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Telnet

PostPosted: Mon Feb 19, 07 11:45 am
by Imperial
According to Kaiden, the messages aren't showing up :?

Any ideas Nobody? (just ask him if he has any other details, as i wasn't aware of this :/)

PostPosted: Mon Feb 19, 07 3:31 pm
by Kaiden
Heh, I'll add some more detail;

Imperial belives he has installed it all correctly, but when I connect to his IP, I cannot see displayed messages (Player typed messages) I can see when someone joins, dies or leaves, but I cannot see what they type. They can see what I type however..

PostPosted: Mon Feb 19, 07 7:54 pm
by ~ô¿ô~Nobody~
Hmmmm... I remember, I've had this problem while telnet testing with miniMTL. At the end, the cause was a problem in the gametype's code of miniMTL. (The say command did not send the messages to spectators too)
Do you have loaded a mod that loads its own gametype?

PS: Your next post is your 1337th :lol:

PostPosted: Mon Feb 19, 07 8:00 pm
by Imperial
~[A]N00body~ wrote:Hmmmm... I remember, I've had this problem while telnet testing with miniMTL. At the end, the cause was a problem in the gametype's code of miniMTL. (The say command did not send the messages to spectators too)
Do you have loaded a mod that loads its own gametype?

PS: Your next post is your 1337th :lol:



:P

Aha that would be it! I had CRD bug installed, but I to remove it for the same reason, conflict, so telenet should be working now that CRD has been removed, which was around this after noon today.

Thanks! :)

PostPosted: Mon Feb 19, 07 8:10 pm
by ~ô¿ô~Nobody~
Alright. :)


You heared it, alex?
Fix CRD :!:

PostPosted: Mon Feb 19, 07 9:09 pm
by Alex
YES YES. That is because I had to add say commands, thus remake the entire Say() function.

PostPosted: Mon Feb 19, 07 9:18 pm
by Allan
~[A]lex~ wrote:YES YES. That is because I had to add say commands, thus remake the entire Say() function.
Why not just use more Exec based commands? :P

PostPosted: Mon Feb 19, 07 9:33 pm
by Alex
Because SAY commands are cool. !map HAH!

PostPosted: Mon Feb 19, 07 9:55 pm
by ~ô¿ô~Nobody~
lol

actually, you just need to send it to all spectators again
i.e.

for(p=leve.l.pawnlist; p != none; p=p.nextPawn)
{
if(P.IsA('DeusExPlayer') || P.IsA('Spectator'))
P.Clientmessage(...);
}

PostPosted: Mon Feb 19, 07 10:16 pm
by Allan
~[A]lex~ wrote:Because SAY commands are cool. !map HAH!
Next it'll be !me...

PostPosted: Mon Feb 19, 07 10:20 pm
by Alex
~[A]N00body~ wrote:lol

actually, you just need to send it to all spectators again
i.e.

for(p=leve.l.pawnlist; p != none; p=p.nextPawn)
{
if(P.IsA('DeusExPlayer') || P.IsA('Spectator'))
P.Clientmessage(...);
}

As if I don't know.





And !me is for lamers. !you ftw.