DXAG Map Checklist

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DXAG Map Checklist

Postby MrBlackDX » Mon Nov 06, 06 7:59 pm

If you want to make a DXAG Map

You should really cover all of these;

DXAG MAP CHECKLIST

Class teleports;

Soldier
Sniper
Medic
Engineer
Stealth Operative
Scout
Brute

Soldier Applicable;

Close quarters combat areas

20mm HE (Team based accessible Stealth + Engineer)

20mm EMP Grenades (Engineer accessible only)

Sniper Applicable;

Long distance areas

Sniping towers/pillboxes/etc

Medic Applicable;

Water areas

Areas with cover

Regeneration and Flare Darts (Engineer accessible only)

Engineer Applicable;

Ammo boxes with Engineer access only

Bio-cells with Engineer access only

Turrets/Cameras and Computer controlled doors - Engineer access only

Special Movers with Engineer access only

Heavy objects to lift

Stealth Operative Applicable;

EMP Grenades with Stealth access only

Doors/Vents with Stealth access only

Areas with Jump capability access

Multiple Routes covered by Doors/Vents/Jump-Only

Thin walls for P.R.A.T.

Scout Applicable;

Large areas

Long distance jumps

Areas with cover

Brute Applicable;

Open areas

WP Rockets Available (Engineer accessible only)

Items;

No weapons

No Ammo except - (20mm HE, 20mm EMP, Regen Darts, Flare Darts, WP Rockets - all Engineer only except 20mm)

Ammo crates accessible only to Engineers

Turret Controls accessible only to Engineers

Bio-cells accessible only to Engineers

No Grenades except EMP

EMP Grenades accessible only to Stealth Ops

No Medbots/Repairbots

No Medkits

No Multitools or Lockpicks
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Postby MainMan » Mon Nov 06, 06 8:30 pm

Or flares like in Landerneau :wink:
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Postby Bob » Fri Nov 10, 06 6:08 pm

Gonna try and work the P.R.A.T. into it then?
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Postby MainMan » Fri Nov 10, 06 6:54 pm

What is P.R.A.T.?
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Postby MrBlackDX » Sat Nov 11, 06 2:17 pm

~MainMan~ wrote:What is P.R.A.T.?


LOLOLOLOLOLOLOLOLOLOL LOOK IN A MIRROR
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Postby ~ô¿ô~Nobody~ » Sat Nov 11, 06 3:25 pm

that was NOT nice!



























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Postby Bob » Sun Nov 12, 06 2:41 am

I neeed more bacon.
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