Issue with runtime error, COMDLG32.OCX with unrealed

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Issue with runtime error, COMDLG32.OCX with unrealed

Postby -HDD21- » Wed May 16, 12 5:20 pm

Hello :) I have been replacing the needed OCX files as needed in windows 7 for unrealed to work, however I have hit a snag with comdlg32.OCX. I have placed it in the system32 folder and run the regsvr command from the command prompt while running it as admin: regsvr32 c:\windows\System32\comdlg32.ocx and it tells me that it has now been registered.

but unrealed still refuses to see that this has been done and says it is not correctly registered. Am I mising something? my memory of unreal seem to have been long lost!

Thanks guys!

EDIT: I am on 64-bit windows 7 if that makes a difference
Last edited by -HDD21- on Wed May 16, 12 5:30 pm, edited 2 times in total.
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Postby RedDynasty » Wed May 16, 12 5:51 pm

well i had the same issue but it was on 32-bit windows 7, i dont know if it changes the sitiuation.
Can u send a picture of the error or something?
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Postby -HDD21- » Wed May 16, 12 5:57 pm

Here is a screenshot as stated above that file is defintely in system and system32 folders and i ran the regsvr32 command.

EDIT: Got the bleeding thing to work by reinstalling Deus Ex, it seems that if file paths are too long also, unreal does not like it especially when opening mapfiles... Am getting out all my old maps and am going to host a server, and game on whenever I am free! :D
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Postby Poor » Wed May 16, 12 9:31 pm

Try installing it here: c:\Windows\SysWOW64

and register it with

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regsvr32 c:\Windows\SysWOW64\comdlg32.ocx
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