I need a teacher not a learner

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I need a teacher not a learner

Postby Avenger » Wed Dec 20, 06 8:10 pm

Does anybody have time to teach me how to map ?
i would be very grateful

thanks
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Postby Dae » Wed Dec 20, 06 9:12 pm

To be honest, if I had time I'd rather spend it on doing some releases.

Oh and people say "teach me mapping" when they're not enough interested in this process ;)
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Re: I need a teacher not a learner

Postby Alex » Wed Dec 20, 06 9:18 pm

Avenger wrote:Does anybody have time to teach me how to map ?
i would be very grateful

thanks

http://www.planetdeusex.com/tack/
Was a great help for me.
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Postby Avenger » Wed Dec 20, 06 10:51 pm

Jesus alex you always swoop in and help in my hour of need i am grateful

thanks!
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Postby ~ScArFaCe~ » Wed Dec 20, 06 11:19 pm

tack made a great tutorial.
helped me to map too :D
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Postby AgentSmyth » Thu Dec 21, 06 11:24 am

tack was brilliant, but the thing that really helps your mapping is just pissing about on SDK or UnrealEd...making really easy and simple maps...publicly testing them to find out what is wrong, and then trying to better that map with ur next one...
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Postby Siva » Thu Dec 21, 06 11:36 am

OR, ATTEMPT TO MAKE A HILL.

A nice round looking hill. :D

That made me cry. =(
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Postby AgentSmyth » Thu Dec 21, 06 11:39 am

Polycount: FFS As if i could be arsed writing out all those numbers...


:shock: It would go along thos lines wouldnt it, and then your computer would commit suicide..
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Postby Kaiden » Thu Dec 21, 06 4:22 pm

AgentSmyth wrote:tack was brilliant, but the thing that really helps your mapping is just pissing about on SDK or UnrealEd...making really easy and simple maps...publicly testing them to find out what is wrong, and then trying to better that map with ur next one...


Same as I did, but when you first start mapping you can only really make basic shapes anyway! :D
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Postby MrBlackDX » Thu Dec 21, 06 5:44 pm

I wanted a teacher. It gave me lemon-lime!
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Postby Jon » Thu Dec 21, 06 11:27 pm

Proto mate, would it hurt you at all to stick to the damn topic!?

Avenger, if you want one to one help, my msn address is in my signature
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Postby AgentSmyth » Fri Dec 22, 06 9:49 am

I will help as wel...cuz i remember how frustrating it is...i still feel like that with scripting...PM me if interested :lol:
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Postby {17}agentsmith » Sun Jun 10, 07 8:22 am

I wanted a teacher. It gave me lemon-lime!


lmao :P
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Postby Crusader » Sun Jun 10, 07 8:27 am

rofl @ topic date >_>
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Postby Legion » Sun Jun 10, 07 9:58 am

lol I remember when I first started mapping... taught myself, crashed the sdk myself... Broke several maps in which I never could open again all by myself.. hmm with that in mind, I'm going to PM Avenger my msn, in case he needs any extra help.. lol
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Postby Magus » Sun Jun 10, 07 10:48 am

Steve Tack is full of win.

If he did a full MP mapping tutorial, I would worship him as God.
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Postby Jon » Sun Jun 10, 07 12:04 pm

Due to the fact that he never got into DXMP, he'd be on a par to us anyway.
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Postby Siva » Sun Jun 10, 07 12:13 pm

Jon wrote:Proto mate, would it hurt you at all to stick to the damn topic!?

Avenger, if you want one to one help, my msn address is in my signature


Old, But I thought I did :S.

By making a hill I meant in UED..
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Postby Magus » Sun Jun 10, 07 2:20 pm

Jon wrote:Due to the fact that he never got into DXMP, he'd be on a par to us anyway.


