by Dae » Wed Aug 20, 08 12:23 pm
Merging polys doesn't guarantee that the editor will get rid of all those structural elements that you see in the wireframe. To check if you successfully merged polys, just select the top grey surface and see if it's in one piece.
I would also recommend you to set the division value of the grid to a minimum 8, or better — 16. This is a little hard to get used to, but significantly decreases the amount of difficulties you might face in the future when you expand your map.
This is one of two rules of "good" mapping. The second one says that it's preferred to use powers of two (and their sums) as the sizes for your brushes. E.g. 256x512, or 256x768 (where 768 = 256 + 512), or 192x64 (typical door size, 192 = 128 + 64).
Try to remake your first brush accordingly to these rules if the poly merging didn't help.