Enhanced Textures in MP [BIG PICS]

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Enhanced Textures in MP [BIG PICS]

Postby Shinobi » Tue May 31, 11 7:39 pm

Managed to use the replacement textures from www.kentie.net (http://kentie.net/article/d3d10drv/unatco.zip)
and D3D10 renderer (also from kenti.net) to have bump-mapped (or POM or whatever it's called) texs in DXMP.

I edited DXMP_TCF_Sniperzone to show my mate.

Here's the screenies:
Image
Image


Can this be done for new vision textures somehow?? For those of you who understand textures and renderers 'n' shit, there's plenty of info here: http://kentie.net/article/d3d10drv/page2.htm

~Shin.[/img]
Last edited by Shinobi on Tue May 31, 11 7:41 pm, edited 4 times in total.
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Postby ~DJ~ » Wed Jun 01, 11 2:50 am

New vision is already doing this.. isnt it? :O
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Postby Shinobi » Wed Jun 01, 11 2:52 am

Not in mp tho
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Postby ~DJ~ » Wed Jun 01, 11 4:53 am

because it would be a bigass download? not to mention the mismatches.. to remove mismatches you have to retexture the old maps and rename the new texture file? :$
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Postby Shinobi » Wed Jun 01, 11 5:46 am

nephthys.

and i wanna know id there a way of doin it without retexturing everything
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Postby ~DJ~ » Wed Jun 01, 11 6:50 am

If the other person doesn't have nephthys installed, it's useless.
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Postby Kaiden » Wed Jun 01, 11 6:59 am

Nephthys

I tried web downloads on my server a few years ago, it works well if they have Nephthys naturally, but enough people don't and will have to manually download.
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Postby Shinobi » Wed Jun 01, 11 10:16 am

well everyone should have it, it's standard i thought, most ppl know bout it.

it does work well i use it often.

and about the retexturing??
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Postby ~DJ~ » Wed Jun 01, 11 11:57 am

I haven't installed it. Not once.

Think about new players, too. You can't force/expect all of the community to have it installed.
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Postby Shinobi » Wed Jun 01, 11 12:05 pm

well they shud lol
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Postby Alex » Wed Jun 01, 11 1:20 pm

Shinobi wrote:well they shud lol

No they shouldn't. Nephthys was originally introduced to DX for servers, not clients. Of course it serves clients as well, but the main reason we wanted Nephthys was due to servers being attacked.
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Postby Shinobi » Wed Jun 01, 11 1:25 pm

I know. Just think any knowledgeable DX player has dabbled with hosting at some point.
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Postby Alex » Wed Jun 01, 11 1:29 pm

Shinobi wrote:I know. Just think any knowledgeable DX player has dabbled with hosting at some point.

Of course not, some players don't want to host at all, and only want to play.
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Postby Professor Layton » Wed Jun 01, 11 1:30 pm

non-dedi server is how we roll
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Postby Alex » Wed Jun 01, 11 1:34 pm

Professor Layton wrote:non-dedi server is how we roll

without opening ports, asking myself after 3 hours of playing why noone joins
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Postby Shinobi » Wed Jun 01, 11 1:38 pm

LMFAO. Been there done that, got the dent in the computer to prove it.... circa 2006 lol.
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Postby Mickel » Thu Jul 18, 13 10:22 am

i wanna know id there a way of doin it without retexturing everything
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Postby synthetic » Thu Jul 18, 13 3:30 pm

You can try looking into how enhanced textures work with the renderer and use New Vision resources where applicable through that method.

Should be able to cover lot of MP textures like that, at least in theory. Some textures likely have to be adjusted, but with NV one should still be able to avoid re-texing from scratch.

Just a thought, and not implying that NV magically covers absolutely all textures in DXMP.
Last edited by synthetic on Thu Jul 18, 13 3:31 pm, edited 2 times in total.
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Postby ~DJ~ » Thu Jul 18, 13 4:10 pm

hey ken
those posts are from 2011
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Postby synthetic » Fri Jul 19, 13 6:24 am

Posted: Thu Jul 18, 13 11:22 am


Not quite, but I got trolled by spambot. I stand by my once-made statement that some of these spambots appear smarter than some humans. I got a little suspicious when he copied part of my sentence from that UFO thread, but didn't check if this here was copy-paste as well :(

In any case, maybe someone finds the thought useful.
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Re: Enhanced Textures in MP [BIG PICS]

Postby xiaonvren » Tue Sep 16, 14 10:05 am

just checking again, 100% my ssd.
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