Moderator: Forum Guards
~MainMan~ wrote:I really recommend decompiling deusex.u, it is very hepful. To start with, look at some default properties, then try weapon editing, gradually getting more advanced.
Personally, I never found unrealWiki helpful. Maybe I'm just dumb, but like you said, whenever i go on, I get bombarded with information and it's not really that helpful. I'd much rathe be shown the code and learn how it works (from a ready script) than learn about the principles on a website.
But i just have not learned much from this, i can read a basic script and have a vauge idea what it does but that's it.Decompile Deusex.u
~Cozmo~ wrote:I think ive mastered defaultproperties.
But i just have not learned much from this, i can read a basic script and have a vauge idea what it does but that's it.Decompile Deusex.u
~Cozmo~ wrote:From what ive heard, there will be no DX:3.
//=============================================================================
// Sodacan.
//=============================================================================
class SodacanB extends SodaCan
Var Float HealA
state Activated
{
function Activate()
{
// can't turn it off
}
function BeginState()
{
local DeusExPlayer player;
Super.BeginState();
player = DeusExPlayer(Owner);
if (player != None)
player.HealPlayer(HealA, False);
PlaySound(sound'MaleBurp');
UseOnce();
}
Begin:
}
defaultproperties
{
HealA=5
}
Var Float HealA
var int heala;
Cozmo's Code wrote: function BeginState()
{
local DeusExPlayer player;
Super.BeginState();
player = DeusExPlayer(Owner);
if (player != None)
player.HealPlayer(HealA, False);
PlaySound(sound'MaleBurp');
UseOnce();
}
XII//:Prod1gy wrote:Haha, your cosmo the womens magazine XD.