My map won't work

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My map won't work

Postby Gishank » Fri Sep 30, 05 6:48 pm

Hi all can some one help me with my map plz and also before u ask here is the editor log

plz help me

Log: Log file open, 09/30/05 18:24:27
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 1100
Init: Compiled: Jan 29 2001 16:45:52
Init: Command line:
Init: Base directory: C:\DeusEx\System\
Init: Character set: Unicode
Log: Bound to Editor.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Log: Cd Path: D:\
Init: Computer: unknown
Init: User: unknown
Init: Memory total: Phys=261104K Pagef=641216K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=2192.957680 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: Unknown processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Log: Loading: Package Editor
Log: Loading: Package Core
Log: Loading: Package Engine
Init: Unreal engine initialized
Log: Bound to Galaxy.dll
Init: Galaxy is using WinMM
Init: Galaxy initialized
Init: Transaction tracking system initialized
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Bound to IpDrv.dll
Log: Loading: Package IpDrv
Log: Loading: Package UWindow
Log: Loading: Package UBrowser
Log: Bound to Extension.dll
Log: Loading: Package Extension
Log: Loading: Package DeusExUI
Log: Bound to ConSys.dll
Log: Loading: Package ConSys
Log: Loading: Package DeusExConversations
Log: Loading: Package DeusExSounds
Log: Loading: Package DeusExItems
Log: Loading: Package Effects
Log: Loading: Package DeusExDeco
Log: Loading: Package DeusExCharacters
Log: Loading: Package MPCharacters
Log: Bound to DeusExText.dll
Log: Loading: Package DeusExText
Log: Loading: Package IpServer
Log: Bound to DeusEx.dll
Log: Loading: Package DeusEx
Log: Loading: Package Ambient
Log: Loading: Package MoverSFX
Log: Loading: Package DarkForce1
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Client initialized
Log: Bound to Render.dll
Log: Loading: Package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Init: Editor engine initialized
Log: Startup time: 8.229511 seconds
Cmd: HIDELOG
Cmd: APP SET ProgressBar=1376810 ProgressText=2294234
Cmd: APP HIDE
Cmd: MAP GRID X=16 Y=16 Z=16 BASE=ABSOLUTE SHOW2D=ON SHOW3D=OFF
Cmd: MAP ROTGRID PITCH=4 YAW=4 ROLL=4
Cmd: MODE CAMERAMOVE GRID=ON ROTGRID=ON SNAPTOPIVOT=ON SNAPDIST=10
Cmd: CAMERA OPEN HWND=3080770 X=0 Y=0 XR=499 YR=0 FLAGS=1737 REN=13 NAME="Standard1V"
Init: Input system initialized for Standard1V
Log: Opened viewport
Log: Bound to SoftDrv.dll
Cmd: SETPAUSE 0
Cmd: CAMERA OPEN HWND=3080770 X=508 Y=0 XR=0 YR=245 FLAGS=1737 REN=14 NAME="Standard2V"
Init: Input system initialized for Standard2V
Log: Opened viewport
Cmd: SETPAUSE 1
Cmd: SETPAUSE 0
Cmd: CAMERA OPEN HWND=3080770 X=0 Y=10 XR=499 YR=491 FLAGS=1993 REN=5 NAME="Standard3V"
Init: Input system initialized for Standard3V
Log: Opened viewport
Cmd: SETPAUSE 1
Cmd: SETPAUSE 0
DevAudio: Galaxy SetViewport: Standard3V
Cmd: CAMERA OPEN HWND=3080770 X=508 Y=255 XR=0 YR=246 FLAGS=1737 REN=15 NAME="Standard4V"
Init: Input system initialized for Standard4V
Log: Opened viewport
Cmd: SETPAUSE 1
Cmd: SETPAUSE 0
