Duke Nukem Forever

Share your opinions and questions about anything to do with gaming and technology.

Moderator: Forum Guards

Postby Aidan » Tue Jun 21, 11 2:28 pm

I can actually agree with that.
Psychokiller, spelled incorrectly.
User avatar
Aidan
CandyMan
 
Posts: 6270
Joined: Wed Aug 02, 06 8:57 am
Location: True North Strong & Free

Postby or 1=1 » Tue Jun 21, 11 11:23 pm

[spoiler]
But because the technology kept getting better, Broussard was on a treadmill. He’d see a new game with a flashy graphics technique and demand the effect be incorporated into Duke Nukem Forever. “One day George started pushing for snow levels,” recalls a developer who worked on Duke Nukem Forever for several years starting in 2000. Why? “He had seen The Thing” — a new game based on the horror movie of the same name, set in the snowbound Antarctic — “and he wanted it.” The staff developed a running joke: If a new title comes out, don’t let George see it. When the influential shoot-’em-up Half-Life debuted in 1998, it opened with a famously interactive narrative sequence in which the player begins his workday in a laboratory, overhearing a coworker’s conversation that slowly sets a mood of dread. The day after Broussard played it, an employee told me, the cofounder walked into the office saying, “Oh my God, we have to have that in Duke Nukem Forever.”

http://www.wired.com/magazine/2009/12/fail_duke_nukem/

[/spoiler]

Ants in cave throwing acid balls -> Half Life 2
Baby Octobrains attacking in group and dieing by one shot -> Halo

I don't give a crap about the graphic of the game. I don't like it because it doesn't feel like a sequel of D3D but it's a copy-paste from other games.
Also the freedom that you had in D3D totally died in DNF. In D3D you could use whatever weapon you wanted, whenever you wanted and for all the time you wanted. You could do a level only with Ripper or only with RPG. In DNF you have to use the weapons you find around, nothing more. Also the jetpack and vents gave lots freedom.
I remember when playing D3D with few HP I was freaking out because in any moment a monster could teleport infront of me or I could open a door and find a Sentry Drone. All gone.
1 beer makes Duke drunk ? lol ?
I've to make a photo to a kid to make him gtfo from my throne ? seriously ?
The only joke about other games is the one about the green suit of Halo at the beginning of the game ?

Bah
Cheap Bitch
User avatar
or 1=1
Master
 
Posts: 1187
Joined: Sat Jan 19, 08 7:01 pm

Postby Aidan » Wed Jun 22, 11 5:27 am

or 1=1 wrote:[spoiler]
But because the technology kept getting better, Broussard was on a treadmill. He’d see a new game with a flashy graphics technique and demand the effect be incorporated into Duke Nukem Forever. “One day George started pushing for snow levels,” recalls a developer who worked on Duke Nukem Forever for several years starting in 2000. Why? “He had seen The Thing” — a new game based on the horror movie of the same name, set in the snowbound Antarctic — “and he wanted it.” The staff developed a running joke: If a new title comes out, don’t let George see it. When the influential shoot-’em-up Half-Life debuted in 1998, it opened with a famously interactive narrative sequence in which the player begins his workday in a laboratory, overhearing a coworker’s conversation that slowly sets a mood of dread. The day after Broussard played it, an employee told me, the cofounder walked into the office saying, “Oh my God, we have to have that in Duke Nukem Forever.”

http://www.wired.com/magazine/2009/12/fail_duke_nukem/

[/spoiler]

Ants in cave throwing acid balls -> Half Life 2
Baby Octobrains attacking in group and dieing by one shot -> Halo

I don't give a crap about the graphic of the game. I don't like it because it doesn't feel like a sequel of D3D but it's a copy-paste from other games.
Also the freedom that you had in D3D totally died in DNF. In D3D you could use whatever weapon you wanted, whenever you wanted and for all the time you wanted. You could do a level only with Ripper or only with RPG. In DNF you have to use the weapons you find around, nothing more. Also the jetpack and vents gave lots freedom.
I remember when playing D3D with few HP I was freaking out because in any moment a monster could teleport infront of me or I could open a door and find a Sentry Drone. All gone.
1 beer makes Duke drunk ? lol ?
I've to make a photo to a kid to make him gtfo from my throne ? seriously ?
The only joke about other games is the one about the green suit of Halo at the beginning of the game ?

