DXMP

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DXMP

Postby synthetic » Thu Feb 22, 07 9:24 pm

How do you think dxmp should be played, and why? I would ahev to make rather large post to express my views on this, and I will, shortly.


Also, anyone going flaming will eat nazi-dae's ban, am i right? So keep it reasonable, please. I know this is touchy subject to some.

Also you can include any thoughts about "New DXMP" here i think, for those that care. If you dont care, borrow a cup of stfu from noobody.
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Postby [FGS]Majestic » Thu Feb 22, 07 9:32 pm

The way I think DXMP should be played is whatever way the player prefers. There are as you know, many choices. Augs, 0-augs, DXAG, DXSG, ATDM, BTDM and so on. Personally I prefer 0-augs and DXAG and DXSG. But I don't think there is 'one perfect way' as DejaVu says, to play Deus Ex. The power of Deus Ex is the many ways you can play it and decide which one you prefer.
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Postby synthetic » Thu Feb 22, 07 9:49 pm

I am going to ask you: is it good to have many very distinguished options to choose from all within one game?

This has created the situation we are in now. GODZ vs 0augers community was a normal confrontation i believe, as every game has some "fun" server and possibly some "noob" server. Whether the stubborn man wanted to be in the top of the list or not isnt really important. Augers community however has taken it further, one man has taken it further.



I think one very important matter here that comes out is.. where to limit the mods and gametypes, and should we limit them, and what do we do in a situation we are in now? I personally.. I am not sure. One can take it from different point of views. Dejavu selected strict limiting as he wants to save the game (no flames please im stating his fact), however he proved to be complete asshole by leaving jim bowens up and not AG or low graw or the hybrid aug types.

So guys: how to deal with such situation?

Problem:
introduction: augs are the real dxmp, VERY cliche now in dxmp, but what is the point of having no augmentations in a game where augmentations are the number ONE innovation. Thats how I see it. I enjoy 0augs very much but id like to see just a liiitle bit more people who can understand what dxmp should be about. As messiah cynically has stated: you have the right to not use augs in auged game. But if we play augs, we still use them to survive. But you do have the right not to use them, they are there to aid you, and its your choice. I guess Id have to rephrase all this but I hope someone understands what i mean.
nature of the problem: because it is easier to get a kill (so it appears to newcomers) in 0augs than in augs where everybody seem to do things you cant do (obviously havent played single player, which is amazing game on its own) most new players go to 0auged servers where people dont move like a wind.
0augs > augs.

simple and easy. and that is why we have person like dejavu doing what he is doing. augers got owned. thats it.
is that a good thing in such game?

solution: it is very difficult to analyze this problem as it invloves different ethical issues and so forth.



side thought: I had a thought i found to be interesting, about releasing slimline-like dxmp version which only allowes auged gametypes and has two button sets preconfigured: (simple) aug binds for ARROWS and WADS. possibly with other extra treats. This may easily be stopped from wide distribution due to legal issues, but I dont know much about that.
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Postby synthetic » Thu Feb 22, 07 10:05 pm

post two, mods please tolerate this


IF we go further with the remade dx version


possible innovations:


+if one enters server by default he gets the augmentations choice menu, so he understands he HAS something. This choice should somehow reflect the gametype he is in, as he SEES he can only choose TWO augs for immediate use (if its Advanced Match) and others for streak use. Player should be perhaps in spectator mode during this time. The menu should possible also feature scoreboard and skills menu as options with translucent view on the map in some spawn perhaps.

(if we select no total conversions route)
+no support for easy entry to mod gametypes unless they feature the shell of the existing gametypes ie modded weapons, gamespeed, etc but with standard skills system and aug system.

+Preconfigured aug and med binds (med bind as such is available in many shooters, although they lack the belt we have, from what ive personally seen.



wouldnt you like such game more where you either learn your ropes like in any other game or leave to some other game you prefer over such weird cyberpunk shooter. Right now we have some odd mess, where people aquire the game for one reason or another, and move on to counter strike as soon as they have upgraded (doesnt go for everybody but is a mere observation and i understand this phenomena is due to more than one factor). The community is at war, everybody flame the other side, and there are people who think augs are cheats.

DXMP was a failure as proper online game i believe, much due to the odd late release which likely was unplanned when the project started.