Cmd: SETPAUSE 1
Cmd: MODE CAMERAMOVE
Cmd: MAP LOAD FILE="C:\DeusEx\Maps\RPG_town.dx" REDRAW=OFF
Log: New File, Existing Package (Package MyLevel, Package RPG_town)
Log: Loading: Package MyLevel
Log: Loading: Package AM
Log: Loading: Package AMSounds
Log: Loading: Package Daft
Log: Loading: Package DeusExConAudioAIBarks
Log: Loading: Package MJ12_lab
Log: Loading: Package CoreTexDetail
Log: Loading: Package tnag
Log: Loading: Package smg_mod
Log: Loading: Package smg_tex
Log: Loading: Package Extras
Log: Loading: Package smg_snds
Log: Loading: Package HK_MJ12Lab
Log: Loading: Package CID
Log: Loading: Package FLServersV3
Log: Loading: Package FunlineEffects
Log: Loading: Package PALETTES
Log: Loading: Package RPGmod
Log: Loading: Package Exp-W
DevAudio: Galaxy SetViewport: Standard3V
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package Render
Log: Garbage: objects: 45677->45667; refs: 549264
Cmd: CAMERA OPEN HWND=3080770 X=0 Y=0 XR=499 YR=0 NAME="Standard1V"
Cmd: CAMERA OPEN HWND=3080770 X=508 Y=0 XR=0 YR=245 NAME="Standard2V"
Cmd: CAMERA OPEN HWND=3080770 X=0 Y=10 XR=499 YR=491 NAME="Standard3V"
DevAudio: Galaxy SetViewport: Standard3V
Cmd: CAMERA OPEN HWND=3080770 X=508 Y=255 XR=0 YR=246 NAME="Standard4V"
Cmd: SETPAUSE 0
Cmd: ParseLeftClick
Cmd: Fire
Cmd: ParseRightClick
Cmd: ParseLeftClick
Cmd: Fire
Cmd: ParseLeftClick
Cmd: Fire
Cmd: ParseRightClick
Cmd: ParseLeftClick
Cmd: Fire
Cmd: ParseLeftClick
Cmd: Fire
Cmd: ParseRightClick
Cmd: ACTOR SELECT OFCLASS CLASS=PlayerStart
Cmd: ParseRightClick
Cmd: ACTOR DELETE
Cmd: ParseLeftClick
Cmd: Fire
Cmd: ParseRightClick
Cmd: ACTOR DELETE
Cmd: ParseLeftClick
Cmd: Fire
Cmd: ParseRightClick
Cmd: MaybeAutoSave
Cmd: ParseLeftClick
Cmd: Fire
Cmd: SETPAUSE 1
Cmd: SETCURRENTCLASS CLASS=PlayerStart
Cmd: SETPAUSE 0
Cmd: ParseRightClick
Cmd: ACTOR ADD CLASS=PlayerStart
Log: addactor
Log: Added actor successfully
Cmd: POLY SELECT NONE
Cmd: SELECT NONE
Cmd: ParseRightClick
Cmd: ACTOR ADD CLASS=PlayerStart
Log: addactor
Log: Added actor successfully
Cmd: POLY SELECT NONE
Cmd: SELECT NONE
Cmd: ParseLeftClick
Cmd: Fire
Cmd: ParseRightClick
Cmd: ACTOR DELETE
Cmd: ParseLeftClick
Cmd: Fire
Cmd: ParseRightClick
Cmd: ACTOR ADD CLASS=PlayerStart
Log: addactor
Log: Added actor successfully
Cmd: POLY SELECT NONE
Cmd: SELECT NONE
Cmd: ParseRightClick
Cmd: ACTOR ADD CLASS=PlayerStart
Log: addactor
Log: Added actor successfully
Cmd: POLY SELECT NONE
Cmd: SELECT NONE
Cmd: ParseRightClick
Cmd: ACTOR ADD CLASS=PlayerStart
Log: addactor
Log: Added actor successfully
Cmd: POLY SELECT NONE
Cmd: SELECT NONE
Cmd: ParseRightClick
Cmd: ACTOR ADD CLASS=PlayerStart
Log: addactor
Log: Added actor successfully
Cmd: POLY SELECT NONE
Cmd: SELECT NONE
Cmd: ParseRightClick
Cmd: ACTOR ADD CLASS=PlayerStart
Log: addactor
Log: Added actor successfully
Cmd: POLY SELECT NONE
Cmd: SELECT NONE
Cmd: ActivateAugmentation 5
Cmd: SETPAUSE 1
Cmd: MAP REBUILD
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuild built 6 convex polys into 6 nodes
Log: Found 71 coplanar sets in 278
Log: BspMergeCoplanars reduced 278->181
Log: Polys: 174 -> 174
Log: Nodes: 428 -> 285
Log: Points: 924 -> 145