I would have just said 'touché' to that, but then it'd have been a one-word post and I would've got another useless warning.
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Postby [FGS]ShadowRunner » Wed Jun 20, 07 11:24 am

Tack's guide is useful for learning how to make SP and learn the editor too.
Godz NC wrote a beginner's mappers MP checklist which, in conjunction with Tack, is what got me a map that player could join and fight and not laugh too much at it, but even then I did not really learn anything until a lot of maps got hosted and I found out for myself what players want and don't want. What is obvious to you, might be a map secret to someone else. Some DX players seem to be brains=mammal, some bore very easily, the majority of players like small maps, but there is a large minority too of people who enjoy a DX adventure map too. Play the map from every angle and see if you have made sniper/ambush points , given enough time/distance to spwn etc...test the gameplay more than anything before you host... check every tool, door etc.. will it work for 1 v 1 and 10 v 10? etc...

Jon, Chris, Allan, Max, Mainman etc and Magus at dxms.co.uk and also Vodunloas and [A]members seem to be the most knowledgeable and accomplished, with regards to the editor and MP mapping...you couldn't be in better hands... the things improved my mapping was:

being hosted by FGS a lot
being a member of DXMS/ user of the forums
Dedicating myself to improving at mapping - like Dae said...
and listening to the players...
Last edited by [FGS]ShadowRunner on Wed Jun 20, 07 11:25 am, edited 1 time in total.
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Postby Mr. Tastix » Wed Jun 20, 07 1:27 pm

Hmm... I might even check this out myself, lol. Though I myself, work better by fucking around with SDK (or any other sort of toolset kind of program) or working with someone one on one. I don't like reading a bunch of tutorials only having to write notes because I'll forget what the tut said and then once done that forget I wrote the goddamn notes.

The only ONE tutorial I've EVER read (and wrote the whole damn thing on paper, all 20 pages of it lol) was an HTML Tutorial. The only other tuts I read are Photoshop ones as I the difference with them, is that I can attempt them while reading the tut.
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Postby Spiderbot01 » Wed Jun 20, 07 1:42 pm

I've always wondered what intelligence=mammal, intelligence=animal, intelligence=robot actually did :S
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Postby [FGS]ShadowRunner » Wed Jun 20, 07 1:52 pm

yeah Ive only ever read the Tack, Godz, dxms sound and embed tutorials...

Mammals/Humans is curious... cos combat and flee and raise alarm and stuff is sorted elsewhere in properties, so this i would like to know too lol...
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Postby Allan » Wed Jun 20, 07 1:52 pm

-[A]Hitman- wrote:I've always wondered what intelligence=mammal, intelligence=animal, intelligence=robot actually did :S
It seems to determine behavioural patterns. Like if you hide from an animal, it will clear off, hide from a human, it'll keep looking.

In all honesty, this is something i'll be looking into. :)
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Postby MainMan » Wed Jun 20, 07 6:47 pm

ShadowRunner wrote:Jon, Chris, Allan, Max, Mainman etc and Magus at dxms.co.uk and also Vodunloas and [A]members seem to be the most knowledgeable and accomplished, with regards to the editor and MP mapping...


I'm not in DXMS mate.
Last edited by MainMan on Wed Jun 20, 07 6:48 pm, edited 2 times in total.
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Postby Spiderbot01 » Wed Jun 20, 07 8:33 pm

Everyone is in DXMS.
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Postby Magus » Fri Jun 22, 07 9:37 pm

If I had my way, you wouldn't be. MM would be welcome, of course.
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Postby Jon » Fri Jun 22, 07 9:48 pm

-[A]Hitman- wrote:I've always wondered what intelligence=mammal, intelligence=animal, intelligence=robot actually did :S


AI in-game; accuracy and attentiveness contribute I think, but I'm no coder.
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Postby Tonnochi » Tue Jun 26, 07 4:17 am

All you need to know to map when you start off is this button and copy/paste:
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Postby Jon » Tue Jun 26, 07 7:25 am

You sad-act.
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