AG featured many many interesting thoughts that could form NEW gametypes instead of find enemy and shoot with 2 augs or find enemy with 9 augs and shoot.
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Postby Mastakilla » Thu Feb 22, 07 10:49 pm

-random:(ren)- wrote:DXMP was a failure as proper online game i believe


How dare you :o
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Postby synthetic » Thu Feb 22, 07 11:02 pm

They threw an online version out that was so buggy that they had to release patch very soon. So, wow, version 1112 something. Now, go play on a server that doesnt have any mods, just 1112. And enjoy me constantly sniping you and just happen to have unlimited ammo, very fast fire rate and so on with zero coding knowledge and a bit of sdk/general knowledge.

Deus Ex features amazingly smooth gaming experience and incredibly low ping on our current computers and mainstream connection speeds.

We can only point and kill, and the game evolved itself to a point where we can no longer select skills or augmentations, but only and solely point and kill.



Only thing this game has is die hard fan base with some dedicated modders, but .. surprise surprise, they werent released by the game developers.
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Postby Dae » Thu Feb 22, 07 11:23 pm

The problem lies in newcomers. If there were newcomers playing augs, no problems would have appeared. I see the crux in many hosters of ATDM servers failing to realise that ATDM is a too high step for newcomers. They cared about themselves not about newcomers (that's not suprising, we all are selfish).

ATDM wasn't called "Advanced" for no reason. To make newcomers get used to augs there should have been a server like icx.net (2001-2002), where I and many elites started, with maxed skills and all augs or something like that.

After icx.net went down I haven't seen any "long lasting" 24/7 servers of the same style. Notice that after it went down people started talking about "dying game", 0aug became extremely popular, elites started leaving the community and atdm server started losing popularity.

People choose 0aug as a first step, but after getting better on it they don't leave it to another, since there is a too big gap between 0aug and atdm. This gap could have been compensated by augged servers with maxed skills.
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Postby Spiderbot01 » Thu Feb 22, 07 11:31 pm

The DXMP community goes through phases, generally they can work and not get in each others way, but half the time the end up in confrontation.

The biggest problem I find is fans of one game type that decide to enter a server with a gametype that they don't like and they go in just to make trouble or try and convince others to play their gametype.

Why play what you don't actively want to play?
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Postby Imperial » Thu Feb 22, 07 11:42 pm

~[A]Daedalus~ wrote:The problem lies in newcomers. If there were newcomers playing augs, no problems would have appeared. I see the crux in many hosters of ATDM servers failing to realise that ATDM is a too high step for newcomers. They cared about themselves not about newcomers (that's not suprising, we all are selfish).

ATDM wasn't called "Advanced" for no reason. To make newcomers get used to augs there should have been a server like icx.net (2001-2002), where I and many elites started, with maxed skills and all augs or something like that.

After icx.net went down I haven't seen any "long lasting" 24/7 servers of the same style. Notice that after it went down people started talking about "dying game", 0aug became extremely popular, elites started leaving the community and atdm server started losing popularity.

People choose 0aug as a first step, but after getting better on it they don't leave it to another, since there is a too big gap between 0aug and atdm. This gap could have been compensated by augged servers with maxed skills.


A key example being BTDM IMO. If that were up 24/7, I enjoy that, not too hard, you know. That Cg event with EL, the last one, that was fun, why? Because there was no Uber players to own the fuck out of you.

ATDM can't just be played just liek that. As Dae says you need something to prepare you for it. Same as life really. We need to be cared for until a certain age, to prepare us for the real world.
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Postby Snakey » Thu Feb 22, 07 11:42 pm

Longc[A]t wrote:The DXMP community goes through phases, generally they can work and not get in each others way, but half the time the end up in confrontation.

The biggest problem I find is fans of one game type that decide to enter a server with a gametype that they don't like and they go in just to make trouble or try and convince others to play their gametype.

Why play what you don't actively want to play?


Perhaps their arms were chopped off upon entering the server.
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Postby Dae » Fri Feb 23, 07 12:01 am

The biggest problem I find is fans of one game type that decide to enter a server with a gametype that they don't like and they go in just to make trouble or try and convince others to play their gametype.

Why play what you don't actively want to play?