Log: Vectors: 6 -> 6
Log: Polys: 174 -> 174
Log: Nodes: 233 -> 233
Log: Points: 421 -> 421
Log: Vectors: 6 -> 6
Log: bspBuildBounds: Generated 112 bounds, 1051 hulls
Log: bspBuild built 181 convex polys into 233 nodes
Log: Polys: 174 -> 174
Log: Nodes: 233 -> 233
Log: Points: 421 -> 421
Log: Vectors: 6 -> 6
Log: Found 3 zones
Log: Polys: 174 -> 174
Log: Nodes: 553 -> 233
Log: Points: 558 -> 421
Log: Vectors: 6 -> 6
Log: bspBuildBounds: Generated 112 bounds, 1051 hulls
Log: BuildZoneInfo: 0 ZoneInfo actors, 0 duplicates, 0 zoneless
Log: Portalized: 200 portals, 0 zone portals (0 fragments), 67 leaves, 233 nodes
Log: Lightsource Light0: 13 leaves
Log: Lightsource Light1: 11 leaves
Log: Lightsource Light2: 25 leaves
Log: Lightsource Light3: 49 leaves
Log: Lightsource Light4: 61 leaves
Log: Lightsource Light5: 38 leaves
Log: Lightsource Light6: 49 leaves
Log: Lightsource Light7: 25 leaves
Log: Lightsource Light8: 16 leaves
Log: Lightsource Light9: 53 leaves
Log: Lightsource Light10: 1 leaves
Log: Lightsource Light11: 9 leaves
Log: Lightsource Light12: 9 leaves
Log: Lightsource Light13: 22 leaves
Log: Lightsource Light14: 2 leaves
Log: Lightsource Light15: 2 leaves
Log: Lightsource Light16: 1 leaves
Log: Lightsource Light17: 1 leaves
Log: Time = 1.539167 msec per light
Log: BspOptGeom begin
Log: MergeNearPoints merged 66/421, collapsed 0
Log: Polys: 174 -> 115
Log: Nodes: 233 -> 233
Log: Points: 421 -> 333
Log: Vectors: 6 -> 6
Log: BspOptGeom building sidelinks
Log: BspOptGeom end
Log: Processed 118 T-points, linked: 1058/1058 sides
Log: bspBuildBounds: Generated 112 bounds, 1051 hulls
Cmd: BSP REBUILD GOOD BALANCE=15 ZONES OPTGEOM
Log: Bsp Rebuild
Log: Found 42 coplanar sets in 233
Log: BspMergeCoplanars reduced 233->182
Log: Polys: 115 -> 115
Log: Nodes: 233 -> 233
Log: Points: 333 -> 99
Log: Vectors: 6 -> 6
Log: Polys: 115 -> 115
Log: Nodes: 232 -> 232
Log: Points: 335 -> 335
Log: Vectors: 6 -> 6
Log: bspBuildBounds: Generated 114 bounds, 1085 hulls
Log: bspBuild built 182 convex polys into 232 nodes
Log: Found 3 zones
Log: Polys: 115 -> 115
Log: Nodes: 549 -> 232
Log: Points: 449 -> 335
Log: Vectors: 6 -> 6
Log: bspBuildBounds: Generated 114 bounds, 1085 hulls
Log: BuildZoneInfo: 0 ZoneInfo actors, 0 duplicates, 0 zoneless
Log: Portalized: 198 portals, 0 zone portals (0 fragments), 68 leaves, 232 nodes
Log: Lightsource Light0: 9 leaves
Log: Lightsource Light1: 7 leaves
Log: Lightsource Light2: 23 leaves
Log: Lightsource Light3: 47 leaves
Log: Lightsource Light4: 58 leaves
Log: Lightsource Light5: 37 leaves
Log: Lightsource Light6: 45 leaves
Log: Lightsource Light7: 26 leaves
Log: Lightsource Light8: 14 leaves
Log: Lightsource Light9: 52 leaves
Log: Lightsource Light10: 1 leaves
Log: Lightsource Light11: 11 leaves
Log: Lightsource Light12: 10 leaves
Log: Lightsource Light13: 21 leaves
Log: Lightsource Light14: 2 leaves
Log: Lightsource Light15: 2 leaves
Log: Lightsource Light16: 1 leaves
Log: Lightsource Light17: 1 leaves
Log: Time = 1.536297 msec per light
Log: BspOptGeom begin
Log: MergeNearPoints merged 0/335, collapsed 0
Log: Polys: 115 -> 115
Log: Nodes: 232 -> 232
Log: Points: 335 -> 335
