HQ (New Vision) Textures In Multiplayer

I'm in the process of making the new vision textures suitable for MP use. I've done CoreTexStone so far, just to give an example of how it can look.
I need help creating normal maps and height maps (see these files used to replace unatco stone tex: http://kentie.net/article/d3d10drv/unatco.zip).
This has to be done for every texture. Obviously it's fucking time consuming so it'll be a while.
I'll uploading some tonight so you can try it out. NOTE: Must be using kentie.net's D3D10 (or 11) renderer for DX iin order to benefit from this.
more later
Shin.
I need help creating normal maps and height maps (see these files used to replace unatco stone tex: http://kentie.net/article/d3d10drv/unatco.zip).
This has to be done for every texture. Obviously it's fucking time consuming so it'll be a while.
I'll uploading some tonight so you can try it out. NOTE: Must be using kentie.net's D3D10 (or 11) renderer for DX iin order to benefit from this.
more later
Shin.