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Good News and Bad News

PostPosted: Fri Oct 01, 04 12:45 am
by EternalDeath
Good News= I made my first u file without sdk!!!

Bad News= IT DIDNT WORK!!!

I tried to make a riotcop playerclass from the mpunatco playerclass and I was invisible.
Something I noticed was there is no tex0 for the riotcop so how do i make him, theres no way I cant if mpmj12 was made it has no tex0.

Re: Good News and Bad News

PostPosted: Fri Oct 01, 04 1:38 am
by Marouku
EternalDeath wrote:Good News= I made my first u file without sdk!!!

Bad News= IT DIDNT WORK!!!

I tried to make a riotcop playerclass from the mpunatco playerclass and I was invisible.
Something I noticed was there is no tex0 for the riotcop so how do i make him, theres no way I cant if mpmj12 was made it has no tex0.



*hums* :-k did you compile scripts?

PostPosted: Fri Oct 01, 04 1:46 am
by EternalDeath
i followed all directions on readme's i read and i did everything correctly, so i think i did

but thats not the problem, riotcop has no tex0 same as unatcotroop and mj12troop i need to know how to do player classes without tex0

it can be done unatco and mj12 people were made in mp

PostPosted: Fri Oct 01, 04 1:49 am
by EternalDeath
and also i used ucc properly, it worked but my new char was either invisible or the same model as regular (being invisible is bacause i tried to copy paste stuff from another mod)

PostPosted: Fri Oct 01, 04 9:15 am
by DoughBoy
Did you put the mod in the serverpackages and edited your deusex.ini ?

PostPosted: Fri Oct 01, 04 1:18 pm
by Jeoh
Did you put the mod in the EditPackages?

PostPosted: Sat Oct 02, 04 12:07 am
by EternalDeath
i said i did everything correctly but when i do it regularly with riotcop hes still his old playermodel "theres no riotcoptex0 that exists"

PostPosted: Sat Oct 02, 04 12:39 am
by Marouku
EternalDeath wrote:i said i did everything correctly but when i do it regularly with riotcop hes still his old playermodel "theres no riotcoptex0 that exists"


just use another tex0...like....unatcotrooptex0 (not sure if that exists) or hooker1tex0 or hooker2tex0 or guntherhermanntex0

PostPosted: Sat Oct 02, 04 12:47 am
by EternalDeath
didnt work heres what i typed

//======================================================================
// MPRiotCop.
//======================================================================
class MPRiotCop extends MPUnatco;

event TravelPostAccept()
{
Super.TravelPostAccept();

MultiSkins[0] = Texture'DeusExCharacters.Skins.JCDentonTex0';
MultiSkins[3] = Texture'DeusExCharacters.Skins.JCDentonTex0';
}

defaultproperties
{
CarcassType=Class'DeusEx.RiotCopCarcass'
MultiSkins(0)=Texture'DeusExCharacters.Skins.JCDentonTex0'
MultiSkins(1)=Texture'DeusExCharacters.Skins.RiotCopTex2'
MultiSkins(2)=Texture'DeusExCharacters.Skins.RiotCopTex3'
MultiSkins(3)=Texture'DeusExCharacters.Skins.JCDentonTex0'
MultiSkins(4)=Texture'DeusExCharacters.Skins.RiotCopTex1'
MultiSkins(5)=Texture'DeusExCharacters.Skins.RiotCopTex2'
MultiSkins(6)=Texture'DeusExItems.Skins.GrayMaskTex'
MultiSkins(7)=Texture'DeusExItems.Skins.BlackMaskTex'
BindName="RiotCop"
TruePlayerName="Riot Cop"
FamiliarName="Riot Cop"
UnfamiliarName="Riot Cop"
}

PostPosted: Sat Oct 02, 04 1:03 am
by Marouku
EternalDeath wrote:didnt work heres what i typed

//======================================================================
// MPRiotCop.
//======================================================================
class MPRiotCop extends MPUnatco;

event TravelPostAccept()
{
Super.TravelPostAccept();