Bah


Alright, yeah, you know what... It was a fun game, and I'm not changing my mind on that...

but given what it SHOULD have had, and what it was promised to have, the game was an utter failure
Psychokiller, spelled incorrectly.
User avatar
Aidan
CandyMan
 
Posts: 6270
Joined: Wed Aug 02, 06 8:57 am
Location: True North Strong & Free

Postby Hanover Fist » Thu Jun 23, 11 12:12 am

James wrote:
Aidan wrote:people are ignorant


Take this back.

I don't see why you can't at least agree with the lackluster encounters, shit humour compared to D3D and extremely linear map design. No one can defend that.


Simplicity is just subtle genius.
Happiness is a full wallet and a loaded clip
User avatar
Hanover Fist
Master
 
Posts: 1186
Joined: Sun Nov 21, 04 1:32 am
Location: Cali

Postby Aidan » Thu Jun 23, 11 12:17 am

On DNF's release, people were expecting Crysis 3.
Psychokiller, spelled incorrectly.
User avatar
Aidan
CandyMan
 
Posts: 6270
Joined: Wed Aug 02, 06 8:57 am
Location: True North Strong & Free

Postby James » Thu Jun 23, 11 9:38 am

I was expecting a bad game.
User avatar
James
Alpha
 
Posts: 28886
Joined: Sun Oct 26, 03 9:14 pm
Location: Home

Postby Aidan » Thu Jun 23, 11 2:11 pm

I was expecting nothing.

then they made the game.

I'm happy.
Psychokiller, spelled incorrectly.
User avatar
Aidan
CandyMan
 
Posts: 6270
Joined: Wed Aug 02, 06 8:57 am
Location: True North Strong & Free

Postby ynnaD » Thu Jun 23, 11 2:14 pm

Aidan wrote:
or 1=1 wrote:[spoiler]
But because the technology kept getting better, Broussard was on a treadmill. He’d see a new game with a flashy graphics technique and demand the effect be incorporated into Duke Nukem Forever. “One day George started pushing for snow levels,” recalls a developer who worked on Duke Nukem Forever for several years starting in 2000. Why? “He had seen The Thing” — a new game based on the horror movie of the same name, set in the snowbound Antarctic — “and he wanted it.” The staff developed a running joke: If a new title comes out, don’t let George see it. When the influential shoot-’em-up Half-Life debuted in 1998, it opened with a famously interactive narrative sequence in which the player begins his workday in a laboratory, overhearing a coworker’s conversation that slowly sets a mood of dread. The day after Broussard played it, an employee told me, the cofounder walked into the office saying, “Oh my God, we have to have that in Duke Nukem Forever.”

http://www.wired.com/magazine/2009/12/fail_duke_nukem/

[/spoiler]

Ants in cave throwing acid balls -> Half Life 2
Baby Octobrains attacking in group and dieing by one shot -> Halo

I don't give a crap about the graphic of the game. I don't like it because it doesn't feel like a sequel of D3D but it's a copy-paste from other games.
Also the freedom that you had in D3D totally died in DNF. In D3D you could use whatever weapon you wanted, whenever you wanted and for all the time you wanted. You could do a level only with Ripper or only with RPG. In DNF you have to use the weapons you find around, nothing more. Also the jetpack and vents gave lots freedom.
I remember when playing D3D with few HP I was freaking out because in any moment a monster could teleport infront of me or I could open a door and find a Sentry Drone. All gone.
1 beer makes Duke drunk ? lol ?
I've to make a photo to a kid to make him gtfo from my throne ? seriously ?
The only joke about other games is the one about the green suit of Halo at the beginning of the game ?

Bah


Alright, yeah, you know what... It was a fun game, and I'm not changing my mind on that...

but given what it SHOULD have had, and what it was promised to have, the game was an utter failure


Well, depends on the way the person playing it looks at it, if you thought it was fun, then its not a complete failure, yes it mite have lacked things it should have had , but in fairness, we coulda seen from a mile away that it was gonna be poor after the amount of time it spent in development, long as you had fun of some sort, it's not all bad!
~þsÿçhø~ wrote:My laptops screen is broke, how can i fix it?