Log: Vectors: 6 -> 6
Log: BspOptGeom building sidelinks
Log: BspOptGeom end
Log: Processed 132 T-points, linked: 1054/1060 sides
Cmd: LIGHT APPLY SELECTED=off
Init: Initialized moving brush tracker for Level MyLevel.MyLevel
Init: Input system initialized for WindowsViewport0
Log: Opened temporary viewport
Log: Occluded 108 views in 0.045142 sec (0.417985 msec per light)
Init: Shut down moving brush tracker for Level MyLevel.MyLevel
Log: 18 Lights, 115 Polys, 288 Pairs, 195823 Rays
Cmd: MAP SAVE FILE="C:\DeusEx\Maps\RPG_town.dx"
Log: Unloading: Package MyLevel
Log: Save=129.382162
Log: Moving 'C:\DeusEx\Maps\Save.tmp' to 'C:\DeusEx\Maps\RPG_town.dx'
DevAudio: Galaxy SetViewport: NULL
Log: Closed viewport
Log: Closed viewport
Log: Closed viewport
Log: Closed viewport
Exit: Preparing to exit.
Log: Purging garbage
Log: Unbound to Editor.dll
Log: Unbound to Core.dll
Log: Unbound to Engine.dll
Log: Unbound to Window.dll
Log: Unloading: Package Editor
Log: Unloading: Package Core
Log: Unloading: Package Engine
Exit: Editor shut down
Log: Unbound to Galaxy.dll
DevAudio: Galaxy SetViewport: NULL
Exit: Galaxy shut down
Exit: Transaction tracking system shut down
Log: Unbound to Fire.dll
Log: Unloading: Package Fire
Log: Unbound to IpDrv.dll
Log: Unloading: Package IpDrv
Log: Unloading: Package UWindow
Log: Unloading: Package UBrowser
Log: Unbound to Extension.dll
Log: Unloading: Package Extension
Log: Unloading: Package DeusExUI
Log: Unbound to ConSys.dll
Log: Unloading: Package ConSys
Log: Unloading: Package DeusExConversations
Log: Unloading: Package DeusExSounds
Log: Unloading: Package DeusExItems
Log: Unloading: Package Effects
Log: Unloading: Package DeusExDeco
Log: Unloading: Package DeusExCharacters
Log: Unloading: Package MPCharacters
Log: Unbound to DeusExText.dll
Log: Unloading: Package DeusExText
Log: Unloading: Package IpServer
Log: Unbound to DeusEx.dll
Log: Unloading: Package DeusEx
Log: Unloading: Package Ambient
Log: Unloading: Package MoverSFX
Log: Unloading: Package DarkForce1
Log: Unbound to WinDrv.dll
Exit: Windows client shut down
Log: Unbound to Render.dll
Exit: Lighting subsystem shut down
Exit: Rendering shut down
Log: Unbound to SoftDrv.dll
Log: Unloading: Package AM
Log: Unloading: Package AMSounds
Log: Unloading: Package Daft
Log: Unloading: Package DeusExConAudioAIBarks
Log: Unloading: Package MJ12_lab
Log: Unloading: Package CoreTexDetail
Log: Unloading: Package tnag
Log: Unloading: Package smg_mod
Log: Unloading: Package smg_tex
Log: Unloading: Package Extras
Log: Unloading: Package smg_snds
Log: Unloading: Package HK_MJ12Lab
Log: Unloading: Package CID
Log: Unloading: Package FLServersV3
Log: Unloading: Package FunlineEffects
Log: Unloading: Package PALETTES
Log: Unloading: Package RPGmod
Log: Unloading: Package Exp-W
Log: Garbage: objects: 45759->0; refs: 549264
Exit: Object subsystem successfully closed.
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Memory Allocation Status
Uninitialized: Curr Memory 0.087M / 0.434M
Uninitialized: Peak Memory 44.726M / 46.523M
Uninitialized: Allocs 15 Current / 242910 Total
Uninitialized: Log file closed, 09/30/05 18:25:56

