Gishank wrote:Nothing stops DX:IW from being Modded. You just need to crack the source code. And vola. After that, study the code, and functions, then you can implement modding and mapping. Also, might i add, the map files are .unr, so it might give a clue to as what engine it is on to crack the source
EDIT:
In addition. It is confirmed to be based on an Unreal engine, after opening DX2Game.d2u in notepad. Seriously, it doesn't take a genius to crack source code.
Okay then, since you clearly aren't a genius, you crack the source code.
Jesus, if no-one has done it since its release in '04 do you think ANYONE WILL?