ATDM servers stay empty most of the time.
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Postby synthetic » Fri Feb 23, 07 12:02 am

Longc[A]t wrote:The DXMP community goes through phases, generally they can work and not get in each others way, but half the time the end up in confrontation.

The biggest problem I find is fans of one game type that decide to enter a server with a gametype that they don't like and they go in just to make trouble or try and convince others to play their gametype.

Why play what you don't actively want to play?


Because you want to play WITH others and not alone in empty server? Popular gametype in such a small community dictates the future.

When i started playing online only one server had any players for weeks on end and that was godz server with 300 ping.


0augs will always own augs imo even with good auged servers and bad 0auged servers. Beginner doesnt care about ping.

DXMp wouldve been much more fun with more comfortable user interface and more varied gametypes.


I love the aggressive effect augmentation has on environment, and all is balanced. DXAG represents auged game with augmentations that are not so crucial, that gametype could easily represent new deus ex. I would prefer new deus ex (one can dream) with same aggressive augmentations that make a difference. It is totally different game if you rely on your augmentations heavily to survive, compared to when you have augmentations that only slightly aid you.

As for 0augs i find fear multiplayer much more fun, yet i still play 0augs as i have done so for so long.
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Postby ~[T]GrimRaPeR~ » Fri Feb 23, 07 12:09 am

Imperial wrote:A key example being BTDM IMO. If that were up 24/7, I enjoy that, not too hard, you know. That Cg event with EL, the last one, that was fun, why? Because there was no Uber players to own the fuck out of you.


Uber players are those who actually dedicated themselves to becoming good (like myself).I was a 0 augger and actually took the step to atdm.Yeah it was hard but give it about 2 weeks and you'll be gaining your way up the scoreboard until you're finally on the top.Believe me,yous might think it would be a big step from 0augs to atdm,it's not,if you actually try rather than sit there complaining "oh it's too hard,fuck this shit". :wink:
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Postby synthetic » Fri Feb 23, 07 12:11 am

Imperial said what its all about for new players: varied skill levels together in one map. Which means anyone can kill someone. In augs it makes a difference, friend of mine some time ago when dejavu first attacked, said that he had had an aug game after long time. And he really enjoyed it. Why? Because there were people of different skill level there.

At this point only thing that could revitalize this game would be to upgrade dxmp a bit and release it to the internet as standalone and get as much attention to it as possible. Tremulous looks uglier than deus ex yet the community for this quake 3 based (if im not mistaken) game has doubled and trippled in a short while!!
Last edited by synthetic on Fri Feb 23, 07 12:14 am, edited 1 time in total.
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Postby Dae » Fri Feb 23, 07 12:13 am

~GrimRaPeR~ wrote:
Imperial wrote:A key example being BTDM IMO. If that were up 24/7, I enjoy that, not too hard, you know. That Cg event with EL, the last one, that was fun, why? Because there was no Uber players to own the fuck out of you.


Uber players are those who actually dedicated themselves to becoming good (like myself).I was a 0 augger and actually took the step to atdm.Yeah it was hard but give it about 2 weeks and you'll be gaining your way up the scoreboard until you're finally on the top.Believe me,yous might think it would be a big step from 0augs to atdm,it's not,if you actually try rather than sit there complaining "oh it's too hard,fuck this shit". :wink:

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Postby synthetic » Fri Feb 23, 07 12:16 am

beginner wants active server with different levels, comfortable buttons, understandable interface.

At this point updated textures wont hurt, among other things, but again id bring up tremulous example, that ha gained huge popularity over very very short time.
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Postby Mastakilla » Fri Feb 23, 07 12:22 am

~GrimRaPeR~ wrote:
Imperial wrote:A key example being BTDM IMO. If that were up 24/7, I enjoy that, not too hard, you know. That Cg event with EL, the last one, that was fun, why? Because there was no Uber players to own the fuck out of you.


