i know i ask to much... Multiskins Problem >_>

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i know i ask to much... Multiskins Problem >_>

Postby ~DJ~ » Thu Feb 14, 08 2:48 am

Ok.. i was testing Multiskins etc. i wanted to know how to make some cloths like FLClothsv3.. so i opened WOTGreatExporter and saw the code and made one. and when i made one and everything. i was trying to make a package. but it wont work. UCCMake shows some error. please help see the error in picture.

PS: i know you wont understand.. so i want this mod privatly. i'll PM the UC and the UTX Files to the guy who can help me..
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Postby Batchy » Thu Feb 14, 08 2:55 am

Make a folder called Textures outside of classes folder and put your files in there
Mr.Fagstix wrote:This is why I fucking hate you. Because somehow you manage to take somebodies posts, twist them against them, troll them and flame bait them and then you still get away with it? Is this forums management on fucking crack or some shit? Fucking SERIOUSLY.
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Postby ~DJ~ » Thu Feb 14, 08 3:43 am

Oh! Thanks! :D

EDIT:- Dint worked :(.. which files to put? .bmp one or the UTX file i created? :?
Last edited by ~DJ~ on Thu Feb 14, 08 3:47 am, edited 2 times in total.
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Postby Batchy » Thu Feb 14, 08 3:47 am

Send me the files over msn
Mr.Fagstix wrote:This is why I fucking hate you. Because somehow you manage to take somebodies posts, twist them against them, troll them and flame bait them and then you still get away with it? Is this forums management on fucking crack or some shit? Fucking SERIOUSLY.
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Postby ~DJ~ » Thu Feb 14, 08 3:48 am

. Ok. >_>

umm you know.. dont copy them :P
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Postby Batchy » Thu Feb 14, 08 3:48 am

Rofl.. I dont need a mod that changes skin :roll:
Mr.Fagstix wrote:This is why I fucking hate you. Because somehow you manage to take somebodies posts, twist them against them, troll them and flame bait them and then you still get away with it? Is this forums management on fucking crack or some shit? Fucking SERIOUSLY.
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Postby ~DJ~ » Thu Feb 14, 08 4:34 am

ok batch told me how to Import Textures.

but there is a problem.. the files should be .BMP or .PCX? :?
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Postby clyzm » Thu Feb 14, 08 4:44 am

Either one.
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Postby ~DJ~ » Thu Feb 14, 08 4:53 am

it just gives the error Again... Help someone :?
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Postby Andrievskaya Veronika » Thu Feb 14, 08 5:20 am

What kind of error ? :)
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Postby ~DJ~ » Thu Feb 14, 08 5:23 am

same as the above picture. :?
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Postby Andrievskaya Veronika » Thu Feb 14, 08 9:25 am

Check line # 21 of GoldenDenton.uc. What there?

You importing texture into package, or you want to use an existing one (UTX)?


edit:

Get Bright to convert your textures into 256-color. This is required, otherwise you will not able to import a texture. Also check texture dimensions :)

You'll need WinRAR to unpack the archive.
Last edited by Andrievskaya Veronika on Thu Feb 14, 08 9:32 am, edited 2 times in total.
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Postby ~DJ~ » Mon Feb 18, 08 1:47 pm

there are converted.... ok enough i need a real help here you go i am uploading it here... PS. everyone knows no copying please :P

check it with uccmake... and tell me whats the problem :S
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Postby Andrievskaya Veronika » Mon Feb 18, 08 2:06 pm

See:

Code: Select all
           Player.MultiSkins[0]=Texture'skins.GoldenDentonTe0';


Replace it with

Code: Select all
           Player.MultiSkins[0]=Texture'GoldenDentonTe0';


Same with others.
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Postby ~DJ~ » Tue Feb 19, 08 4:20 am

it says g p f :?
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Postby Dae » Tue Feb 19, 08 11:09 am

Where and what exactly does it say?
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Postby ~DJ~ » Tue Feb 19, 08 11:13 pm

Sorry dint mention the whole error. it happens when i "Ucc Make" to make the package :S. here is the picture.
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Postby Dae » Tue Feb 19, 08 11:56 pm

Oh well, you forgot to convert your textures to 8bit format.

The easiest would be to convert to .GIF, and then back to .PCX.

Like it says here.
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Postby ~DJ~ » Wed Feb 20, 08 3:08 am

Ok but is it important to import 8bit PCX files?
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Postby Andrievskaya Veronika » Wed Feb 20, 08 4:52 am

¥~ÐJ~¥ wrote:Ok but is it important to import 8bit PCX files?


Andrievskaya Veronika wrote:Get Bright to convert your textures into 256-color (i.e. 8-bit). This is required, otherwise you will not able to import a texture.


:)

You can import full-color images (24-bit ?), but you'll need UED3 to do that. Also this will require Enhanced OpenGL (otherwise Deus Ex wil crash).

I converted your textures.
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Postby clyzm » Wed Feb 20, 08 5:52 am

(24-bit ?)


I think it was 32-bit or 64-bit.
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Postby ~DJ~ » Wed Feb 20, 08 5:54 am

Thanks! it worked.. but how :? i tried everything! Well Thanks x 99999999999999999999999999999999 :D
Also the texture "GoldenDentonTex0" is fine but not fine in DX. see the picture .. well the mod is completed i just used JCDentontex6 :D
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Postby Andrievskaya Veronika » Wed Feb 20, 08 8:45 am

¥~ÐJ~¥

Oh, seems to be i forgot to convert one of textures :o

Try this one.
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Postby ~DJ~ » Wed Feb 20, 08 9:26 am

oh well np :P
i dont need it now but still thanks and here is the mod

//=======================
//Pictures
//=======================
Image
Image
Image

Download STGoldmod.zip

.. my 2nd mod xD
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Postby Kaiden » Wed Feb 20, 08 9:36 am

Looks cool I'll try it out. :D
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Postby ~DJ~ » Wed Feb 20, 08 9:47 am

thanks :D
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Postby ~DJ~ » Wed Feb 20, 08 2:53 pm

o lol i dint add one texture file. wait i'll fix it :S sorry guys :S

STHandguntex.zip this is the texture file. if you dont add it it will not run.. >_<
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Postby ~DJ~ » Fri Mar 14, 08 5:30 am

Andrievskaya Veronika wrote:Check line # 21 of GoldenDenton.uc. What there?

You importing texture into package, or you want to use an existing one (UTX)?


edit:

Get Bright to convert your textures into 256-color. This is required, otherwise you will not able to import a texture. Also check texture dimensions :)

You'll need WinRAR to unpack the archive.


I Am Making V2

When i click the "Bright.exe" it just blink and closes :/ (its kinda batch file code gone wrong.. i cant even see the error i took a screenie but its too fast missed it :/)how to Make it 8bit :/.. wait i'll try Daedalus Way.

Its not a double post cause i cant edit the previous one >_<
Last edited by ~DJ~ on Fri Mar 14, 08 5:36 am, edited 2 times in total.
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Postby Andrievskaya Veronika » Fri Mar 14, 08 5:48 am

¥~ÐJ~¥, run CMD.exe , because Bright is a console program :)

Type bright /? to get help about command line switches

See screenShot.
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Postby ~DJ~ » Sun Mar 16, 08 8:15 am

heh i knew it :roll:

joking thanks alot :)

i made a shortcut for it here u go..

some ppls like dae dont like to open batch file so left click it and click edit. to see the code. and i did not made any dangerous batch file ;)

(remember to paste it where you extract the Bright.exe and the image together)
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