Map Problem... sigh

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Map Problem... sigh

Postby -=BrotherBear=- » Fri Sep 07, 07 12:41 am

Hi again o.o

im creating my first map... EVER (on deusex) and imma having a load of problems :(

first, how do i get a mover to be centered on the grid? id had a lot of problems with this and ive tried toggling vertex snapping and it wont work.. as a result i got movers and doors on an outside wall :(... this mover in pic 1 cant be resized cause its a pic of the roof (its a crusher)

2 for some strange one of my entire rooms MOVED... how do i move it back? (the ladders ment to be on the wall)


HELP
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Postby Mastakilla » Fri Sep 07, 07 12:45 am

:shock:

At this moment I have nothing usefull to say, so I shouldn't even be posting :(
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Postby -=BrotherBear=- » Fri Sep 07, 07 12:47 am

Nick Nock Nosh wrote::shock:

At this moment I have nothing usefull to say, so I shouldn't even be posting :(


*slaps*

thats for getting me excited on a reply for nothing >_>
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Postby Jon » Fri Sep 07, 07 9:50 am

  1. Right click anywhere on your overhead grid, and select Grid > 8 Units. Then you can move the mover to where you want it. As for setting the pivot, right click on the exact spot that you want the pivot, and select Pivot > Place Pivot Snapped Here.
  2. Click on the ladder in the overhead view, hold CTRL and use the left mouse button to move it around. If you need a smaller gird size, repeat as used with the mover.
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Postby -=BrotherBear=- » Fri Sep 07, 07 1:36 pm

Jon[A] wrote:
  1. Right click anywhere on your overhead grid, and select Grid > 8 Units. Then you can move the mover to where you want it. As for setting the pivot, right click on the exact spot that you want the pivot, and select Pivot > Place Pivot Snapped Here.


whats a pivot?? and ill try that...

Jon[A] wrote:
  • Click on the ladder in the overhead view, hold CTRL and use the left mouse button to move it around. If you need a smaller gird size, repeat as used with the mover.


  • its not the ladder thats moved.. its the entire room, i can tell cause that room had a door
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    Postby Jon » Fri Sep 07, 07 2:09 pm

    Then instead of moving the ladder, just move the room instead; press F8 and click 'rebuild' when you're done.
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    Postby -=BrotherBear=- » Fri Sep 07, 07 2:46 pm

    Jon[A] wrote:Then instead of moving the ladder, just move the room instead; press F8 and click 'rebuild' when you're done.

    OH thats y it doesnt look like it moves....


    meh ive already remade it... BUT theres a new problem.. with a window... can u help?

    its a window on the side of a water zone, when u look thru the top of the water it looks fine, but when u get in the water u cant see into the next room but u can see under the map (take a look at picsa)


    EDIT:

    for all u people on dial up.. NO MOANING!!! GET BROADBAND!!! 400KB/s FTW :)

    EDIT 2:

    u can see thru the window from the oher side, but not in the water.. just above it...
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    Postby -=BrotherBear=- » Fri Sep 07, 07 4:05 pm

    Too late ot edit:

    Also when i create a door, i make in my workshop, when i do to intersect it, i tried once without adding the light source, then with adding it. and STILL this happens (see pic)

    how do i get the door to be LIT!

    EDIT: the door STARTS in the wall... is that the problem?
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    Postby Dae » Fri Sep 07, 07 6:33 pm

    Brother Bear wrote:for all u people on dial up.. NO MOANING!!! GET BROADBAND!!! 400KB/s FTW

    It's a little bit annoying to wait till all these .bmps load, it takes my cache and slows down Firefox. You should learn about a magic format called .JPG.

    Brother Bear wrote:u can see thru the window from the oher side, but not in the water.. just above it...

    it seems to be a BSP error

    I can't say why is that only by your screenshots, maybe if you attach the map itself I'll try.
    Brother Bear wrote:Also when i create a door, i make in my workshop, when i do to intersect it, i tried once without adding the light source, then with adding it. and STILL this happens (see pic)

    honestly I don't understand what you mean :(
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    Postby Jon » Fri Sep 07, 07 8:51 pm

    He means that his mover isn't lit up like the rest of the room.

    Brother, try intersecting the brush when its actually in the room that you want the mover.
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    Postby -=BrotherBear=- » Mon Sep 10, 07 4:04 pm

    Jon[A] wrote:He means that his mover isn't lit up like the rest of the room.

    Brother, try intersecting the brush when its actually in the room that you want the mover.


    hmm ill try that... for no ive got my crushers 1 pace out of the walls.. that helps... at least there lit... and dae ill add my map soon.... when i get on the right pc...
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    Postby Raiiiny » Tue Sep 11, 07 1:03 pm

    Brother Bear
    Brother Bear wrote:im creating my first map... EVER (on deusex) and imma having a load of problems


    i don't know if your still having problems or not
    but if you need any help with mapping or modding just ask me an i'll try
    my best to help out :-k
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    Postby -=BrotherBear=- » Tue Sep 11, 07 5:45 pm

    Raiiiny wrote:Brother Bear
    Brother Bear wrote:im creating my first map... EVER (on deusex) and imma having a load of problems


    i don't know if your still having problems or not
    but if you need any help with mapping or modding just ask me an i'll try
    my best to help out :-k


    thanks :)

    Heres my map, finnaly got this pc working.. although i slit my fingers trying to fix my moms stanley knife... *sigh*
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    Postby -=BrotherBear=- » Thu Sep 13, 07 4:02 pm

    :oops: :shock: BUMP :shock: :oops:

    still hav e these problems guys :( and i cant contine my map making w/o this solved :(
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    Postby Dae » Thu Sep 13, 07 5:32 pm

    Brother Bear wrote:u can see thru the window from the oher side, but not in the water.. just above it...

    lol remove two non-solid cubes and create a sheet (sheet tool, use it) above it, to cover the hole

    also remove portal, 2side and transparency flags
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    Postby -=BrotherBear=- » Thu Sep 13, 07 5:34 pm

    Dae[A] wrote:
    Brother Bear wrote:u can see thru the window from the oher side, but not in the water.. just above it...

    lol remove two non-solid cubes and create a sheet (sheet tool, use it) above it, to cover the hole

    also remove portal, 2side and transparency flags


    kk and what about my door?

    EDIT:

    i created a sheet but not u can pass thru it... (not what i wanted i wanted glass)
    Last edited by -=BrotherBear=- on Thu Sep 13, 07 5:40 pm, edited 1 time in total.
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    Postby -=BrotherBear=- » Thu Sep 13, 07 7:14 pm

    NEver mind problem solved nobody helped me over msn
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