Moderator: Forum Guards
General
* Name
* Nintendo Wii
* Type
* Game console
* Height
* 1.75 in
* Weight
* 3.84 lbs
Game Console
* Color Support
* Color
* Media Type
* Nintendo Wii disc, Nintendo GAMECUBE disc
Processor
* Type
* IBM PowerPC
* Instruction Set
* RISC
Memory / Storage
* RAM Installed ( Max )
* 512 MB
* Cartridge Memory
* RAM:
Memory Card
* Type
* Flash
* Storage Capacity
* 512 MB
Video
* Video Output
* ATI Hollywood
Communications
* Connectivity Features
* IEEE 802.11
Input Device
* Type
* Joystick, Remote control
* Connectivity Technology
* Wired, Wireless
* Features
* Motion sensor, Rumble feedback, Built-in speaker
Connections
* Connector Type
* ( 4 pin USB Type A), 4 x Game controller), x Component video output), x Composite video output), x S-Video output)
* Expansion Slots Total (Free)
* 2 Nintendo GameCube Memory Card, 1 SD Memory Card
General
* Name
* Nintendo GAMECUBE
* Type
* Game console
* Width
* 5.9 in
* Depth
* 6.3 in
* Height
* 4.3 in
* Weight
* 5.3 lbs
* Enclosure Color
* Black
Game Console
* Color Support
* Color
* Media Type
* Nintendo GAMECUBE disc
Processor
* Type
* IBM PowerPC "Gekko" 485 MHz
* Installed Qty
* 1
* Instruction Set
* X86-to-RISC
* Data Width
* 64 bit
Memory / Storage
* RAM Installed ( Max )
* 24 KB1T-SRAM - Integrated
* Cache Memory
* 256 KB Write-Back
* Cartridge Memory
* RAM:
* Storage
* Nintendo GAMECUBE drive - 1.5 GB - Top-load
Display
* Type
* None.
Video
* Video Output
* ATI Flipper - 64-bit - 2D/3D graphics acceleration
* Video Memory Installed ( Max )
* Shared video memory (UMA) - Integrated
* Graphic Effects
* Shadows, Fog effects, MIP-mapping, Bump mapping, Anti-aliasing, Alpha-blending, Texture lighting, Bilinear filtering, Trilinear filtering, Anisotropic filtering, Texture compression (S3TC)
* Max Resolution (external)
* 32-bit color
* Supported Video
* HF TV signal, Component video, Composite video
Audio
* Audio Processor
* ATI Flipper 81 MHz
* Sound Output Mode
* 16-bit / Stereo
* Sound Memory
* 16 KB
* Max Sample Rate
* 48 KHz
Communications
* Modem
* None
Input Device
* Type
* Game pad - External - 8button(s)
* Connectivity Technology
* Wired
* Movement Detection Technology
* Mechanical
* Pointing Device / Manipulator
* 8-way hat switch, 4-way cross keypad
Connections
* Connector Type
* 1 x GameCube AV output ( GameCube digital AV connector), 1 x GameCube AV output ( GameCube analog AV output), 4 x Game controller)
* Expansion Slots Total (Free)
* 2 ( 2 ) x Memory, 3 ) x Expansion slot
Power
* Power Device
* Power adapter - External
* Battery
* None
Manufacturer Warranty
* Service & Support
* 1 year warranty
General
* Name
* Xbox
* Type
* Game console
* Width
* 11.8 in
* Depth
* 7.1 in
* Height
* 3.1 in
* Weight
* 8.8 lbs
* Enclosure Color
* Black
* Enclosure Material
* Plastic
* Localization
* English / North America
Game Console
* Color Support
* Color
* Media Type
* DVD-ROM
Processor
* Type
* Intel Pentium III 733 MHz
* Installed Qty
* 1
* Instruction Set
* X86-to-RISC
Memory / Storage
* RAM Installed ( Max )
* 64 MB ( 64 MB )DDR SDRAM - Integrated
* Cache Memory
* 128 KB Advanced Transfer Cache
* Cartridge Memory
* RAM:
* Storage
* DVD-ROM 5x - 8 GB - Tray
* Hard Disk Drive
* Yes
* HDD Capacity
* 8 GB
Memory Card
* Type
* Flash
* Storage Capacity
* 8 MB
* Color
* Black
Display
* Type
* None.
Video
* Video Output
* NVIDIA Xbox GPU - 256-bit - 2D/3D graphics acceleration
* Operating Performance
* 116.5 MIPS
* Fill Rate
* 4000 million pixels/sec
* Video Memory Installed ( Max )
* Shared video memory (UMA) - Integrated
* Graphic Effects
* Shadows, Fog effects, Pixel Shaders, Vertex Shaders, Texture lighting, Bilinear filtering, Trilinear filtering
* Max Resolution (external)
* 32-bit color / 1920 x 1080
* Supported Video
* NTSC - S-Video, - Component video, - Composite video
Audio
* Audio Processor
* NVIDIA Xbox MCP
* Sound Output Mode
* Stereo
Communications
* Modem
* - Integrated
* Max Transfer Rate
* 100 Mbps
Input Device
* Type
* Game pad - External - 8button(s)
* Connectivity Technology
* Wired
* Movement Detection Technology
* Mechanical
Connections
* Connector Type
* 1 x Xbox AV output ( Xbox AV connector), 4 x Game controller), 1 x Network ( RJ-45)
* Expansion Slots Total (Free)
* 2 ( 2 ) x Memory
Power
* Power Device
* Power supply - Integrated
* Power
* ± 10% ( 60 Hz)
* Power Consumption Operational
* 100 Watt
* Battery
* None
Manufacturer Warranty
* Service & Support
* 1 year warranty
* Service & Support Details
* Limited warranty - Parts and labor - 1 year
Hollywood is the name of the Graphics Processing Unit (GPU) used in Nintendo's Wii video game console. It was designed by ATI Technologies and is manufactured with the same 90 nm CMOS process[1] as the "Broadway" processor. Very few official details have been released to the public by Nintendo, ATI, or IBM. Unofficial reports claim it is essentially an enhanced revision of the Nintendo GameCube LSI "Flipper", and was reportedly clocked at 243 MHz, but none of the clock rates have been confirmed by Nintendo, IBM, or ATI. It is also unknown how many pixel pipelines or shader units Hollywood possesses.[2]
The Hollywood is a Multi-Chip Module package composed of two dies within the cover. One of the two chips, codenamed Napa, controls the I/O functions, RAM access, and the actual GPU with its 3 MiB of embedded texture memory, and measures 8 × 9 mm. The other, codenamed Vegas, holds the Audio DSP and the 24 MiB of "internal" 1T-SRAM and measures 13.5 × 7 mm. Hollywood has a 128-Bit memory interface between the VRAM and GPU.[3]
EN: Could you possibly tell us anything specific about the Wii GPU?
