Moderator: Forum Guards
cataclyzm wrote:By the way, just wanna know, on what kind of scale is the modelling? Modelling everything over again, or like the UT2004/07 system, modelling a whole map?
cataclyzm wrote:By the way, just wanna know, on what kind of scale is the modelling? Modelling everything over again, or like the UT2004/07 system, modelling a whole map?
XII//:Prod1gy wrote:How many objects are there in DX? + 200 new ones for the one we would be making..
~[A]Daedalus~ wrote:XII//:Prod1gy wrote:How many objects are there in DX? + 200 new ones for the one we would be making..
Development of objects themselves isn't really that hard. Ded alone has added 200+ new models for environment for his mod. I cannot say exactly, but i think he has developed by himself only like 1/3 of them, the rest he got from the free public archives. And this was a wise choise.
What is, in my opinion, really hard - development of static meshes and adding them to the map. Maybe because i have no clue how do people do this
~MainMan~ wrote:~[A]Daedalus~ wrote:XII//:Prod1gy wrote:How many objects are there in DX? + 200 new ones for the one we would be making..
Development of objects themselves isn't really that hard. Ded alone has added 200+ new models for environment for his mod. I cannot say exactly, but i think he has developed by himself only like 1/3 of them, the rest he got from the free public archives. And this was a wise choise.
What is, in my opinion, really hard - development of static meshes and adding them to the map. Maybe because i have no clue how do people do this
Decorations? Or what do you mean by 'static meshes'?
DarKnightKilla13 wrote:I have a 600 page + book on 3D game programming, and it includes modeling and making meshes for the Torque game engine using 3D Studio Max or Milkshape. Can always give that a try for the Unreal