daemon. This is the "console/debug" mode it is running in on the screen
shot below.

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James wrote:I think it's a remote server interface.
~Sanguine{DXA}Rose~ wrote:Look up Unreal MSL, google it, etc.
er.. what exactly is an MSL? I cant find a solid definition really
~Sanguine{DXA}Rose~ wrote:
and i'm not even going to answer the 2nd post above this... I think that's
most idiotic question yet on this project.
FRO_BELOW wrote:~Sanguine{DXA}Rose~ wrote:
and i'm not even going to answer the 2nd post above this... I think that's
most idiotic question yet on this project.
Cuz posting shots of shit written in binary is the most definitive thing in the world.
Dae wrote:~Sanguine{DXA}Rose~ wrote:Look up Unreal MSL, google it, etc.
first link in Google: Oldunreal Forums - Independant Unreal MSL Project
first question in the topic:er.. what exactly is an MSL? I cant find a solid definition really
You indeed explained it well in the reply to that person, but I think the description should also be present on your website
Also what is so buggy in the standard UCC MSLs?
Who do you think will use your project?
Legion wrote:By default, I'm bi. However I've spent a great deal of time "burying" that aspect of me...
nofuckingclue wrote:All this for DX = waste of time.
nofuckingclue wrote:All this for DX = waste of time.
All This != for DX
Unreal MSL
Our goal is to create a Openly available and usable version of the MSL used by all Unreal Engine based games.