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How to Create .umx using modplug

PostPosted: Mon Nov 06, 06 8:18 am
by Aidan
Ok, I broght up this topic in another forum once before, but I didn't really get it. So could Someone who has made umx music many times please give we the exact steps into making umx in modplug. When I try to convert my music into ".it" then to ".umx" then play it in my map...
well, my whole pc freezes and I need to restart my computer :(

PostPosted: Mon Nov 06, 06 8:31 am
by clyzm
Well, first export your music from modplug to .it.

Open up UnrealEd.

Go to MUSIC.

Press Import, and find your file.

Click save as, then save it.

Should work :S

PostPosted: Mon Nov 06, 06 7:04 pm
by Jon
See if this link is any help to you :wink:

PostPosted: Tue Nov 07, 06 4:30 am
by Aidan
Jon wrote:See if this link is any help to you :wink:


Thanks alot Jon.

Lol Derek, That method really only aplies for .uax sounds (Exept you have to import as wav.)

But thanks alot guys, ill try both methods out and reply for what the results were :)

PostPosted: Tue Nov 07, 06 5:05 am
by clyzm
)P(sHyCo)(K!//3R wrote:
Jon wrote:See if this link is any help to you :wink:


Thanks alot Jon.

Lol Derek, That method really only aplies for .uax sounds (Exept you have to import as wav.)

But thanks alot guys, ill try both methods out and reply for what the results were :)


No, it works for both .uax and .umx, I've tried it before, and you have to import as .it.

PostPosted: Tue Nov 07, 06 5:45 am
by Aidan
wow, thanks, ill have to try that :D
----------------------------

Ok, I'm back. Clyzm's idea is for short shongs because it cut off my song. and DXMS wasnt that much oof a help either. On Mod tracker it cut off my song. I know it has to do with the pattern, but have no clue what to do with it :?

PostPosted: Wed Nov 08, 06 9:46 pm
by Jon
the song can be no longer than a certain legnth - WAV files only save files up to a certain size, then cut it off.

If you need a music file, why not just use one that us guys have made in the various DXMS packs, or take by example and try a smaller song?

PostPosted: Wed Nov 08, 06 10:21 pm
by clyzm
Or make your own in ModPlug.

And btw, it doesn't export as .WAV. It exports as .it, and IIRC, UnrealEd IMPORTS .IT, not .WAV.

PostPosted: Fri Nov 10, 06 2:14 am
by Aidan
Jon wrote:the song can be no longer than a certain legnth - WAV files only save files up to a certain size, then cut it off.


:? Really? Because I once added another row, then copied and pasted the code in row #1 (I forget where I put it, I'd have to open that music file and see). When I played the music aftarward in mod tracker, It played through the whole song with no troubles. I impoted the song on dx, then saved as .umx

When I Added It to my map then played the map (as long as that song was on my map), The map and my computer would freeze causing me to re-boot it :(

There might be someway to make it play the full length of the song with no cut-offs.

PostPosted: Fri Nov 24, 06 5:36 pm
by Aidan
I know this is a bit old and i'm double posting.


Derek Helped me out on msn and I have successfully have created a .umx music file. Ty, Derek and jon :wink: