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or 1=1 wrote:[spoiler]
But because the technology kept getting better, Broussard was on a treadmill. He’d see a new game with a flashy graphics technique and demand the effect be incorporated into Duke Nukem Forever. “One day George started pushing for snow levels,” recalls a developer who worked on Duke Nukem Forever for several years starting in 2000. Why? “He had seen The Thing” — a new game based on the horror movie of the same name, set in the snowbound Antarctic — “and he wanted it.” The staff developed a running joke: If a new title comes out, don’t let George see it. When the influential shoot-’em-up Half-Life debuted in 1998, it opened with a famously interactive narrative sequence in which the player begins his workday in a laboratory, overhearing a coworker’s conversation that slowly sets a mood of dread. The day after Broussard played it, an employee told me, the cofounder walked into the office saying, “Oh my God, we have to have that in Duke Nukem Forever.”
http://www.wired.com/magazine/2009/12/fail_duke_nukem/
[/spoiler]
Ants in cave throwing acid balls -> Half Life 2
Baby Octobrains attacking in group and dieing by one shot -> Halo
I don't give a crap about the graphic of the game. I don't like it because it doesn't feel like a sequel of D3D but it's a copy-paste from other games.
Also the freedom that you had in D3D totally died in DNF. In D3D you could use whatever weapon you wanted, whenever you wanted and for all the time you wanted. You could do a level only with Ripper or only with RPG. In DNF you have to use the weapons you find around, nothing more. Also the jetpack and vents gave lots freedom.
I remember when playing D3D with few HP I was freaking out because in any moment a monster could teleport infront of me or I could open a door and find a Sentry Drone. All gone.
1 beer makes Duke drunk ? lol ?
I've to make a photo to a kid to make him gtfo from my throne ? seriously ?
The only joke about other games is the one about the green suit of Halo at the beginning of the game ?
Bah
James wrote:Aidan wrote:people are ignorant
Take this back.
I don't see why you can't at least agree with the lackluster encounters, shit humour compared to D3D and extremely linear map design. No one can defend that.
Aidan wrote:or 1=1 wrote:[spoiler]
But because the technology kept getting better, Broussard was on a treadmill. He’d see a new game with a flashy graphics technique and demand the effect be incorporated into Duke Nukem Forever. “One day George started pushing for snow levels,” recalls a developer who worked on Duke Nukem Forever for several years starting in 2000. Why? “He had seen The Thing” — a new game based on the horror movie of the same name, set in the snowbound Antarctic — “and he wanted it.” The staff developed a running joke: If a new title comes out, don’t let George see it. When the influential shoot-’em-up Half-Life debuted in 1998, it opened with a famously interactive narrative sequence in which the player begins his workday in a laboratory, overhearing a coworker’s conversation that slowly sets a mood of dread. The day after Broussard played it, an employee told me, the cofounder walked into the office saying, “Oh my God, we have to have that in Duke Nukem Forever.”
http://www.wired.com/magazine/2009/12/fail_duke_nukem/
[/spoiler]
Ants in cave throwing acid balls -> Half Life 2
Baby Octobrains attacking in group and dieing by one shot -> Halo
I don't give a crap about the graphic of the game. I don't like it because it doesn't feel like a sequel of D3D but it's a copy-paste from other games.
Also the freedom that you had in D3D totally died in DNF. In D3D you could use whatever weapon you wanted, whenever you wanted and for all the time you wanted. You could do a level only with Ripper or only with RPG. In DNF you have to use the weapons you find around, nothing more. Also the jetpack and vents gave lots freedom.
I remember when playing D3D with few HP I was freaking out because in any moment a monster could teleport infront of me or I could open a door and find a Sentry Drone. All gone.
1 beer makes Duke drunk ? lol ?
I've to make a photo to a kid to make him gtfo from my throne ? seriously ?
The only joke about other games is the one about the green suit of Halo at the beginning of the game ?
Bah
Alright, yeah, you know what... It was a fun game, and I'm not changing my mind on that...
but given what it SHOULD have had, and what it was promised to have, the game was an utter failure
~þsÿçhø~ wrote:My laptops screen is broke, how can i fix it?
James wrote:THROW DARK SOULS AT IT
ynnaD wrote:Aidan wrote:or 1=1 wrote:[spoiler]
But because the technology kept getting better, Broussard was on a treadmill. He’d see a new game with a flashy graphics technique and demand the effect be incorporated into Duke Nukem Forever. “One day George started pushing for snow levels,” recalls a developer who worked on Duke Nukem Forever for several years starting in 2000. Why? “He had seen The Thing” — a new game based on the horror movie of the same name, set in the snowbound Antarctic — “and he wanted it.” The staff developed a running joke: If a new title comes out, don’t let George see it. When the influential shoot-’em-up Half-Life debuted in 1998, it opened with a famously interactive narrative sequence in which the player begins his workday in a laboratory, overhearing a coworker’s conversation that slowly sets a mood of dread. The day after Broussard played it, an employee told me, the cofounder walked into the office saying, “Oh my God, we have to have that in Duke Nukem Forever.”
http://www.wired.com/magazine/2009/12/fail_duke_nukem/
[/spoiler]
Ants in cave throwing acid balls -> Half Life 2
Baby Octobrains attacking in group and dieing by one shot -> Halo
I don't give a crap about the graphic of the game. I don't like it because it doesn't feel like a sequel of D3D but it's a copy-paste from other games.
Also the freedom that you had in D3D totally died in DNF. In D3D you could use whatever weapon you wanted, whenever you wanted and for all the time you wanted. You could do a level only with Ripper or only with RPG. In DNF you have to use the weapons you find around, nothing more. Also the jetpack and vents gave lots freedom.
I remember when playing D3D with few HP I was freaking out because in any moment a monster could teleport infront of me or I could open a door and find a Sentry Drone. All gone.
1 beer makes Duke drunk ? lol ?
I've to make a photo to a kid to make him gtfo from my throne ? seriously ?
The only joke about other games is the one about the green suit of Halo at the beginning of the game ?
Bah
Alright, yeah, you know what... It was a fun game, and I'm not changing my mind on that...
but given what it SHOULD have had, and what it was promised to have, the game was an utter failure
Well, depends on the way the person playing it looks at it, if you thought it was fun, then its not a complete failure, yes it mite have lacked things it should have had , but in fairness, we coulda seen from a mile away that it was gonna be poor after the amount of time it spent in development, long as you had fun of some sort, it's not all bad!
RECLAIMER wrote:There is no next gaem