or do u want the server log here it is
Log: Log file open, 09/30/05 18:18:44
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 1100
Init: Compiled: Jan 29 2001 16:45:52
Init: Command line: RPG_town.dx?Game=DXMTL152b1.MTLTeam?Mutator=DXMapVote100.MVMutator?-server?log=server.log
Init: Base directory: C:\DeusEx\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Log: Cd Path: D:\
Init: Computer: THREEGRACESPC
Init: User: LAWRENCE
Init: Memory total: Phys=261104K Pagef=641216K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=2193.011735 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: Unknown processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Log: Bound to DeusEx.dll
Log: Bound to Extension.dll
Log: Bound to ConSys.dll
Log: Loading: Package DeusEx
Log: Loading: Package Core
Log: Loading: Package Engine
Log: Loading: Package Extension
Log: Loading: Package DeusExCharacters
Log: Loading: Package DeusExUI
Log: Loading: Package DeusExItems
Log: Loading: Package Effects
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Loading: Package ConSys
Log: Loading: Package DeusExSounds
Log: Loading: Package DeusExDeco
Log: Loading: Package UBrowser
Log: Loading: Package UWindow
Log: Bound to IpDrv.dll
Log: Loading: Package IpDrv
Log: Bound to DeusExText.dll
Log: Loading: Package DeusExText
Log: Loading: Package Ambient
Log: Loading: Package MoverSFX
Log: Loading: Package IpServer
Log: Loading: Package MPCharacters
Init: Unreal engine initialized
Log: Browse: RPG_town.dx?Name=(AW)SG)klop?Class=DXMTL152b1.MTLMJ12?Team=0?Skin=?Face=?Game=DXMTL152b1.MTLTeam?Mutator=DXMapVote100.MVMutator?-server?log=server.log
Log: Doing load, not loadgame
Log: Current mission number is -1, next is -1
Log: LoadMap: RPG_town.dx?Name=(AW)SG)klop?Class=DXMTL152b1.MTLMJ12?Team=0?Skin=?Face=?Game=DXMTL152b1.MTLTeam?Mutator=DXMapVote100.MVMutator?-server?log=server.log
Log: Loading: Package RPG_town
Log: Loading: Package DarkForce1
Log: Loading: Package AM
Log: Loading: Package AMSounds
Log: Loading: Package Daft
Log: Loading: Package DeusExConAudioAIBarks
Log: Loading: Package MJ12_lab
Log: Loading: Package CoreTexDetail
Log: Loading: Package tnag
Log: Loading: Package smg_mod
Log: Loading: Package smg_tex
Log: Loading: Package Extras
Log: Loading: Package smg_snds
Log: Loading: Package HK_MJ12Lab
Log: Loading: Package CID
Log: Loading: Package FLServersV3
Log: Loading: Package FunlineEffects
Log: Loading: Package PALETTES
Log: Loading: Package RPGmod
Log: Loading: Package Exp-W
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 37566->37566; refs: 451835
Log: Loading: Package DXMTL152b1
Log: Game class is 'MTLTeam'
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: Socket queue 131072 / 131072
Init: WinSock: I am THREEGRACESPC (169.254.101.152)
DevNet: TcpNetDriver on port 7790
Log: Server Package: DXMTL152b1
Log: Server Package: Weapon
Log: Loading: Package Weapon
Log: Server Package: DarkForce1
Log: Server Package: SheepMutators100
Log: Loading: Package SheepMutators100
Log: Server Package: RPGMod
Log: Server Package: MMSkinsV01
Log: Loading: Package MMSkinsV01
Log: Spawning: IpDrv.UdpBeacon
Log: Spawning: IpServer.UdpServerQuery
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: MMSkinsV01.SkinsMutator
Log: Bringing Level RPG_town.MyLevel up for play (20)...
DXMTL: InitGame: ?Name=(AW)SG)klop?Class=DXMTL152b1.MTLMJ12?Team=0?Skin=?Face=?Game=DXMTL152b1.MTLTeam?Mutator=DXMapVote100.MVMutator?-server?log=server.log
DXMTL: Base Mutator: RPG_town.CBPMutator0
DXMTL:
DXMTL: Starting anti-cheat mutator...
DXMTL: Allow CenterView: True
DXMTL: Continuous CenterView: False
