cl_interp

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cl_interp

Postby Alistair » Tue Oct 18, 05 11:01 am

This has always been a command on CS to match your ping time, such as if your non dedicated with 0 ping cl_interp 0 will make your timing exactly, is such an option available in DX? It would be great instead of having to shoot abit before/infront even with 30 ping.
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Postby Dae » Tue Oct 18, 05 12:03 pm

umm stat net?
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Postby Alistair » Tue Oct 18, 05 12:22 pm

That shows the net status =/
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Postby Alistair » Wed Nov 02, 05 12:23 pm

Dae. say if i was to shoot a box with interp of 0 and ping of 0. Everything is perfect (eg, non-dedicated dxmp server). Now, using an exact interp in game can interfere with frame sequences but should turn out perfect. Such as if i had a ping of 30 and set my interp to 30, i should get a pretty accurate timing on hiit boxes(world objects etc).
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