Moderator: Forum Guards
Shinobi wrote:3 euros to whoever bypasses cozmo's host protection lmao
Alex wrote:Shinobi wrote:3 euros to whoever bypasses cozmo's host protection lmao
Deal, please transfer the sum.
Cozmo, you should also make a check if it actually checked the passowrd.
It took me 2 minutes to make something that simply disables/deletes your password checker..
Perhaps make the password check enable stuff when authorized, thus when the pw is wrong or when it's bypassed, the game still isn't playable.
Alex wrote:Shinobi wrote:3 euros to whoever bypasses cozmo's host protection lmao
Deal, please transfer the sum.
Cozmo, you should also make a check if it actually checked the passowrd.
It took me 2 minutes to make something that simply disables/deletes your password checker..
Perhaps make the password check enable stuff when authorized, thus when the pw is wrong or when it's bypassed, the game still isn't playable.
Cozmo wrote:Alex wrote:Shinobi wrote:3 euros to whoever bypasses cozmo's host protection lmao
Deal, please transfer the sum.
Cozmo, you should also make a check if it actually checked the passowrd.
It took me 2 minutes to make something that simply disables/deletes your password checker..
Perhaps make the password check enable stuff when authorized, thus when the pw is wrong or when it's bypassed, the game still isn't playable.
Ah, good idea - thanks. I assumed it would crash before any code to delete it could be executed (I think a test I did crashed pre beginplay), but that was silly of me. I knew it was a weak, cheesy way of "protecting" it, but it was just a last minute decision to stop people with no idea / Dogny from hosting it.
As for the password, I think I'll release it with the next patch / add on thing to make sure people don't host the broken versions.
Shinobi wrote:His pass is k128 though, which isn't accessible by non-coders like myself because it's stored in the map which is also protected. The k48 variable is a decoy, I'm assuming, cause I can get that by typing get "cozmo_rpg_host.authhost k48" in edh's lagfest, err I mean server.
Shinobi wrote:Alex wrote:A method that does use a variable, can be cracked by 'following' the config variable, and then figuring out what it checks it against.
Wouldn't work for this particular example. Mod is protected, remember.
President of Cozmopolis wrote:so I'll release password + editable version soon.