XP: I can tell you that it has double the number of pixel pipelines (of gamecube), and that it processes physics. It really takes a huge load off of the cpu.
EN: How about the Wii hardware? What are the specs?
XP: Although i cannot give you exact numbers at this time i can give you a rough idea about the power of the machine. I would compare the graphics chip to somewhere inbetween the ATI Radeon X1400 and the Radeon X1600, and the CPU to between the AthlonXP 2400+ and the AthlonXP 3000+.
EN: Can you tell us how much memory at what speed the Wii has?
XP: I cannot say how much memory the Wii has, but its running at 650mhz.
EN: As we saw in many current-gen titles, 480p can result in significant jaggies. Can we expect AA and AF from Ubisoft's Wii titles?
XP: Red steel will have 4x Antialiasing and 8x Anisotropic Filtering.
EN: What's been your favorite thing about working on Red Steel?
XP: The controller, easily.
EN: What was the biggest challenge?
XP: Not telling the world about it back in january (laughs). Honestly the biggest challenge has been making sure the control is just right.
EN: Will Rayman on the Wii be a port of the current-gen game with new controls, or will it have new art assets for Wii?
XP: Its not a port, other than that i cannot say.
EN: We've been hearing a lot of consistent talk about 60fps at 480p widescreen from other developers. Is this something we'll see a lot of on Wii?
XP: I believe so yes.
XII//:Protocol wrote:LTKJAY wrote:Baleout wrote:Wii has the same power as a PS2 / Gamecube?
Wii is practically the same as the Gamecube, TP are identical on both consoles.
Retro Stated that the Gamecube could not handle Metroid Prime 3.
And when the Wii specs were released, it boiled down to about 1.5x the power of the original Xbox.
AAAAAND, the Xbox was the strongest console in terms of hardware last gen.
LTKJAY wrote:Baleout wrote:Wii has the same power as a PS2 / Gamecube?
Wii is practically the same as the Gamecube, TP are identical on both consoles.
LTKJAY wrote:All consoles heat up, lol, my PS2 burnt more than my Xbox.
[FGS]Zeitgeist wrote:Think they have enough cash or balls to make a slim PS3? Scale it down so it's the size of a sedan maybe?
Dae[A] wrote:I decided to buy PS3.
Please tell me, does it have to be connected to the internet, if I bring the games with myself and I don't intend to play the multiplayer? In the place where PS3 will be installed the internet traffic is quite expensive.
Dae[A] wrote:does it have to be connected to the internet, if I bring the games with myself and I don't intend to play the multiplayer?
Dae[A] wrote:I just found out there is black version of Xbox360, called Elite (color matters for my parents...)
At the same time I read on Wikipedia that elite has been discontinued (although its sold in the nearest shop) and its old, etc. True/false?
How good Xbox 360 is with HDTVs of 50"+?
Also, now about Xbox360:Dae[A] wrote:does it have to be connected to the internet, if I bring the games with myself and I don't intend to play the multiplayer?
[A]boveTheLaw wrote:I have the elite.
It is win.
Dae[A] wrote:After watching some screenies and gathering information I decided to stop on XBox 360 Elite.
+ I can play Forza 2, Gears of War and many other exclusive games on it
+ It has a bigger community in Russia than PS3
+ A lot of games can be downloaded (I will download only if there is no localized legal version)
- It looks worse than PS3 (on photos at least, haven't seen in reality yet)
- It doesn't support 1080p (only 1080i)
- It doesn't have blu-ray
- It can't run Ubuntu Linux (only special Xbox Linux which requires some hardware modifying?)
Looking forward to buying the first console in my life
cataclyzm wrote:[A]boveTheLaw wrote:I have the elite.
It is win.
^ same
On a totally unrelated note, your GT ENKIDU, isn't that the enemy of GILGAMESH?
LTKJAY wrote:cataclyzm wrote:[A]boveTheLaw wrote:I have the elite.
It is win.
^ same
On a totally unrelated note, your GT ENKIDU, isn't that the enemy of GILGAMESH?
ENKIDUDU is after a mech that is indeed based on ENKI & ENKIDU, rode by a man who is also related to beasts.
You know whats the funniest thing, search for Enkidudu on myspace for the first result.
Dae[A] wrote:cataclyzm wrote:Bad decision m8.
Why bad? I've chosen XBox
Dae[A] wrote:cataclyzm wrote:Bad decision m8.
Why bad? I've chosen XBox