PC Gamer, Top 100, Deus Ex, Number 2 wrote:
It's the big one: the game that must be namechecked in every conversation about emergence, player freedom, and greatness. And it did most of it by making levels, less like levels: as you trot the globe in JC Denton's shaded secred-agent specs, your missions take place in, well, places. You're given a building, and surrounding grounds, and you've got to work out the route for yourself.
Tom: "It's about coming up with a plan, screwing it up, and laughing as you die. Your box of tools is big: guns, grenades, hacking, mines, sedatives, pepper spray, cybernetics - but your body is weak, so even neutralising a couple of goons takes some thought. And when that thought goes disaterously wrong, it's always entertaining. Failing has never been this much fun.
Kieron: "There are many great games in this Top 100. Only one of them made me - and unfortunante fellow trabellers - devote years of our lives to making a mod for it. It's this one. Pretentious, yet populist, radically inventive, yet radiantly accessible, its beauty remains untarnished."
Tony: "I can still remember my bewilderment on first stepping ashore on Liberty Island. It was all so... open. Where was i supposed to go? What was i supposed to do? This was supposed to be a level? I tried things. Things happend. And in my head, gears suddenly whirred and meshed into a new configuration. I could do, within reason, whatever the hell i wanted. Games have never been the same since."
Deus Ex still fights on =] Heck, this article could make quite a few people join the DXMP community come to think of it, PC Gamer always has a great affect.