This is the decompiled source code of the most popular anti-cheat protection in DXMP - DXMTL152b1. It's great for those who want to learn UnrealScript.
(c) DXMTL - Smuggler, TRM and DXCBP team
(c) Decompile - Nobody
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~[A]Daedalus~ wrote:Oh yeah, dodging pwns, i don't know why did they disable it. But, i think, we don't have to re-make MTL, just to make a little but clever mutator![]()
~[A]Daedalus~ wrote:Yeah, no good coders here, and we need them, so much this cool ideas! everyone is in GODZ.... or aroung their community but what Nobody, JimBowen, Flib actually did?! JimBo did something, i understand (but no, not for the community, for himself and his server), Nobody did nothing (while he is amazing codder), Flib too... who else is coding in it?
Argh!!!
.::[A]:.:Kiriyama::. wrote:Cheers to the CBP team!...now hehe...think we can implement a few things to be allowed in it for a new DXMTL?..such as that dodge thing from UT that Bob posted?..it doesnt work in MTL servers.
=".::[A]:.:Kiriyama::. wrote:[MM]Stunt? hehehe!..I just got a weird idea but kinda cool.
A mutator that enables alot of weird movements in dx that are achivable without actually changing the player model movements (If so it'll be cool) like a kick jump off a wall!..hehe by pressing jump then jump again when it reachs a brush to launch a little off it or with speed aug a fair large ammount to the parraell side of the brush in a kinda of dodge style way?...lol this may not be usefull in anyway but cool never the less.
DodgeClickTime
DodgeClickTime=0.250000