If you want to make a DXAG Map
You should really cover all of these;
DXAG MAP CHECKLIST
Class teleports;
Soldier
Sniper
Medic
Engineer
Stealth Operative
Scout
Brute
Soldier Applicable;
Close quarters combat areas
20mm HE (Team based accessible Stealth + Engineer)
20mm EMP Grenades (Engineer accessible only)
Sniper Applicable;
Long distance areas
Sniping towers/pillboxes/etc
Medic Applicable;
Water areas
Areas with cover
Regeneration and Flare Darts (Engineer accessible only)
Engineer Applicable;
Ammo boxes with Engineer access only
Bio-cells with Engineer access only
Turrets/Cameras and Computer controlled doors - Engineer access only
Special Movers with Engineer access only
Heavy objects to lift
Stealth Operative Applicable;
EMP Grenades with Stealth access only
Doors/Vents with Stealth access only
Areas with Jump capability access
Multiple Routes covered by Doors/Vents/Jump-Only
Thin walls for P.R.A.T.
Scout Applicable;
Large areas
Long distance jumps
Areas with cover
Brute Applicable;
Open areas
WP Rockets Available (Engineer accessible only)
Items;
No weapons
No Ammo except - (20mm HE, 20mm EMP, Regen Darts, Flare Darts, WP Rockets - all Engineer only except 20mm)
Ammo crates accessible only to Engineers
Turret Controls accessible only to Engineers
Bio-cells accessible only to Engineers
No Grenades except EMP
EMP Grenades accessible only to Stealth Ops
No Medbots/Repairbots
No Medkits
No Multitools or Lockpicks