Resident Evil 4 Weapons Mod - Contains large pics!

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Postby Allan » Sun Feb 15, 09 6:12 pm

And it was so.

Classes worth spawning:

Code: Select all
summon ResEvil.Zombie
summon ResEvil.ZombieDog
summon ResEvil.AmmoHandgun
summon ResEvil.AmmoMagnum
summon ResEvil.AmmoMineDart
summon ResEvil.AmmoMineDartHoming
summon ResEvil.AmmoTMP
summon ResEvil.WeaponAutoRifle <-- This one looks really terrible.
summon ResEvil.WeaponHandCannon
summon ResEvil.WeaponKiller7
summon ResEvil.WeaponKnife
summon ResEvil.WeaponMDL
summon ResEvil.WeaponPRL412
summon ResEvil.WeaponPunisher
summon ResEvil.WeaponREFlashGren
summon ResEvil.WeaponREFragGren
summon ResEvil.WeaponREIncGren
summon ResEvil.WeaponRPG7 <-- This one looks bad too.
summon ResEvil.WeaponRPG7Inf <-- This one looks bad, and is somewhat bugged...
summon ResEvil.WeaponTMP


Updates:

Code: Select all
- Zombies/Zombie Dogs now work in Single Player.
- The PRL-4.1.2 now works in Single Player. Though it's charge time is much less than in MP.
- Zombies have somewhat improved AI, and now have some means of tracking your last whereabouts by using a special pathnode generator.
- Added the stupidly over-powered Hand Cannon.


Yeah.
Attachments
ResEvil.zip
(711.48 KiB) Downloaded 1012 times
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Postby {A.a]starcraft » Sun Feb 15, 09 6:59 pm

ty allan for another great mod
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Postby clyzm » Sun Feb 15, 09 7:21 pm

Nice mod, man.
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Postby Raiiiny » Fri Apr 03, 09 1:36 pm

Woot! thanks for the download,
i've been looking forward to this. :mrgreen:
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Postby bambi » Thu Jul 09, 09 2:06 am

I LOVE THIS MOD!!


MORE ZOMBIES PLEASE!!


THIS IS SO COOL
!
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Postby bambi » Fri Jul 10, 09 5:43 pm

OK,

I managed to edit Allan's Zombie mod and add 3 more types of zombies.


However, once the package was compiled, I can see only one zombie, and he looks like he is a mix of the textures of the other 2.

When I place the 3 different types of zombies on a map, I can only see one. When I play the map, the invisible zombies can kill me so they are there. How can I see them?

Do I change the Zombie expands ScriptedPawn?
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Postby Allan » Sun Sep 20, 09 12:27 pm

(if you're still interested, bambi)

I imported all the textures into the package, so unless you take all the textures out with UTPT, then re-import them, you probably won't be able to get the textures working.
Or just do 100% of the editing in UEd until you need to import textures.

By the way: Does anyone know where I can get the weapon models used in the PC version of RE4?
Last edited by Allan on Sun Sep 20, 09 12:28 pm, edited 1 time in total.
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Postby Billmaster » Sat Sep 25, 10 5:00 pm

This link does not work. Could someone please re-upload?!?!

Thanks in Advance!
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Postby China » Tue Sep 28, 10 12:47 pm

ResEvil?

If so here's an alternative link;

http://www.sendspace.com/file/jzspgx
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Postby Captain_Destro » Thu Sep 29, 11 7:59 pm

Very sorry to bump this, does anyone happen to have a working link or the .rar for this package? It looks very interesting. Once again sorry to necro this.
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Postby China » Fri Sep 30, 11 9:12 am

There you go: http://www.mediafire.com/?i4ae8itwae14b7g


So you like Resident Evil then? 8)
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Postby Captain_Destro » Fri Sep 30, 11 11:39 pm

Yup I do! Archive is broken sadly :S
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Postby evilfish » Thu Feb 16, 12 12:23 am

Anyone got a working link???
thanks
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Postby bambi » Thu Feb 16, 12 2:51 am

dude the link is right on this page a couple posts above

allan's zombies are a classic, I'm gonna have to creal the code from this mod
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Postby Marder » Thu Feb 16, 12 1:54 pm

Allan wrote:
Jon wrote:
GothicAngel wrote:I think Heat vision would be pretty sweet. If anything it would trully be the most unique weapon in dx.


Play altfire ;)
Both heat vision weapons have been removed from that server :(

Personally, i'm surprised this hasn't generated more interest. :(

Flash Grenades and Hand Grenades working, now for the Incendiary ones.


I think it would generate more interest if you had posted pictures of the weapons. Perhaps not everyone has the time to download, install and test.
Oh, wait, now I see 5 pages, maybe you have.

There is vision rifle. It is the rifle in the weapons room on DXSG_CMD_V1 and DXSG_Abydos. Therefore you are able to play a IR rifle on altfire. Just vote the right maps.

I'm glad to see you're still at it Allan, presumably these are part of DXSM.
Last edited by Marder on Thu Feb 16, 12 1:55 pm, edited 1 time in total.
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Postby China » Thu Feb 16, 12 7:20 pm

evilfish wrote:Anyone got a working link???
thanks


Hi Evilfish, the minimod can be downloaded here - http://www.moddb.com/mods/trem/downloads/resevil
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Postby evilfish » Thu Feb 16, 12 11:29 pm

Thanks China nice one
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