MainMan's City

Talk about any Deus Ex game modification here, e.g. maps, package or a total conversion.

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Postby ~ScArFaCe~ » Wed Nov 29, 06 6:12 pm

:D ur maps and mods are brilliant mainman. cant wait to host it on my server when its released.
Last edited by ~ScArFaCe~ on Wed Nov 29, 06 10:48 pm, edited 1 time in total.
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Postby Snakey » Wed Nov 29, 06 6:16 pm

UP WITH JAY wrote:Being a tester ftw.


8)

Can't wait 'til the weekend, will testing be on Friday as well?
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Postby Linkin » Wed Nov 29, 06 6:20 pm

aww wish i could be a tester...
my new mod...i need help!!!
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Postby MainMan » Wed Nov 29, 06 8:11 pm

Supercrazy wrote::D ur maps and mods are brilliant mainman. cant wait to host it on my server when its released

Cheers mate, I appreciate the feedback.

About the hosting though, I don't really want to have more than one server, because the server saves your progress in a database, so if you go onto another server which hosts the mod, it may get confusing for people to remember which one they are saved on...

However, I am looking for a permanent (24/7) hoster to be the official MainMan's City Server... If anyone is willing to host it full-time, I would be insanely grateful. :)
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Postby clyzm » Wed Nov 29, 06 10:23 pm

UP WITH JAY wrote:Being a tester ftw.


FAMAS ftw.
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Postby Spiderbot01 » Wed Nov 29, 06 10:32 pm

<3

You know it makes sense Derek.
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Postby clyzm » Wed Nov 29, 06 10:38 pm

Just wait till you see the new weps. You're gonna blow your brains out of your eyes and - well - I'd rather not say :].
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Postby Snakey » Fri Dec 01, 06 7:12 pm

Will there be testing tonight?
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Postby clyzm » Fri Dec 01, 06 7:13 pm

Actually in an hour and a half we're starting.
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Postby James » Sun Dec 03, 06 6:34 pm

I am such a monopoly in that game.
I am dead.
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Postby Snakey » Sun Dec 03, 06 6:44 pm

I got $480 yesterday 8)
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Postby Spiderbot01 » Sun Dec 03, 06 7:23 pm

I got me some quality weapon mods yo'
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Postby MainMan » Sun Dec 03, 06 7:36 pm

Testing again tonight, okay?

Some major bugs fixed, and the bank is working better also.
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Postby James » Sun Dec 03, 06 11:04 pm

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Postby ynnaD » Sun Dec 03, 06 11:12 pm

Loving the work Mainman and associates keep it up!
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Postby clyzm » Mon Dec 04, 06 12:12 am

Oh man, I didn't get to test out today >_<!.
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Postby ~Mike~ » Mon Dec 04, 06 7:33 am

Jesus H. Christ, new interface AND crosshair?? Damn good job Mainman and Devs, I wouldn't be surprised if it was active now. So do we get the missions? and scripted NPC shopkeeps?
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Postby James » Mon Dec 04, 06 11:30 am

WHAT THE -HELL- ARE YOU DOING HERE MIKE!?, perm-banned for you.
I am dead.
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Postby Snakey » Mon Dec 04, 06 5:14 pm

UP WITH JAY wrote:I got me some quality weapon mods yo'


You can buy those? : O

Didn't get to test yesterday, whens the next test?
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Postby MainMan » Mon Dec 04, 06 5:35 pm

GMANV2 wrote:
UP WITH JAY wrote:I got me some quality weapon mods yo'


You can buy those? : O

Yeah, but the shop that sells them is in an area where you need full rifle and fill pistol skills to enter.
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Postby Snakey » Mon Dec 04, 06 5:43 pm

Oh yeah, that place by where you summoned all the guns the first time we played.
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Postby MainMan » Mon Dec 04, 06 5:53 pm

~Mike~ wrote:Jesus H. Christ, new interface AND crosshair?? Damn good job Mainman and Devs, I wouldn't be surprised if it was active now. So do we get the missions? and scripted NPC shopkeeps?

1. It's not hard at all to make a new crosshair or inventory belt.
2. MainMan and devs? I am the dev lol. These guys are my testing crew, who basically just play the mod, and then provide me with useful feedback later.
3. Yes there are missions.
4. Yes there are scripted shops, but not shopkeepers.
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Postby Gishank » Mon Dec 04, 06 7:09 pm

Wow, it looks really cool mainman.




P.S: How the hell did mike post here?
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Postby Cozmo » Mon Dec 04, 06 7:24 pm

Why has the crosshair been replaced with a cube..? And why are the inventory belt icons circles? :shock:

But apart from that, I think it's great. 8)
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Postby Kaiden » Mon Dec 04, 06 7:53 pm

~Cozmo~ wrote:Why has the crosshair been replaced with a cube..? And why are the inventory belt icons circles? :shock:

But apart from that, I think it's great. 8)


So you don't like the idea? :shock:

Btw, How are you going to stop people just getting a gun and going on a random killing spree on un-armed people. This is the main problem with primitive RPG Maps! :) I think someone mentioned you were using safe-zones in areas..
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Postby MainMan » Mon Dec 04, 06 8:08 pm

§ KÃÎÐEN § wrote:
~Cozmo~ wrote:Why has the crosshair been replaced with a cube..? And why are the inventory belt icons circles? :shock:

But apart from that, I think it's great. 8)


So you don't like the idea? :shock:

Btw, How are you going to stop people just getting a gun and going on a random killing spree on un-armed people. This is the main problem with primitive RPG Maps! :) I think someone mentioned you were using safe-zones in areas..


Lol, I think that you should let me worry about the problems :P. And yes, I have already solved that one.
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Postby Imperial » Mon Dec 04, 06 9:19 pm

I lagged so much on the server last time, went into , oh wha's that place called, can't remember, but once I finally got in, I got stuck, and uldn't get out :(
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Postby MainMan » Mon Dec 04, 06 9:34 pm

As you can see, it's pretty much ready - I'm just tweaking the gameplay to find the best variant, and there are some other minor things to do...

It will be released soon.
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Postby Spiderbot01 » Mon Dec 04, 06 9:39 pm

Being a tester wins.

Lagless the thing is amazing, even with just James it was so utterly fun. He was too clever for my trickery though >O
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Postby Snakey » Mon Dec 04, 06 10:08 pm

Where are the ownable shops and how do they operate?

Will there be testing again before the mod is released?
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