Deus Ex: Man in Black

Talk about any Deus Ex game modification here, e.g. maps, package or a total conversion.

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Postby MainMan » Tue May 30, 06 12:05 pm

Very nice Bob. You use UEd 2? I think it's a bitch to work with.




Gishank wrote:why have you blocked me from msn ?

Gishank wrote:Why haven't you given me anything to do?


Gishank wrote:you forgot about me in the project :(


You answered your own questions, sunshine.
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Postby Bob » Tue May 30, 06 5:02 pm

Cheers guys, I prefer UED 2, it doesn't crash much at all and for some bizarre reason, my version of it lets me add actors.
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Postby Dae » Tue May 30, 06 5:14 pm

Bob wrote:my version of it lets me add actors.

Do you see them? I mean, for example, if you add a terrorist class, do you see an icon or a terrorist model like in game?
It lets everyone add actors :o
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Postby WildcatPhoenix » Wed May 31, 06 1:10 am

@Gishank- I haven't blocked you, amigo. Do I not show up on your buddy's list? You show up on mine. :?: :?: I've definitely got some work to be done if you let me know what kind of coding you're looking for (or if you'd rather do anything else).

@Bob- I like those screenshots alot. It's got definite potential. Keep up the good work!

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Postby Spiderbot01 » Wed May 31, 06 10:27 am

Wildcat I suddenly realised, if you want to use the map or any part of it that I've been working on (The one I showed you last night) Youre very welcome to it. People might actually play on it lol...

I dont know what you'd use it for, then again I dont know the full storyline lol.
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Postby WildcatPhoenix » Fri Jun 02, 06 7:58 pm

Our biggest need at the moment is for skinners. We have over 10 unique weapons and dozens of NPCs/player characters who are currently NAKED!

Come on guys, we can't let this indecency continue unabated! :shock:

But seriously, if anyone is interested in doing some skinning, I'd be your best friend!
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Postby WildcatPhoenix » Fri Jun 09, 06 6:35 pm

Okay, we've got a skinner/animator working on our weapons as we speak. I'm also pleased to announce that MIB has its first set of in-game screenshots on Mod DB.

Check 'em out here:

http://mods.moddb.com/6841/deus-ex-man- ... e-gallery/

-Wildcat
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Postby WildcatPhoenix » Tue Jun 20, 06 4:54 pm

Sorry for the triple post, but it's just an update that I needed to share:

I just got done testing our code for dual-wielding and I gotta say that it looks gorgeous! Stay tuned for some screenshots and maybe even some video!

-Wildcat
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Postby Allan » Tue Jun 20, 06 11:14 pm

Wow! It's looking great! Keep up the good work!

(And if your modeler is using MilkShape, i'd like to know how they got those weapons skinned, i'm struggling with it...)
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Postby WildcatPhoenix » Mon Jun 26, 06 11:25 pm

Just a quick update- we've got some new forums up at:

http://dxr.deusexgaming.com/forum/index.php?c=5

-Wildcat
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Postby WildcatPhoenix » Wed Jul 05, 06 10:45 pm

Oooh, yes, we're going to have some fun with our new stun grenade/flashbang! :D

-Wildcat
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Postby Rödewijk » Thu Jul 20, 06 7:58 pm

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magnum 8)
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Postby clyzm » Thu Jul 20, 06 9:14 pm

Which yours truly animated :D
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Postby Rödewijk » Thu Jul 20, 06 9:22 pm

[A] Cataclyzm wrote:Which yours truly animated :D

nah u did i just make the maps :wink:
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Postby clyzm » Thu Jul 20, 06 9:27 pm

Lol yeh.

I love myself :D
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Postby Rödewijk » Thu Jul 20, 06 9:44 pm

cata's gun in blue light just make me horny :wink:
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Postby Allan » Thu Jul 20, 06 10:06 pm

Wait, do you make the meshes for these too, or just animate them...?
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Postby clyzm » Thu Jul 20, 06 10:09 pm

Sporky created the model, Ketchup skinned it and I animated/imported it.

Teamwork ;)
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Postby Allan » Thu Jul 20, 06 10:22 pm

*Wishes I had a crack team...* Well, it looks well good =) Keep up teh good work =D
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Postby WildcatPhoenix » Fri Jul 21, 06 4:42 am

Yes indeed, it is great to be working with some seriously talented blokes. ;)

Keep up the great work, guys!

Btw, smook, that pistol does look sexy in the blue light!

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Postby [ß]Lost » Fri Jul 21, 06 2:34 pm

I'm a tester in this mod. Most of the weapons are very buggy :D
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Postby Allan » Fri Jul 21, 06 2:37 pm

¤[ß2S]¤Sike wrote:I'm a tester in this mod. Most of the weapons are very buggy :D
Ooh, How so? Do tell =)
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Postby [ß]Lost » Fri Jul 21, 06 2:48 pm

Allan wrote:
¤[ß2S]¤Sike wrote:I'm a tester in this mod. Most of the weapons are very buggy :D
Ooh, How so? Do tell =)


What do u want to know :D
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Postby Allan » Fri Jul 21, 06 2:54 pm

Anything that could be to do with the code =)
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Postby [ß]Lost » Fri Jul 21, 06 3:24 pm

I don't code. I only edit maps. I also test weapons and maps :D
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Postby WildcatPhoenix » Fri Jul 21, 06 4:55 pm

Keep in mind, comrades, that all of these weapons were built in record time by cataclyzm, Ketchup, and Spork. Of course they won't have all the bugs ironed out yet- that's what testing is for! :D

-Wildcat
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Postby [ß]Lost » Sun Jul 23, 06 3:11 pm

I like that magnum, it pwns :D
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Postby WildcatPhoenix » Wed Jul 26, 06 7:52 am

I don't suppose you lads know of any character skinners looking for work, do you? :)

It's the last critical piece in the MIB puzzle...

-Wildcat
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Postby WildcatPhoenix » Thu Aug 10, 06 7:28 am

Lots of new weapon pics to feast your eyes upon over at Mod Db:

http://mods.moddb.com/6841/deus-ex-man- ... e-gallery/

-Wildcat
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Postby Spiderbot01 » Thu Aug 10, 06 10:39 am

Wildcat I don't suppose you could PM me some of the blueprints from groom lake? So far I only have the southwest, western wall with hanger and the west entrance. East side looks a little empty :P
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