEngine::Exec
Critical: (MAP LOAD FILE="D:\Pelit\DeusExMini\Maps\DXMP_VS34.dx")
Critical: WEditorFrame::OnCommand
Critical: WM_HSCROLL
Critical: WWindow::WndProc
Critical: WWindow::StaticProc
Critical: DispatchMessage
Critical: 00040560 273
Critical: MessagePump
Critical: MainLoop
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 08/23/09 19:05:24
Could it really be virtual memory? I have 6GB of 800MHz DDR2.