DXMTL: CenterView Delay: 2.500000
DXMTL:
DXMTL: DeusExLevelInfo Repaired!
DXMTL: Mutators DXMapVote100.MVMutator
DXMTL: Add mutator DXMapVote100.MVMutator
MVMutator: 111 Maps, 1801 Bytes
ScriptLog: UdpServerQuery: Port 7791 successfully bound.
Log: Resolving master0.gamespy.com...
Log: Resolving master.epicgames.com...
Log: Resolving master.fragaholic.com...
Log: Loading: Package DeusExConText
Init: Game engine initialized
Log: Startup time: 22.997423 seconds
ScriptWarning: WeaponAutoGep RPG_town.WeaponAutoGep0 (Function DarkForce1.WeaponAutoGep.Tick:0016) Accessed None
ScriptWarning: WeaponSuperAssaultRifle RPG_town.WeaponSuperAssaultRifle0 (Function DarkForce1.WeaponSuperAssaultRifle.Tick:0016) Accessed None
Log: Resolved master0.gamespy.com (207.38.11.34)
ScriptLog: UdpServerUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpServerUplink: Port 7792 successfully bound.
Log: AInternetLink Resolve failed: Can't find host master.epicgames.com (WSANO_DATA)
ScriptLog: UdpServerUplink: Failed to resolve master server address, aborting.
Log: AInternetLink Resolve failed: Can't find host master.fragaholic.com (WSANO_DATA)
ScriptLog: UdpServerUplink: Failed to resolve master server address, aborting.
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 09/30/05 18:20:21 83.30.251.128:1066
DevNet: NotifyAcceptingChannel Control 0 server Level RPG_town.MyLevel: Accepted
DevNet: Level server received: HELLO REVISION=0 MINVER=1100 VER=1100
DevNet: Level server received: NETSPEED 1600
Log: Client netspeed is 1600
DevNet: Level server received: LOGIN RESPONSE=242795449 URL=Index.dx?Name=Mc?Class=DeusEx.MPUnatco?Team=1?Checksum=NoChecksum
DevNet: Login request: Index.dx?Name=Mc?Class=DeusEx.MPUnatco?Team=1?Checksum=NoChecksum
DevNet: NotifyAcceptingChannel File 1 server Level RPG_town.MyLevel: Accepted
DevNet: Client requested file: Allowed
DevNet: Sending '..\Maps\RPG_town.dx'
NetComeGo: Close TcpipConnection0 09/30/05 18:20:26
Log: UDP recvfrom error: 10054
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 09/30/05 18:22:26 81.100.189.137:3248
DevNet: NotifyAcceptingChannel Control 0 server Level RPG_town.MyLevel: Accepted
DevNet: Level server received: HELLO REVISION=0 MINVER=1100 VER=1100
DevNet: Level server received: NETSPEED 1600
Log: Client netspeed is 1600
DevNet: Level server received: LOGIN RESPONSE=1910427202 URL=Index.dx?Name=(AW)SG)klop?Class=DXMTL152b1.MTLMJ12?Team=0?Skin=?Face=?Checksum=NoChecksum
DevNet: Login request: Index.dx?Name=(AW)SG)klop?Class=DXMTL152b1.MTLMJ12?Team=0?Skin=?Face=?Checksum=NoChecksum
DevNet: Level server received: JOIN
DevNet: Join request: Index.dx?Name=(AW)SG)klop?Class=DXMTL152b1.MTLMJ12?Team=0?Skin=?Face=?Checksum=NoChecksum
ScriptLog: Team 0
ScriptLog: Login: (AW)SG)klop
Init: *** DEUS EX VERSION Mon Mar 19 12:06:14 2001 v1.112fm ***
Critical: appError called:
Critical: MTLUNATCO RPG_town.MTLUNATCO0 (Function DeusEx.DeusExPlayer.PostBeginPlay:0031) Assertion failed, line 438
Critical: Windows GetLastError: The operation completed successfully. (0)
Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Critical: UObject::ProcessEvent
Critical: (MTLUNATCO RPG_town.MTLUNATCO0, Function DXMTL152b1.MTLPlayer.PostBeginPlay)
Critical: ULevel::SpawnActor
Critical: (MTLUNATCO)
Critical: UObject::ProcessEvent
Critical: (MTLTeam RPG_town.MTLTeam0, Function DXMTL152b1.MTLTeam.Login)
Critical: ULevel::SpawnPlayActor
Critical: ULevel::NotifyReceivedText
Critical: UControlChannel::ReceivedBunch
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: XGameEngineExt::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 09/30/05 18:22:49