MultiSkins[0] = Texture'DeusExCharacters.Skins.JCDentonTex0';
MultiSkins[3] = Texture'DeusExCharacters.Skins.JCDentonTex0';
}

defaultproperties
{
CarcassType=Class'DeusEx.RiotCopCarcass'
MultiSkins(0)=Texture'DeusExCharacters.Skins.JCDentonTex0'
MultiSkins(1)=Texture'DeusExCharacters.Skins.RiotCopTex2'
MultiSkins(2)=Texture'DeusExCharacters.Skins.RiotCopTex3'
MultiSkins(3)=Texture'DeusExCharacters.Skins.JCDentonTex0'
MultiSkins(4)=Texture'DeusExCharacters.Skins.RiotCopTex1'
MultiSkins(5)=Texture'DeusExCharacters.Skins.RiotCopTex2'
MultiSkins(6)=Texture'DeusExItems.Skins.GrayMaskTex'
MultiSkins(7)=Texture'DeusExItems.Skins.BlackMaskTex'
BindName="RiotCop"
TruePlayerName="Riot Cop"
FamiliarName="Riot Cop"
UnfamiliarName="Riot Cop"
}



i dont see anything wrong with that except the jcdenton texs in the default properties

and im pretty sure its jcdentonmale

PostPosted: Sat Oct 02, 04 1:10 am
by EternalDeath
when i replaced jcdentontex0 with jcdentonmaletex0 i got an error so i think u were wrong

PostPosted: Sat Oct 02, 04 1:26 am
by Marouku
EternalDeath wrote:when i replaced jcdentontex0 with jcdentonmaletex0 i got an error so i think u were wrong



also, do you really think you should use jcdentontex0? use something else

PostPosted: Sat Oct 02, 04 1:36 am
by EternalDeath
i replaced it with soldiertex0 and IT STILL DIDNT WORK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

no i dont have mtl

PostPosted: Sat Oct 02, 04 3:35 pm
by AlexDenton
im not really sure about this but ill butt in as usual

i made a U file by simply downloading the UCC program, and saving a text file as <name>.u

then i opened the UCC make program, and compiled it, and the packages was compiled and ready within to seconds

what exactly are u trying to do, like what method are u using?

PostPosted: Sat Oct 02, 04 9:24 pm
by EternalDeath
it compiles, but the playerclass wont work, i keep on saying theres no riotcoptex0 so i need to know how to get a playable riotcop on dx

PostPosted: Sun Oct 03, 04 5:32 pm
by AlexDenton
hmmm, odnt u need SDK for that?

i think ur gonna hav 2 get SDK working

meh, talk to these other guys lol not to me, they know 100000 times more than me about coding

PostPosted: Wed Oct 06, 04 3:29 am
by Jeoh
there are ways to do it without sdk, btw sry for being gone for a few days i was playing grand theft auto games all night

and now back to subject, no i dont think i need sdk for it i tried it without and there were 0 errors or warnings, but i was saying that riotcoptex0 dosent exist and other tex0 wont work

PostPosted: Wed Oct 06, 04 12:38 pm
by kBo
If roitcoptex0 doesn't exist, then how do you explain the skin on riotcops in-game?

PostPosted: Sat Oct 09, 04 12:21 am
by EternalDeath
i tried riotcoptex0 and it came up with an error once i did ucc make

PostPosted: Sat Oct 09, 04 2:05 pm
by AlexDenton
that texture MUST exist in order for the riot cops too look like, well, riot cops

PostPosted: Tue Oct 19, 04 1:12 am
by kBo
Yeah... it might be under a different name. I know the 10mm pistol model is called the Glock even though it looks nothing like a Glock. :roll:

PostPosted: Tue Oct 19, 04 5:06 pm
by AlexDenton
i did a check for u

there are only 3 riotcop textures

RiotCopTex1
RiotCopTex2
RiotCopTex3

Image

PostPosted: Wed Oct 20, 04 11:48 pm
by EternalDeath
so far i tried these tex0s: JCDentonTex0 and SoldierTex0

they didnt work

PostPosted: Thu Oct 21, 04 12:32 am
by Marouku
EternalDeath wrote:so far i tried these tex0s: JCDentonTex0 and SoldierTex0

they didnt work


youre hopeless.....but theres hope...still

try...any tex0.....or just dont use a tex0

PostPosted: Thu Oct 21, 04 6:22 pm
by AlexDenton
wtf is a tex0

they are numbered from 1 onwards

PostPosted: Thu Oct 21, 04 8:14 pm
by Marouku
[TT]AlexDenton wrote:wtf is a tex0

they are numbered from 1 onwards


tex0 is invisible ¬_¬

PostPosted: Tue Oct 26, 04 12:23 pm
by Bob
lol

look in your DeusExCharachters.utx file

PostPosted: Tue Oct 26, 04 7:54 pm
by AlexDenton
bob, tnhats where i looked, and i tells u all

there is no tex0

PostPosted: Wed Oct 27, 04 4:07 pm
by Bob
I'm telling this guy not YOU to look in his .utx file