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GPF when opening map

PostPosted: Sat Feb 18, 06 2:43 pm
by Rödewijk
ok i was mapping yesterday night i saved my map and the nexst day i opened it and this hapened.

ill post the map to so maby it works at u

PostPosted: Sat Feb 18, 06 2:52 pm
by Mastakilla
I get the same GPF when I try the map, this is what my Editor.log says :
Code: Select all
Warning: The file 'C:DeusExMapsgegegege.unr' contains unrecognizable data


Whole log :
Code: Select all
Cmd: MAP LOAD FILE="C:DeusExMapsgegegege.unr" REDRAW=OFF
Log: New File, Existing Package (Package MyLevel, Package gegegege)
Log: Loading: Package MyLevel
Warning: The file 'C:DeusExMapsgegegege.unr' contains unrecognizable data
Critical: CheckTag
Critical: ULinkerLoad::ULinkerLoad
Warning: Failed to load 'C:DeusExMapsgegegege.unr': Aborted
Warning: Failed loading package: Aborted
Warning: Failed loading package: Aborted
Log: Matched Viewport Standard1V
Log: Matched Viewport Standard2V
Log: Matched Viewport Standard3V
Log: Matched Viewport Standard4V
Log: Matched Viewport BrowserCam
DevAudio: Galaxy SetViewport: Standard3V
Log: BspValidateBrush linked 0 of 0 polys
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package Render
Log: Garbage: objects: 41623->41618; refs: 469674
Critical: UObject::StaticFindObject
Critical: UEditorEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Double fault in object ShutdownAfterError
Exit: Double fault in object ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: Double fault in object ShutdownAfterError
Exit: Double fault in object ShutdownAfterError


Left some pieces out as they didnt had anything to do with the error.

PostPosted: Sat Feb 18, 06 3:01 pm
by Rödewijk
nevermind i opened autoplay.dx and i got it back now tnx to PSEUDONYME

PostPosted: Sat Feb 18, 06 3:03 pm
by Dae
You may say "bye" to your map. My apologies, the file of the map doesn't contain anything and those 337 kilobytes of its size are thousands of dots. A program usually fills the file with dots when BSoD (blue screen of death) appears or after program crash (see attachments). This may happen to any program, for example a few weeks ago this happened to my FireFox and i lost all my favourites, configuration, passwords and so on (however i had a backup). Since UED crashes very oftenly and you have a lot of chances to lose your work, I highly recommend you to make backups of your map or maybe set up a special system that does it automatically.
By the way, this is how I lost my FunLine City map when it was over 40%, i had no backups and I had to redo it from the beginning. After this event I set up a backup system that processes backups in .rar every 20 minutes.

PostPosted: Sat Feb 18, 06 3:18 pm
by Rödewijk
does this map is good becaus the map screwed in saving it

if u open autoplay.dx the map u tested the last opens in sdk 8)

PostPosted: Sat Feb 18, 06 5:51 pm
by Mastakilla
Great filename, lol.

PostPosted: Sat Feb 18, 06 9:43 pm
by Rödewijk
jup and now ill take the download of :P

PostPosted: Sun Feb 19, 06 9:54 am
by Dae
smookie wrote:does this map is good becaus the map screwed in saving it

if u open autoplay.dx the map u tested the last opens in sdk 8)

Oh damn must have thought of that. :)
Actually I have never used that Play command.

PostPosted: Sun Feb 19, 06 10:51 am
by Alex
Me neither, since it just fucks up :P First opens Deus Ex, it loads the map, Deus Ex minimizes, UnrealEd does not respond...

PostPosted: Sun Feb 19, 06 10:53 am
by Gishank
Mines totally fucked up and no one will help me :'(

PostPosted: Sun Feb 19, 06 1:36 pm
by Allan
~[A]lex~ wrote:Me neither, since it just fucks up :P First opens Deus Ex, it loads the map, Deus Ex minimizes, UnrealEd does not respond...


Right click Deus Ex(not the one with Running, the normal one), then choose close :D. Easy peasy fix :P. Then lather, rinse, repeat!

PostPosted: Sun Feb 19, 06 1:41 pm
by Alex
I hate that, I always go to Processes, and then I see 2 DeusEx's running :P

PostPosted: Sun Feb 19, 06 2:33 pm
by Allan
:? weird, it seems that one is the log file, and one is the actual thing. (Even though there is no point in the log file, just makes more lag...). Only reason i can see for that log is to check for accessed nones...(i found this by making weapons dependant on the MP scoreboard, and it turned out it didnt even work anyway :P)

PostPosted: Sun Feb 19, 06 3:09 pm
by MainMan
Wow, i always use play from unrealed and I never have any problems...

PostPosted: Sun Feb 19, 06 3:20 pm
by Rödewijk
lucky i got it fixed :P ill post the map soon for those ppl who wanna see it :P

PostPosted: Mon Feb 20, 06 7:03 pm
by Cozmo
this is probbly useless and youve already fixed it, but isnt it supposed to be saved as .dx instead of .unr ?

PostPosted: Mon Feb 20, 06 7:19 pm
by Bob
It doesn't matter if you open it through UEd