PLZ HELP :smt100 :smt100 :smt100 :smt100 :smt100 :smt100 :smt100
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Postby Dae » Fri Sep 30, 05 7:19 pm

Nothing obvious here...
I see errors in server.log but nothing suspicious in editor.log
What happened?
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Postby Gishank » Fri Sep 30, 05 7:43 pm

i dunno i get an error when trying 2 join my server and then it crashes or summing
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Postby Dae » Fri Sep 30, 05 8:46 pm

Post deusex.log as an attachment straight after you attempted to join the server and failed (provoke this if required).

.log extension is allowed on the forum
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Postby IchoTolot » Sat Oct 01, 05 5:53 am

i think he mean this Map http://www.freewebs.com/awklop/DXMP_unknown.dx

the Map start with a GPF
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Postby Alex » Sat Oct 01, 05 8:16 am

He made the map himself, i think.
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Postby Gishank » Sat Oct 01, 05 8:24 am

no i meen these 2 maps which i made they both have the same error the names r RPG_TheRaid.dx and RPG_Town.dx


and here is the
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Postby Dae » Sat Oct 01, 05 12:06 pm

Idk about this map, but in dxmp_unknown.dx you forgot to place player start :wink:
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Postby Gishank » Sat Oct 01, 05 4:10 pm

well DXMP_Unknown was the begging version of DXMP_DestroyAllHumans.dx


and could some one plz help i am getting pissed off
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Postby Dae » Sat Oct 01, 05 6:40 pm

(kcw)L)klop wrote:well DXMP_Unknown was the begging version of DXMP_DestroyAllHumans.dx


and could some one plz help i am getting pissed off

Are you sure you placed player start?
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Postby Gishank » Sat Oct 01, 05 6:49 pm

ok here is th error i get

MTLUNATCO RPG_town.MTLUNATCO0 (Function DeusEx.DeusExPlayer.PostBeginPlay:0031) Assertion failed, line 438

History: FFrame::Serialise <-UObject::ProcessEvent <- (MTLUNATCORPG_town.MTLUNATCO0, Function DXMTL152b1.MTLPlayer.PostBeginPlay) <- ULevel::SpawnActor <-(MTLUNATCO) <- UObject::ProcessEvent <-(MTLTeamRPG_town.MTLTeam0, Function DXMTL152b1.MTLTeam.Login) <-ULevel::SpawnActor <- MatchViewPortsToActors <-(RPG_town.dx) <- ClientInit <-UGameEngine::LoadMap <-LoadURL <- UGameEngine::Browse <-ClientTravel <- UGameEngine::Tick <-XGameEngineExt::Tick <- UpdateWorld <-MainLoop

i think it's cos i didn't put spawn points in i put player start hmm what do u think?
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Postby Dae » Sat Oct 01, 05 7:21 pm

Post your map here and i'll have a look to fix that error once and forever.
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Postby Gishank » Sat Oct 01, 05 7:45 pm

plz fix it
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Postby AgentSmyth » Sat Oct 01, 05 10:55 pm

i think u may have added mods and forgot to forward them to us
<font color="red" size="1">Who Said Life Was Fair</font>
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Postby Gishank » Sun Oct 02, 05 9:24 am

Look here r th mods i used on it

tnag
am
daft
smg
FL
darkforce

and thats all of them


and also 2 anyone the only ppl i want 2 see hosting this map r [A] members or ppl i have given permission 2 any other copys which i find being hosted will be hacked and deleted



j/k i would love ppl 2 host this map
Last edited by Gishank on Wed Oct 05, 05 2:42 pm, edited 1 time in total.
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Postby clyzm » Sun Oct 02, 05 7:14 pm

(kcw)L)klop wrote:Look here r th mods i used on it

tnag
am
daft
smg
FL
darkforce

and thats all of them


and also 2 anyone the only ppl i want 2 see hosting this map r [A] members or ppl i have given permission 2 any other copys which i find being hosted will be hacked and deleted


LMAO! Hacked and deleted? Klop3, you can't hack, I'm not sure you can even delete, lmao, and you can't put a permission on a map, if you just let it out for download, anybody can download it and host it, and you don't really have any power to stop them.

