by synthetic » Fri May 10, 13 8:06 am
All of those keywords or features should be familiar to the gamers here, and you've no doubt had plenty of opportunity to shape an opinion or preference regarding these things.
Game Developers and Publishers seem to take the gamer for a fool, and it seems that often they are not too far off the mark. Another matter is where will these trends take us, when large online games experiment with different subscription formulas and the community perceives something or other as obsolete or innovative and superior.
Most or all of it is scam. This is my rant. It is a scam and I see too many people with inconclusive opinions defending the impact of these elements.
It comes down to common sense: is any of them an ethical method of providing and receiving, leading to a satisfied customer and supplier? Oh, absolutely, there is nothing wrong with any of them in theory, much like there was little off about communism.
In practice, people are greedy and stupid. Smart humans scam dumb humans, and this is how or life seems to go through its circle. Our prime minister here even had the nerve to say that you are supposed to take money away from the dumb, forgetting that it affects everyone, and on this topic the current shape of DLCs, all kinds of F2P scams and cash shop gambling paradise does and will affect us, even if we place us above it and say we never would fall for it. Those around us will, and somewhere down the line you'll make a few bad decisions as well.
Theory vs Practice
DLC is a mini-content update or addition, and there is really not much wrong with it, even if it ships on the first day of the game's release for some reason. If it doesn't properly connect with the main content, then it is a fairly poor and random update, but the main problem comes in the shape of its cost. Not only do I believe that the games are outrageously overpriced, perhaps somewhat due to the prevalent piracy issues -- or so I would like to hope -- the DLCs themselves are hideously overpriced in their proportion to the game. Most of them are also relatively useless and at times even unbalance the game experience completely, if not break it.
Good on paper, fucked up in practice, and thats that. Not particularly fond of people who think that 5-15 bucks for OP equipment or 30 minutes of nothing represents a good investment when compared to the couple times more expensive game that has at least 100X (50hours) more content. Lot of the goods we see around us have certain minimum price that is constantly raised, creating the illusion that it is supposed to be so and makes perfect sense as everything else small seems to be in the same price range.
F2P. Nothing is free, especially not a vast game that cost a ton to develop and market. B2P makes sense even for MMORPGs, especially if they follow EVE Online's expansion release cycle. But, even EVE is P2P and P2W, and not many other MMOs can boast with even half the content updates.
Buy2Play games often end up abandoned or are plagued by all kinds of issues (GW2 bots, hello), so I personally prefer P2P model. With P2P you get the constant updates and online environment does not feel entirely abandoned. With F2P someone is yanking your chain whether you realize the scope of it or not.
Besides just ranting about all of it, lets look at the problems here.
P2P is generally over priced. Good, reasonable exceptions exist, and unfortunately my favorite MMO is not one of them. ~14-21 Eur p/m for 12 years old game with no particular updates. Mkay. 5 bucks a month sounds reasonable to me, it is not a kickstarter we're talking about here.
F2P model often comes down to gambling. We all know gambling is bad, but lot of us for some reason seem to think that F2P gambling is different, and not bad at all. Legal way to gamble without even getting anything particularly substantial back, but sure as hell loosing money.
Or it comes down to Pay to Win. Depending how kills are handled, PVE players could ignore it somewhat, in some games, but PVP will get screwed over in all cases. Free Browser games haven't gone extinct yet, either, and once upon a boring time I played a strategy game like that. Very interesting people and lot of bustling activity. And professional civil engineers spending ton of cash every day in order to dominate with their army against other cash shop heroes. That was interesting.
As much as some may hate P2P or lack of flexibility in payment schedules or sums, F2P in all cases comes down to some kind of scam. Hopefully it'll border entirely with advertisements, but how many can you list that do not charge for something?
In a sense it comes down to the very same issue as with DLC, except being much dirtier. Investment does not produce reasonable gains. Calculate how much cash you could theoretically put in the shop to enjoy the game properly (not even talking about some kind of vanity items), and then compare it against reasonable P2P rate and your estimated time of playing it.
Only reason we have F2P is because it is more expensive/lucrative than P2P. A little funny understanding of Free, I think.
I think part of the reason why it works is because gaming experience can be as addictive as gambling (leaving actual gambling in surprise boxes aside, even!) and you continue to want the fullest experience. I guess levels of that addiction vary somewhat, but the better the game, the more you want out of it. And that is taken advantage of by selling overpriced shit which you'll likely obtain.
In short, I wouldn't mind reasonably priced P2P formula with decent update cycle, but Buy to Play with frequent expansions to buy is likely the fairest form. DLCs are all fine and dandy as well, if they actually were released without attempting to scam the gamer thoroughly (as seen from some really bad releases). Cash shop? You know, I have not a damn thing against some guy wanting to gain massive experience boost. It doesn't break the game in any way that I can see, even if it has its potential annoyances. Social attire? Well, may be we turn a blind eye to it, or buy bit of something ourselves -- as long as it isn't world of wushu style of scam. But fuck off with the Pay To Win and all who support it. Don't defend practical communism if it doesn't seem to work, and none of this shit works aside from scam.
Cynical side of me would say that this is some kind of brilliant response to the overwhelming internet piracy, but I cannot see any winners in this.
Last edited by
synthetic on Fri May 10, 13 8:23 am, edited 6 times in total.