The Mesh, Supplied In an Attatchment, With it being textured. And someone telling me how they did it.
Ty

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Texture=Class'YourPackageHere.SkinNameHere'
<~>K}Ã?Ã?<~> wrote:[offtopic.]Yes, but most ones on the internet need to be converted to DX format and thats a hard process because none of my meshes converted.[/offtopic]
cataclyzm wrote:[offtopic]Most of those meshes you see are too high poly for Dx anyways. It's better to make one, it's easier, and besides, the animation sometime comes with it.
VodunLoas wrote:DX can hold more polys for meshes than you think. *thinks of HDTP*
[offtopic]Most of those meshes you see are too high poly for Dx anyways. It's better to make one, it's easier, and besides, the animation sometime comes with it. I want to make a site that uses DX-format models WITH animations, that's why I made DXBC[/offtopic]
TNAG had LOW poly meshes, But it still was 10mb
DX can hold more polys for meshes than you think
Thats the reason, If I'm going to be hosting a server where they have to download the meshes, and TNAG had LOW poly meshes, But it still was 10mb, How would people feel about downloading a 30mb+ mod to join my server? + It would lag them to f*ck.
Tnag is big mainly because of sounds and textures. I don't know exactly, but I think each file containing a model with animations takes less than 100 kb.
Right but MOST not ALL. For example, most of 2027 models have been taken from different sites.
And animations seem to be the hardest stage in modelling
Longc[A]t wrote:I still think Dae is a russian spambot.
~[A]Daedalus~ wrote:There will be a day when my patience goes away and you, along with all who rant with you, will get banned.
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
#exec TEXTURE IMPORT NAME(Texture name) FILE=(Texture location*)GROUP=Skins
#exec MESHMAP SETTEXTURE MESHMAP=(Mesh name) NUM=0** TEXTURE=(Texture name)
<~>K}Ã?Ã?<~> wrote:Lol, course it is. Also you asked me if i wanted to join your project as a coder but i had a GPF went back to DX andd you wasn't there, So come to MSN and we can talk about it.
~MainMan~ wrote:<~>K}Ã?Ã?<~> wrote:Lol, course it is. Also you asked me if i wanted to join your project as a coder but i had a GPF went back to DX andd you wasn't there, So come to MSN and we can talk about it.
I think we've seen enough of "your" coding haha.
~MainMan~ wrote:No, you got the source of the darkforce mod, started ramming on the keyboard, changed 2 or 3 words, and voila! - KlopModDarthPenisV3
.Hunt3r[XII] wrote:\
Nu Problem - Should i put default properties in the mesh .uc file? the one created with tacks thingymajig?
So If i we're to make a few different guns, and wanted them in the same package, that would be possible.. right? RIGHT!??!?