True, true.
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Postby Alistair » Sun Oct 02, 05 8:28 pm

your map doesnt work? Maybe because your a dumbass.
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Postby Gishank » Mon Oct 03, 05 6:13 pm

FUCK U i made a decent map bitch if u downloaded an looked dumb ass u would see but no i try 2 be nice but where does it fucking get me..... NO WHERE!!!!!!!!!!!
Last edited by Gishank on Wed Oct 05, 05 2:41 pm, edited 1 time in total.
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Postby Dae » Mon Oct 03, 05 6:38 pm

klop.. gimme cid
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Postby Gishank » Tue Oct 04, 05 12:59 pm

when i am online on msn i will send it 2 u i can't right now cos i am using a school comp where my database avatars r stored
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Postby Gishank » Tue Oct 04, 05 6:59 pm

hey someone help me
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Postby clyzm » Tue Oct 04, 05 9:34 pm

(kcw)L)klop wrote:hey someone help me


yeah, you do need help!
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Postby Gishank » Wed Oct 05, 05 4:46 pm

hey here is CID
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Postby ~ô¿ô~Nobody~ » Wed Oct 05, 05 6:51 pm

ok at first.. konami, stfu (you never really say something constructive by default)

@klop: to come back to your error
i'm not sure if the problem was solved yet but the error comes from DXMTL
in the playerclass there exist a couple of assertions that needs to be fulfilled before the player can actually play the game after joining
they are expressed in the following

Code: Select all
      assert (Level.Game.BaseMutator != None);
      assert (Level.Game.BaseMutator.Class == Class'CBPMutator');
      assert (Level.Game.BaseMutator.NextMutator != None);
      assert (Level.Game.BaseMutator.NextMutator.Class == Class'AntiCheat1');
      assert (Level.SpawnNotify != None);
      assert (Level.SpawnNotify.Next == None);
      assert (Level.SpawnNotify.Class == Class'V30');



and how i figured that out there seems to be a problem that the basemutator that normally gets loaded isn't the CBPMutator :?
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Postby Dae » Wed Oct 05, 05 6:56 pm

I doubt it has something to do with the error he gets. He has included around of 15-20 packages (most of them are unknown to me) and I'm sure theres a some kind of conflict.
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Postby ~ô¿ô~Nobody~ » Wed Oct 05, 05 11:00 pm

well dae...

it says
MTLUNATCO RPG_town.MTLUNATCO0 (Function DeusEx.DeusExPlayer.PostBeginPlay:0031) Assertion failed, line 438

that means there failed an assertion in the function PostBeginPlay of the class MTLUNATCO
and because MTLUNATCO doesN't have a PostBeginPlay it failed in the PostBeginPlay of the parent class (MTLPlayer)
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Postby Gishank » Thu Oct 06, 05 8:57 am

it can't be the mtl cos i built another map after and that worked :S

PS.How do u use wotgreal?


EDIT:what my new sig ain't working help me plz


EDIT:PS.man i should become a technolegy bloke so i can fix this stuff on my own LOL

klop isn't a noob anymore
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Postby Bob » Thu Oct 06, 05 3:36 pm

(kcw)L)klop wrote:EDIT:what my new sig ain't working help me plz


Code: Select all
[img]new modded militarybot[\img]


(kcw)L)klop wrote:klop isn't a noob anymore


LOL!!....

You have no idea of how much you suck
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Postby ~ô¿ô~Nobody~ » Thu Oct 06, 05 11:45 pm

(kcw)L)klop wrote:it can't be the mtl cos i built another map after and that worked :S

PS.How do u use wotgreal?


EDIT:what my new sig ain't working help me plz


EDIT:PS.man i should become a technolegy bloke so i can fix this stuff on my own LOL

klop isn't a noob anymore


well i just pointed out what exact the error means
i don't talk of the cause.. the cause can be something very weird but the error says what i explained
no way around
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Postby Gishank » Fri Oct 07, 05 9:26 am

Then how do i make the playerstarts and spawns MTLUNATCO spawns and starts???
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