MainMan's City

Talk about any Deus Ex game modification here, e.g. maps, package or a total conversion.

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Postby Siva » Thu Dec 21, 06 11:35 am

XII//:Prod1gy wrote:Mainman - Sorry to be off topic: But you still up to code those planes? They're nearly skinned and modelled now. (Making a Lo-Poly Harrier Jump Jet is the least fun my modeller has ever had. :( )
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Postby Big Daddy » Thu Dec 21, 06 11:58 am

Green Giant wrote:Can't wait till it's finished, lol. :D

Also, HOW can you slap someone's cheek off 0,o
Young Klop, in order to slap your cheek off I have to come round your house and slap you until your blood is stopped and you get gangreen (forgot how to spell it :( ). Then your cheek shall fall of young grasshopper.
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Postby AgentSmyth » Thu Dec 21, 06 11:59 am

thats....creative....
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Postby Big Daddy » Thu Dec 21, 06 12:00 pm

Hey, Chuck Norris did it......in my dream.
A CNN reporter, while interviewing a Marine Sniper, asked. "What do you feel when you shoot a terrorist?"
The Marine shrugged and replied, "Recoil."
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Postby ~ScArFaCe~ » Thu Dec 21, 06 6:31 pm

whoa how long hav u been workin on this map mainman? :o
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Postby MainMan » Thu Dec 21, 06 9:32 pm

Eeh I'm not sure, about a year and a half ago I think was when I started the whole project (there were older maps).


XII//:Protocol wrote:
XII//:Prod1gy wrote:Mainman - Sorry to be off topic: But you still up to code those planes? They're nearly skinned and modelled now. (Making a Lo-Poly Harrier Jump Jet is the least fun my modeller has ever had. :( )

No sorry, I am busy studying nearly all of the time. Even my own mod doesn't get my attention.
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Postby Siva » Thu Dec 21, 06 10:07 pm

~MainMan~ wrote:Eeh I'm not sure, about a year and a half ago I think was when I started the whole project (there were older maps).


XII//:Protocol wrote:
XII//:Prod1gy wrote:Mainman - Sorry to be off topic: But you still up to code those planes? They're nearly skinned and modelled now. (Making a Lo-Poly Harrier Jump Jet is the least fun my modeller has ever had. :( )

No sorry, I am busy studying nearly all of the time. Even my own mod doesn't get my attention.


Righteo.

Allan! Comeforth. :P
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Postby Allan » Thu Dec 21, 06 10:42 pm

*answerphone* I'm sorry, the number you have dialled is busy, making a christmas pudding kill you because someone forgot to take the traditional money out of it. Also, this number is busy making snowballs that don't explode like LAM's when they hit something. Please try again later...
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Postby Siva » Thu Dec 21, 06 11:33 pm

[A]llan wrote:*answerphone* I'm sorry, the number you have dialled is busy, making a christmas pudding kill you because someone forgot to take the traditional money out of it. Also, this number is busy making snowballs that don't explode like LAM's when they hit something. Please try again later...


While your there, please make a snow modifier for the map. Thankz.
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Postby =Mike= » Sun Dec 24, 06 8:29 am

Well bravo on the map, it'll be going public I expect soon, I look forward to the Famas :twisted:

Merry Christmas mates
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Postby Big Daddy » Sun Dec 24, 06 4:26 pm

Uhhhh....speak for yourself. Thanks anyway.
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Postby MainMan » Wed Dec 27, 06 11:09 pm

Splinter Cell anyone?

(Yes this is a video recorded from in-game in my mod)
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Postby Wasted » Thu Dec 28, 06 12:30 am

Ah the fun we had in that Kitchen place..

pung... yao?
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Postby MainMan » Fri Dec 29, 06 12:37 am

14 downloads of the vid and 1 reply? You guys suck.

And to Wasted: Nah, that's not the Pung Yao.
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Postby Allan » Fri Dec 29, 06 12:39 am

Nice vid, but one question: Why does the HUD display change colour after going in the door?

Also, I think the box targeting recticle looks a bit better now, as long as the external bits that show accuracy all meet the edges of the box when it's at dead on accuracy.
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Postby MainMan » Fri Dec 29, 06 1:00 am

[A]llan wrote:Nice vid, but one question: Why does the HUD display change colour after going in the door?

Also, I think the box targeting recticle looks a bit better now, as long as the external bits that show accuracy all meet the edges of the box when it's at dead on accuracy.


The HUD goes red when you enter a zone where killing is allowed - i.e. in this case, as soon as you walk through the door.

Yeah the reticle does all line up when you have perfect accuracy.



In case you guys haven't worked out why I am showing this vid, it is because I have developed the following:

-A light which can turn on/off depending on damage, and reset after a certain time.
-A camera which measures the light level that the player is in, i.e. it cannot see you in the dark. (If it catches you, you have to pay a fine, and you are taken to the police guard station.)
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Postby Wasted » Fri Dec 29, 06 1:04 am

You sorted out the Pung Yao camera though? The lights are tres cool to nail, stealing the recipe is awesome aswell.

New year release? Look likely? I hope we've got to final testing by then.
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Postby VodunLoas » Fri Dec 29, 06 11:22 am

Lovely vid. This mod is probably more of a modification than most single player ones.
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Postby Siva » Fri Dec 29, 06 2:15 pm

Flipping awesome mainman.

But that green light.. Uhm. Can everyone else see it?
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Postby MainMan » Fri Dec 29, 06 2:25 pm

XII//:Protocol wrote:Flipping awesome mainman.

But that green light.. Uhm. Can everyone else see it?

No, thats the whole point. If it was visible, it would set of the camera - eh eh?
It's not a light, it's night vision.
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Postby ~ScArFaCe~ » Fri Dec 29, 06 6:16 pm

whoa thats badass :D lookin excellent
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Postby Imperial » Fri Dec 29, 06 6:35 pm

Nice. The best was when you shot all the lights off. :D
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Postby Bob » Fri Dec 29, 06 8:41 pm

Looks pretty cool.
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Postby Big Daddy » Sun Dec 31, 06 11:17 pm

That makes me want to go back to DX. Only for that mod of course lol. Great idea with the HUD colour.
A CNN reporter, while interviewing a Marine Sniper, asked. "What do you feel when you shoot a terrorist?"
The Marine shrugged and replied, "Recoil."
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Postby MainMan » Thu Jan 04, 07 12:52 am

Here are some shots for the mappers amongst you...

(I think the map is better in this style - there are 1001 maps in the 'DX - NYC' theme.)

Time to push the limits of Unreal geometry! :twisted:

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Image



Image



Image



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Postby MainMan » Thu Jan 04, 07 1:21 am

Also, notice that the map is nice and bright now - unlike a lot of the maps in DXSP.
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Postby Jon » Thu Jan 04, 07 1:42 am

love it
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Postby Bob » Thu Jan 04, 07 2:18 am

Alot of nice geometry, nice job!
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Postby VodunLoas » Thu Jan 04, 07 3:41 am

Great looking map. Can't wait to play it! :D
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Postby Siva » Thu Jan 04, 07 6:55 am

Beautiful map.
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