How to use MS to DX tool.

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How to use MS to DX tool.

Postby ElementalForgiveness » Sat Mar 28, 09 9:06 pm

I have an AWP 50. Sniper rifle, and i have it in ms3d, how do i convert it to Deus Ex, using Ms to DX
:?
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Postby Gishank » Sun Mar 29, 09 10:19 am

First thing you need to do is save (export) it from MilkShape3D into the Unreal's engine format. Next you use a clever little tool named UNRtoDX.bat, you can find this on PlanetDeusEx or about these forums. Though, remember, unless the model is actually rigged correctly you won't be able to use it as a weapon model.
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Postby ~DJ~ » Sun Mar 29, 09 1:04 pm

That way isn't needed if you use Milkshape, Cat's tutorial:

http://www.dxalpha.com/kb/modeling/mode ... ting-tools




Scroll down till the end page, Download Milkshape to Deus Ex Converter. Paste it in the folder you installed Milkshape, after that open Milkshape, open your mesh. Goto Files>Export>Deus Ex 3d.

Select some clean folder, and then you know what to do, make a new package, and paste it there, and compile. :)
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