Uber players are those who actually dedicated themselves to becoming good (like myself).I was a 0 augger and actually took the step to atdm.Yeah it was hard but give it about 2 weeks and you'll be gaining your way up the scoreboard until you're finally on the top.Believe me,yous might think it would be a big step from 0augs to atdm,it's not,if you actually try rather than sit there complaining "oh it's too hard,fuck this shit". :wink:


I don't give a damn about skill levels or being a "leet" or "uber" player, I play games for fun, and I don't think augs are fun.
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Postby DarKnightKilla13 » Fri Feb 23, 07 12:44 am

~[A]Daedalus~ wrote:The problem lies in newcomers. If there were newcomers playing augs, no problems would have appeared. I see the crux in many hosters of ATDM servers failing to realise that ATDM is a too high step for newcomers. They cared about themselves not about newcomers (that's not suprising, we all are selfish).

ATDM wasn't called "Advanced" for no reason. To make newcomers get used to augs there should have been a server like icx.net (2001-2002), where I and many elites started, with maxed skills and all augs or something like that.

After icx.net went down I haven't seen any "long lasting" 24/7 servers of the same style. Notice that after it went down people started talking about "dying game", 0aug became extremely popular, elites started leaving the community and atdm server started losing popularity.

People choose 0aug as a first step, but after getting better on it they don't leave it to another, since there is a too big gap between 0aug and atdm. This gap could have been compensated by augged servers with maxed skills.


Despite my love for no augs, I love augs just as much, and everytime I've hosted my server, it's been Basic Team DM, full skills, full augs. It'll be up 24/7... if anyone needs to be rebirthed, they'd find my server a home I sure hope :)
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Postby synthetic » Fri Feb 23, 07 7:18 am

Dejavu couldve spent his time improving his own version of slim-line and marketing it instead of fighting a war he cannot win in a community where new players are added by mere coincidence. But we do get fresh blood, most of players that play today, id say 70% i dont even know. Totally unfamiliar names. Which is a good thing.
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Postby Imperial » Fri Feb 23, 07 11:07 am

-random:(ren)- wrote:Dejavu couldve spent his time improving his own version of slim-line and marketing it instead of fighting a war he cannot win in a community where new players are added by mere coincidence. But we do get fresh blood, most of players that play today, id say 70% i dont even know. Totally unfamiliar names. Which is a good thing.


He will soon learn that the way he is approcahing this is so wrong for so many reasons.

If only we could get Eidios to do a rerelease of dxmp, brand new coding, improved textures, bigger enviroments, official hosted servers(by Eidios) and a good Masterserver, reliant. The problem is that we as a commnuity have been left to rot. The game developers care little for the game Deus Ex, which they made 7 years ago. They care very little for dxmp, which is very evident, seeing as they didn't do the multiplayer the way it should of been, rushed it. All we need is Eidios to care, then maybe we can see a revialtization of the game that many love.

I myself don't see Deus Ex Making a huge comeback as a huge impossibility, I can really see it.
A standalone mp game, like Random suggsted wouldn't be a bad idea either. Deus Ex on the UT3 engine,mmmmmm.

But, despite the fact Eidios seem to care little for this once game of the year, which won numerous awards, the community is still thriving, even after only one patch was released, just one, people still play it, a multiplayer game, that for many was not known to them. I can see Deus Ex making a comeback, and I can also confidently say that DXMP, will never die because of some guys who completely blind on how to handle a fragile game. All this time crashing servers and such, could have been put into more positive things, but unfortunately, very little was.

Anyway, I don't see Deus Ex doomed yet, I'm certainly not going to give up on it :)
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Postby DarKnightKilla13 » Fri Feb 23, 07 11:29 am

The sad part is they don't care for what they created and has potential still to have been the best game ever made, both plot wise and playability wise in both single and multiplayer. (In my head, it is the best game ever...)

The fact that they don't care that they made such a great game is what kills me. Despite the age of Tribes 1, Sierra (which btw is a shitty company lol) still has support for it! Tribes 1 still has about 200+ servers left! Tribes 1 is about 8-9 years old now, and admittedly I still play and host on it and frankly I love the game and the best part is there are still alot of MODS out there, which makes it relate to DX in a sense.... even without the mods though; that game, at least to me, is brilliant...

I'm not sure Eidos is even around though anymore... but still someone could pick it up or the old Dev's could head back into it...
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Postby Dae » Fri Feb 23, 07 12:01 pm

I'm not sure Eidos is even around though anymore...

Eidos is a very successful Brittish company with ~200 mln pound annual sales. www.eidos.com

They only do sales though, they don't develop games.
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