Weapons

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Weapons

Postby Geddiz™ » Sat Apr 10, 04 2:19 am

I have couple of questions on weapon and pickups coding;

1)How do u use custom SKINS on pickups, the same mesh but different skin texture
2)How do you make guns fire different projectiles than they should, like the CAT gun.
3)Is it possible to put textures and classes in the same package
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Re: Weapons

Postby Jeoh » Sun Apr 11, 04 2:37 pm

Geddiz wrote:1)How do u use custom SKINS on pickups, the same mesh but different skin texture
2)How do you make guns fire different projectiles than they should, like the CAT gun.
3)Is it possible to put textures and classes in the same package


1. Dunno
2. I only know the in-game code, that is set deusex projectileclass Cat, and ofcourse set deusex binstanthit false.
3. Dunno
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Postby KingJ » Sun Apr 11, 04 7:12 pm

3) No - Textures are .utx and Compiled Classes are .U (uncompiled are .uc)
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Postby Jeoh » Sun Apr 11, 04 9:57 pm

1) its something related to skin and multiskin properties, but i need a bit of research before being able to answer this :D
2) you have to change the projectileclass property (and/or others related) by modding or commands
3) yes you can! u can put code and textures in the same file alongside with the map (the .dx file) by importing them into the special MyLevel package (anyway this can cause some problems). actually, the different files (.utx, .umx, .dx, .u, .uax, .uxx) have all the same format! moreover, the dx engine detects what content should be found in a file not depending on the extension, but on the folder where it is located!
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Postby Blade » Sun Apr 11, 04 10:02 pm

Anonymous wrote:1) its something related to skin and multiskin properties, but i need a bit of research before being able to answer this :D
2) you have to change the projectileclass property (and/or others related) by modding or commands
3) yes you can! u can put code and textures in the same file alongside with the map (the .dx file) by importing them into the special MyLevel package (anyway this can cause some problems). actually, the different files (.utx, .umx, .dx, .u, .uax, .uxx) have all the same format! moreover, the dx engine detects what content should be found in a file not depending on the extension, but on the folder where it is located!


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i didnt notice i wasn't logged in... :?
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Postby Sesshomaru[Death] » Sat Aug 21, 04 1:49 pm

Go to your browser, search "Tack's Deus Ex Lab" and click on the link that has all the words you just typed in bold.


lol
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Postby kBo » Sat Aug 21, 04 2:02 pm

"Phreaking doesn't exist. It's an abstract concept that is blindly supported by the collective consciousness of a flakey subculture. You saw nothing."
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