PC version is developed elsewhere

Discussion about the prequel by Square Enix.

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PC version is developed elsewhere

Postby James » Thu Mar 24, 11 8:01 am

http://www.shacknews.com/article/67899/ ... s-montreal

I'm not sure if this is the worst news because it's a single player game, it's just sorta confused me on what I feel and what we previously knew.

http://www.dxalpha.com/forum/viewtopic.php?t=15091

I know this was solved but it did seem like the focus did shift to PC for awhile.


I'd like to confidently reassure people that Nixxes' ports have been good especially as of late, just say goodbye to any proper modification. I'm pleased that the game isn't at least neglected and this has been going on for some time (June 2010)
Last edited by James on Tue Apr 05, 11 5:39 pm, edited 3 times in total.
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Postby Professor Layton » Thu Mar 24, 11 1:14 pm

To reassure people even more, here's to show you what developers in the Netherlands are capable of:

[youtube]http://www.youtube.com/watch?v=pYj5BurLMjk[/youtube]
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Postby Aidan » Thu Mar 24, 11 4:28 pm

I'm pretty confident in Nixxes. I think the PC version will be fine.

You can quote me on that later when it's not.
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Postby clyzm » Fri Mar 25, 11 1:17 am

Professor Layton wrote:To reassure people even more, here's to show you what developers in the Netherlands are capable of:



oh god

not that again

:oops:
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Postby Marder » Fri Mar 25, 11 3:30 am

I'm confused. Nixx has worked on some successful titles and specifically Crystal D titles, but some people seem to think they are absolutely terrible.
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Postby Aidan » Fri Mar 25, 11 3:34 am

Marder wrote:I'm confused. Nixx has worked on some successful titles and specifically Crystal D titles, but some people seem to think they are absolutely terrible.


You could say this about anything though...

People always have their opinions. It's what makes us who we are.
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Postby James » Fri Mar 25, 11 3:54 am

Marder wrote:I'm confused. Nixx has worked on some successful titles and specifically Crystal D titles, but some people seem to think they are absolutely terrible.


This is what happened today:
"Oh lets see here DXHR interview with Jean
Blahblahblah
PC PORT

PC PORT???????????????????????
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"

Then forums interrupted. To be fair I don't really care because it's a single-player game and it shouldn't take that much from the game itself. See Prototype.
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Postby Siva » Fri Mar 25, 11 6:14 am

I'll get it on PS3.
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Postby Aidan » Fri Mar 25, 11 12:01 pm

PS3 da best
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Postby James » Tue Mar 29, 11 7:29 am

Protocol wrote:I'll get it on PS3.


The PS3 port has only been functional (see: working) since the beginning of 2011/end of 2010.
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Postby Aidan » Tue Mar 29, 11 8:07 am

>PC version is a port

Personally, I think the "S" was forgotten in Sport.

I have two PS3 game at the moment. Both of which are only for PS3. There's a reason for this.

Buy it for PC. Guarantee you won't be disappointed.
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Postby ynnaD » Tue Mar 29, 11 12:47 pm

I'll get it on PS3 because its the only system that i have that will play it lol
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Postby James » Tue Mar 29, 11 1:02 pm

Ii couldn't play deus ex invisible war for over a year. Id prefer to do it right, I can wait and not make silly decisions...

And not on the inferior version of the 3

Source e3 and twitter.
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Postby ynnaD » Wed Mar 30, 11 10:28 am

I've played many so called inferir versions of games and been very happy when i finished

Maybe i'm just easily satisfied i dunno, but still!
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Postby James » Wed Mar 30, 11 10:34 am

We can't all be winners.
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Postby Aidan » Wed Mar 30, 11 4:15 pm

Charlie Sheen's a Winner.

Despite the PC version being a port, it's still going to play better.

This is an assumption.
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Postby James » Wed Apr 06, 11 7:57 am

I've changed the subject title because of what I've been told and seen about the 360 and PC version differences. One of the most prominent is the differences of inventory, the 360 (presumed for the PS3 too) uses a rolling circle belt and the PC version uses that grid RE4 style which is indeed an improvement over the original game's.

It's definitely not neglected.
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Postby Professor Layton » Wed Apr 06, 11 9:46 am

Not everyone here plays 500 games a day m8

What is the RE4 style?
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Postby ynnaD » Wed Apr 06, 11 9:50 am

Image Think this is what he means, this is the Resi 4 inventory screen
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Postby clyzm » Wed Apr 06, 11 9:56 am

Professor Layton wrote:Not everyone here plays 500 games a day m8

What is the RE4 style?


diablo II style
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Postby Professor Layton » Wed Apr 06, 11 9:56 am

Quick reply da best

But that looks... pretty much the same as in DX?

What makes it better/different?
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Postby James » Wed Apr 06, 11 10:25 am

I'm in work for this!!! (seriously nothing to do with 2 weeks and no twitter due to service provider being deceptive)

Grid style is usual rpg style you see in deus ex, diablo, any rpg game ever and early resident evil/re5

re4 introduced a tetris grid system where you can rotate items, it's really fun and useful
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Postby Professor Layton » Wed Apr 06, 11 10:33 am

Alright, guess it can help a bit if you have massive guns everywhere
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Postby Aidan » Fri Apr 08, 11 7:14 am

Modern Games:

GIANT BIO-ARMOR-MECH-SUITS

BIG GUNS

ONLINE MULTIPLAYER



Yeh, there's probably going to be big guns.. We can't neglect that..
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Postby James » Fri Apr 08, 11 7:53 am

Aidan wrote:Modern Games:

GIANT BIO-ARMOR-MECH-SUITS

BIG GUNS

ONLINE MULTIPLAYER



Yeh, there's probably going to be big guns.. We can't neglect that..


gep gun
flame thrower
plasma rifle
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Postby Aidan » Fri Apr 08, 11 3:55 pm

gep gun <3
flame thrower <3
plasma rifle Never Fucking Liked It. Ever.


Wouldn't have it any other way.
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Postby Dex » Fri Apr 08, 11 11:31 pm

plasma rifle is my favoritee
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Postby Tantalus » Sat Apr 09, 11 12:17 am

GEPs are for hobags.

Plasma pistol is where it's at.
Signatures are dumb.

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Postby James » Sat Apr 09, 11 6:38 am

Tank build in ATDM, PLASMAAAAA
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Postby James » Wed Apr 27, 11 7:14 am

Risingred wrote:http://www.4players.de/4players.php/dispbericht/360/Special/9776/71793/0/Deus_Ex_Human_Revolution.html
Hey, one I can read.

Trans.:
Als die Entwicklung fortschritt, sprachen wir aber auch über Besonderheiten der PC-Fassung.

As the development progressed, we also talked about special features for the pc version.


Jean-Francois Dugas: Ursprünglich wollten wir alle drei Fassungen in einem Studio entwickeln und bis vor einem Jahr haben wir das auch getan.

Here he is saying that apparently they didn't start outsourcing the pc version until a year ago, which is also interesting.


Dugas: In den kommenden Wochen werden wir die Besonderheiten der PC-Version näher beschreiben. Wir haben viel dafür getan, dass Human Revolution ein hervorragendes PC-Spiel wird. Und wie gesagt: Die Unterschiede zwischen PC und Konsolen wurden ursprünglich ohnehin von den Leuten entwickelt, die sich jetzt um PS3 und Xbox 360 kümmern.

In the coming weeks, we will be giving more details on the features of the PC version. We have done a lot to ensure that HR will be an outstanding game. And as I said: the differences between the PC and console versions were originally developed by those who are taking care of the PS3 and 360 versions.
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