Cover systems

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Cover systems

Postby James » Sat Feb 20, 10 8:32 am

There's nothing wrong with them.
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Postby ~ô¿ô~Nobody~ » Sat Feb 20, 10 1:02 pm

That's unprofessional!
You should post some references before giving your statement.
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Postby James » Sat Feb 20, 10 1:30 pm

I have no argument because I believe cover systems in games are good. If the game is easy blame it on the developers/AI/regenerate health systems because cover systems are infact good and have been since Metal Gear Solid.
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Postby Mr. Tastix » Sat Feb 20, 10 2:45 pm

Who says cover systems are based? What the fuck is wrong with them?

Are you telling me the same people who don't have a problem with shooting the enemy in an open area whilst being shot at and slowly losing their "health points" (regen can be included, doesn't matter) have a problem with COVER SYSTEMS? The idea of hiding behind something to AVOID being shot at? A feature which, last I checked, was pretty fucking realistic depending on the types of cover.

So basically, people want unrealistic but realistic games?
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Postby James » Sat Feb 20, 10 2:47 pm

i just want to run n shoot peepl who dnt hurt me much
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Postby Mr. Tastix » Sat Feb 20, 10 3:13 pm

James wrote:i just want to run n shoot peepl who dnt hurt me much


Hey, I don't mind that, just saying that most of the arguments against cover systems seem extremely null and void.
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Postby Mastakilla » Sat Feb 20, 10 5:26 pm

Cover system along with auto heal in DX3 will still be weird, though.
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Postby James » Sat Feb 20, 10 5:29 pm

Leaning was in DX1 so DX1 had covering.

third person cover does seem weird for fps though lol, like in vegas aaaaaa, I guess it's because first person leaning is kinda hard and they want you to see who's behin corners or over hurdles. We need mirrors for all main characters yeee.
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Postby Mr. Tastix » Sat Feb 20, 10 5:42 pm

James wrote:We need mirrors for all main characters yeee.


Sure, but it'll use up an augmentation slot in DX3.
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Postby clyzm » Sat Feb 20, 10 8:21 pm

cover systems in FPSes are better than the ones in TPSes
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Postby Mastakilla » Sun Feb 21, 10 12:43 am

James wrote:Leaning was in DX1 so DX1 had covering.


lol
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Postby James » Sun Feb 21, 10 8:28 am

Mastakilla wrote:
James wrote:Leaning was in DX1 so DX1 had covering.


lol


What's funny about that?, leaning does count as a cover. You can peak around corners in single player exactly like sticky cover in recent games except you're in full manual control.
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Postby Spiderbot01 » Sun Feb 21, 10 1:54 pm

Mass effects cover system is a worse version of GoW.
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Postby James » Sun Feb 21, 10 2:02 pm

Mass Effect 1's cover is shite as fuck.
ME2's is definitely better than GoW 1 and 2's. lol.
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Postby Professor Layton » Sun Feb 21, 10 2:28 pm

James wrote:
Mastakilla wrote:
James wrote:Leaning was in DX1 so DX1 had covering.


lol


What's funny about that?, leaning does count as a cover. You can peak around corners in single player exactly like sticky cover in recent games except you're in full manual control.
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Postby Mastakilla » Sun Feb 21, 10 6:32 pm

James wrote:
Mastakilla wrote:
James wrote:Leaning was in DX1 so DX1 had covering.


lol


What's funny about that?, leaning does count as a cover. You can peak around corners in single player exactly like sticky cover in recent games except you're in full manual control.


No, you're absolutely right, but if you think that's a "cover system" then basically all FPS and third person shooters have a "cover system" thus making this topic rather... Irrelivant?
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Postby James » Sun Feb 21, 10 7:02 pm

But a lot of games don't have a cover system even new ones, MW2 for example as opposed to MW1.
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Postby clyzm » Sun Feb 21, 10 7:05 pm

MW2 has a cover system despite the fact people are all around you, a good example would be the Favela mission
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Postby James » Sun Feb 21, 10 7:06 pm

wat it has a proper cover system?!, i was referring to the leans taken out in all versions lol
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Postby clyzm » Sun Feb 21, 10 7:09 pm

o

Then yeah it pretty much doesn't.
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Postby James » Sun Feb 21, 10 7:11 pm

Mind you prone is pretty much cover.
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