6 characters, not more or less.James wrote:The name of the mod itself should be a nod to the originals but different so you can tell the 3 apart. Remember to keep it simple DXHCARXTRM10 proposers.
Thought so. Unlike unreal UC packages, dlls explicitly declare the packagename by the unreal native api.. in case of DeusEx, it would look like:Kalman11 wrote:Ok, so I tested it ingame and it gives me an error "Can't bind to native class DeusExHardcore.DeusExPlayer", then I tried to rename DeusEx.dll to DeusExHardcore.dll, but it says "Assertion failed: !GAutoRegister [File:D:\prj\Clean\Core\Src\UnObj.cpp] [Line:1322]"
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extern "C" DLL_EXPORT TCHAR GPackage[];
DLL_EXPORT TCHAR GPackage[] = TEXT("DeusEx");
So this required a recompile of the dll or a hax with a hex-editor.
However, this wouldn't solve the problem for Multiplayer, since custom DLLs can't be downloaded