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Gotta GPF On UnrealED....Need Some Help Here Plz..

PostPosted: Sat May 07, 05 11:20 pm
by ¥øPuþþ£tMÅ$t£Rø¥
Every time I open UnrealED I get this GPF!

Below is the full descrpition of the GPF if any one can tell wut wut it is and how i can fix it, it would be nice.

I've tryed to reinstall it..that didn't work...tryed to delete all of its files then reinstall it and that didn't work either....HELP!

History: ULinkerLoad: :Serialize <- SerializeExpr <- (00) <-UStruct: :Serialize <- LoadObject <- (Function Engine.Pawn.LypSynch 254014==254014/1406778 253993 420) <-ULinkerLoad: :Preload <- LinkProperties <- UClass: :Serialize <- (Class Engine.Pawn) <- LoadObject <- (Class Engine.Pawn 254014==254014/1406778 58581 2644) <- ULinkerLoad: :Preload <- ULinkerLoad: :Preload <- PreLoadObjects <- UObject: :Endload <- UObject: :StaticLoadObject <- (Core.Class Editor.perty Engine.Actor.bAssimilated NULL) <- UObject: :StaticLoadClass <- InitEngine

And this is exactly as it appears in the Critical Error box..

I hope someone can help me out here cuz i would like to continue making my map and shit...

Also ive tryed to delete the mods that i was working on at the time and that didn't do anything either..

If has something to with the mods i was working on i have no idea wut it is then cuz i didn't mess up on any of the mods i always saved when i was done editing and so on...

HELP! I BEG OF U! HELP!

PostPosted: Sat May 07, 05 11:33 pm
by AlexDenton
it is because there is a conflict between the software you have installed on your DX (eg MTL or something)

dae will bully me for saying this

but

re-install the game then install UEd

PostPosted: Sat May 07, 05 11:37 pm
by ¥øPuþþ£tMÅ$t£Rø¥
awwww damn it

my copy of DX is REAL old and i dont have any setup cd anymore......

and how could it be anything to do with any software i installed i haven't installed any.

PostPosted: Sat May 07, 05 11:40 pm
by AlexDenton
wait for dae :P

PostPosted: Sun May 08, 05 8:02 am
by Dae
First of all, what editor are you using (SDK - 1, or UED 2-nd)?
I'm not sure about the problem at all, but try to share with us the EditPackages list here so we can find the problem (open file DeusEx.ini, then press Ctrl + F (search) and type [Editor.EditorEngine]. After this line, there is that list). After that, open Editor.log and post it's contents here too.

PostPosted: Sun May 08, 05 10:20 am
by AlexDenton
i think its cos he has the Patch and DXMTL installed

i know because i had the same problem
it was Aidivn who fixed mine (wub to him)

PostPosted: Sun May 08, 05 10:22 am
by Dejavu
then delete deusex.ini 8)

PostPosted: Sun May 08, 05 10:23 am
by AlexDenton
yeah that should work no bother

PostPosted: Sun May 08, 05 4:03 pm
by Bob
Pmsl,

imagine he done that.

PostPosted: Sun May 08, 05 4:38 pm
by Dae
Deleting .ini's is equal to reinstalling the game.

PostPosted: Sun May 08, 05 4:39 pm
by AlexDenton
which is why you should delete the user.ini as well

PostPosted: Sun May 08, 05 4:57 pm
by James
And format C drive.

PostPosted: Tue May 10, 05 3:53 am
by ¥øPuþþ£tMÅ$t£Rø¥
Dude....Ya'll think I'm stupid or something?

Well actauly at times I can be..

<Stoner '-)......

EditPackages=Core
EditPackages=Engine
EditPackages=Editor
EditPackages=Fire
EditPackages=IpDrv
EditPackages=UWindow
EditPackages=UBrowser
EditPackages=Extension
EditPackages=DeusExUI
EditPackages=ConSys
EditPackages=DeusExConversations
EditPackages=DeusExSounds
EditPackages=DeusExItems
EditPackages=DeusExDeco
EditPackages=DeusExCharacters
EditPackages=MPCharacters
EditPackages=DeusExText
EditPackages=IpServer
EditPackages=DeusEx
EditPackages=CaroneElevatorSet

Log: Log file open, 05/07/05 18:05:06
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 1100
Init: Compiled: Jan 29 2001 16:45:52
Init: Command line:
Init: Base directory: D:GamesDeusExDeus ExSystem
Init: Character set: Unicode
Log: Bound to Editor.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Log: Cd Path: ..
Init: Computer:
Init: User: ThePuppetMaster
Init: Memory total: Phys=392736K Pagef=4016732K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=2.4.458282 MHz
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI

PostPosted: Tue May 10, 05 4:01 am
by clyzm
Deleted useless spam :)

PostPosted: Tue May 10, 05 7:55 am
by Dae
¥ÞPußߣtM�$t£RÞ¥ wrote:Dude....Ya'll think I'm stupid or something?

Well actauly at times I can be..

<Stoner '-)......

EditPackages=Core
EditPackages=Engine
EditPackages=Editor
EditPackages=Fire
EditPackages=IpDrv
EditPackages=UWindow
EditPackages=UBrowser
EditPackages=Extension
EditPackages=DeusExUI
EditPackages=ConSys
EditPackages=DeusExConversations
EditPackages=DeusExSounds
EditPackages=DeusExItems
EditPackages=DeusExDeco
EditPackages=DeusExCharacters
EditPackages=MPCharacters
EditPackages=DeusExText
EditPackages=IpServer
EditPackages=DeusEx
EditPackages=CaroneElevatorSet

Log: Log file open, 05/07/05 18:05:06
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 1100
Init: Compiled: Jan 29 2001 16:45:52
Init: Command line:
Init: Base directory: D:GamesDeusExDeus ExSystem
Init: Character set: Unicode
Log: Bound to Editor.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Log: Cd Path: ..
Init: Computer:
Init: User: ThePuppetMaster
Init: Memory total: Phys=392736K Pagef=4016732K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=2.4.458282 MHz
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI

At the moment there is no error but you missed the end lines of your log, i think.
And we don't think you're stupid but we're not joking about deleting .ini files. Try to cut and paste in some other place (in other words, make a backup) files user.ini and deusex.ini and after that try to launch the game and then, SDK.

PostPosted: Tue May 10, 05 5:10 pm
by ¥øPuþþ£tMÅ$t£Rø¥
Hye Dae that didnt work...

but dont wry i always kept a back up a my system folder just incase something like was to evr happen..

i had put my back up into my system folder and over wrote all file and nows it working...

Thx alot for ur support Dae.