GPF when opening map

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GPF when opening map

Postby Rödewijk » Sat Feb 18, 06 2:43 pm

ok i was mapping yesterday night i saved my map and the nexst day i opened it and this hapened.

ill post the map to so maby it works at u
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wtf.JPG
(65.07 KiB) Downloaded 14 times
curced-map.zip
(163.18 KiB) Downloaded 210 times
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Postby Mastakilla » Sat Feb 18, 06 2:52 pm

I get the same GPF when I try the map, this is what my Editor.log says :
Code: Select all
Warning: The file 'C:DeusExMapsgegegege.unr' contains unrecognizable data


Whole log :
Code: Select all
Cmd: MAP LOAD FILE="C:DeusExMapsgegegege.unr" REDRAW=OFF
Log: New File, Existing Package (Package MyLevel, Package gegegege)
Log: Loading: Package MyLevel
Warning: The file 'C:DeusExMapsgegegege.unr' contains unrecognizable data
Critical: CheckTag
Critical: ULinkerLoad::ULinkerLoad
Warning: Failed to load 'C:DeusExMapsgegegege.unr': Aborted
Warning: Failed loading package: Aborted
Warning: Failed loading package: Aborted
Log: Matched Viewport Standard1V
Log: Matched Viewport Standard2V
Log: Matched Viewport Standard3V
Log: Matched Viewport Standard4V
Log: Matched Viewport BrowserCam
DevAudio: Galaxy SetViewport: Standard3V
Log: BspValidateBrush linked 0 of 0 polys
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package Render
Log: Garbage: objects: 41623->41618; refs: 469674
Critical: UObject::StaticFindObject
Critical: UEditorEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Double fault in object ShutdownAfterError
Exit: Double fault in object ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: Double fault in object ShutdownAfterError
Exit: Double fault in object ShutdownAfterError


Left some pieces out as they didnt had anything to do with the error.
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Postby Rödewijk » Sat Feb 18, 06 3:01 pm

nevermind i opened autoplay.dx and i got it back now tnx to PSEUDONYME
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Postby Dae » Sat Feb 18, 06 3:03 pm

You may say "bye" to your map. My apologies, the file of the map doesn't contain anything and those 337 kilobytes of its size are thousands of dots. A program usually fills the file with dots when BSoD (blue screen of death) appears or after program crash (see attachments). This may happen to any program, for example a few weeks ago this happened to my FireFox and i lost all my favourites, configuration, passwords and so on (however i had a backup). Since UED crashes very oftenly and you have a lot of chances to lose your work, I highly recommend you to make backups of your map or maybe set up a special system that does it automatically.
By the way, this is how I lost my FunLine City map when it was over 40%, i had no backups and I had to redo it from the beginning. After this event I set up a backup system that processes backups in .rar every 20 minutes.
Attachments
dots.gif
Your map.
dots.gif (11.98 KiB) Viewed 8111 times
normal.gif
How it should normally look like.
normal.gif (17.15 KiB) Viewed 8111 times
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Postby Rödewijk » Sat Feb 18, 06 3:18 pm

does this map is good becaus the map screwed in saving it

if u open autoplay.dx the map u tested the last opens in sdk 8)
Last edited by Rödewijk on Sat Feb 18, 06 9:43 pm, edited 1 time in total.
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Postby Mastakilla » Sat Feb 18, 06 5:51 pm

Great filename, lol.
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Postby Rödewijk » Sat Feb 18, 06 9:43 pm

jup and now ill take the download of :P
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Postby Dae » Sun Feb 19, 06 9:54 am

smookie wrote:does this map is good becaus the map screwed in saving it

if u open autoplay.dx the map u tested the last opens in sdk 8)

Oh damn must have thought of that. :)
Actually I have never used that Play command.
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Postby Alex » Sun Feb 19, 06 10:51 am

Me neither, since it just fucks up :P First opens Deus Ex, it loads the map, Deus Ex minimizes, UnrealEd does not respond...
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Postby Gishank » Sun Feb 19, 06 10:53 am

Mines totally fucked up and no one will help me :'(
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Postby Allan » Sun Feb 19, 06 1:36 pm

~[A]lex~ wrote:Me neither, since it just fucks up :P First opens Deus Ex, it loads the map, Deus Ex minimizes, UnrealEd does not respond...


Right click Deus Ex(not the one with Running, the normal one), then choose close :D. Easy peasy fix :P. Then lather, rinse, repeat!
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Postby Alex » Sun Feb 19, 06 1:41 pm

I hate that, I always go to Processes, and then I see 2 DeusEx's running :P
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Postby Allan » Sun Feb 19, 06 2:33 pm

:? weird, it seems that one is the log file, and one is the actual thing. (Even though there is no point in the log file, just makes more lag...). Only reason i can see for that log is to check for accessed nones...(i found this by making weapons dependant on the MP scoreboard, and it turned out it didnt even work anyway :P)
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Postby MainMan » Sun Feb 19, 06 3:09 pm

Wow, i always use play from unrealed and I never have any problems...
<center>ty m7
</center>
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Postby Rödewijk » Sun Feb 19, 06 3:20 pm

lucky i got it fixed :P ill post the map soon for those ppl who wanna see it :P
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Postby Cozmo » Mon Feb 20, 06 7:03 pm

this is probbly useless and youve already fixed it, but isnt it supposed to be saved as .dx instead of .unr ?
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Postby Bob » Mon Feb 20, 06 7:19 pm

It doesn't matter if you open it through UEd
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