James wrote:THROW DARK SOULS AT IT
User avatar
ynnaD
Forum Legend
 
Posts: 6461
Joined: Thu Nov 11, 04 8:43 pm
Location: Ireland

Postby Aidan » Thu Jun 23, 11 2:22 pm

ynnaD wrote:
Aidan wrote:
or 1=1 wrote:[spoiler]
But because the technology kept getting better, Broussard was on a treadmill. He’d see a new game with a flashy graphics technique and demand the effect be incorporated into Duke Nukem Forever. “One day George started pushing for snow levels,” recalls a developer who worked on Duke Nukem Forever for several years starting in 2000. Why? “He had seen The Thing” — a new game based on the horror movie of the same name, set in the snowbound Antarctic — “and he wanted it.” The staff developed a running joke: If a new title comes out, don’t let George see it. When the influential shoot-’em-up Half-Life debuted in 1998, it opened with a famously interactive narrative sequence in which the player begins his workday in a laboratory, overhearing a coworker’s conversation that slowly sets a mood of dread. The day after Broussard played it, an employee told me, the cofounder walked into the office saying, “Oh my God, we have to have that in Duke Nukem Forever.”

http://www.wired.com/magazine/2009/12/fail_duke_nukem/

[/spoiler]

Ants in cave throwing acid balls -> Half Life 2
Baby Octobrains attacking in group and dieing by one shot -> Halo

I don't give a crap about the graphic of the game. I don't like it because it doesn't feel like a sequel of D3D but it's a copy-paste from other games.
Also the freedom that you had in D3D totally died in DNF. In D3D you could use whatever weapon you wanted, whenever you wanted and for all the time you wanted. You could do a level only with Ripper or only with RPG. In DNF you have to use the weapons you find around, nothing more. Also the jetpack and vents gave lots freedom.
I remember when playing D3D with few HP I was freaking out because in any moment a monster could teleport infront of me or I could open a door and find a Sentry Drone. All gone.
1 beer makes Duke drunk ? lol ?
I've to make a photo to a kid to make him gtfo from my throne ? seriously ?
The only joke about other games is the one about the green suit of Halo at the beginning of the game ?

Bah


Alright, yeah, you know what... It was a fun game, and I'm not changing my mind on that...

but given what it SHOULD have had, and what it was promised to have, the game was an utter failure


Well, depends on the way the person playing it looks at it, if you thought it was fun, then its not a complete failure, yes it mite have lacked things it should have had , but in fairness, we coulda seen from a mile away that it was gonna be poor after the amount of time it spent in development, long as you had fun of some sort, it's not all bad!


Yeah exactly! Sure the game wasn't amazing, but I had fun! I'm saying that the game is an utter failure to it's expectancy :P
Psychokiller, spelled incorrectly.
User avatar
Aidan
CandyMan
 
Posts: 6270
Joined: Wed Aug 02, 06 8:57 am
Location: True North Strong & Free

Postby Mastakilla » Thu Jun 23, 11 4:26 pm

lol at being mentioned that swarm of mobs that die in 1 hit = halo lol
When life gives you lemons... Squeeze them into your eyes and run across a busy intersection, faggot.
User avatar
Mastakilla
Forum Super Hero
 
Posts: 3634
Joined: Wed Aug 17, 05 7:47 pm

Postby Aidan » Thu Jun 23, 11 9:41 pm

Well.. after burning in the volcano of height, I think the NEXT Duke game will be much better (we can hope).

They know what wasn't liked, and what needs to be changed, etc.

How could they NOT fuck up the next game? If they do happen to fuck it up, I'm going to be very disappointed.
Psychokiller, spelled incorrectly.
User avatar
Aidan
CandyMan
 
Posts: 6270
Joined: Wed Aug 02, 06 8:57 am
Location: True North Strong & Free

Postby Hanover Fist » Sat Jun 25, 11 9:45 pm

There is no next gaem
Happiness is a full wallet and a loaded clip
User avatar
Hanover Fist
Master
 
Posts: 1186
Joined: Sun Nov 21, 04 1:32 am
Location: Cali

Postby James » Sat Jun 25, 11 9:48 pm

LOOKS LIKE DOOK

*SMOKE*

MADE A DOOK
User avatar
James
Alpha
 
Posts: 28886
Joined: Sun Oct 26, 03 9:14 pm
Location: Home

Postby Aidan » Sun Jun 26, 11 12:22 am

RECLAIMER wrote:There is no next gaem


There will be... It just won't be for another 14 years.
Psychokiller, spelled incorrectly.
User avatar
Aidan
CandyMan
 
Posts: 6270
Joined: Wed Aug 02, 06 8:57 am
Location: True North Strong & Free

Previous

Return to Gaming and Technology

Who is online

Users browsing this forum: No registered users and 13 guests