StarCraft 2

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Postby Baleout » Wed Jan 04, 12 1:02 pm

One day bale played a PvP and expanded while the enemy did some attack with immortals, almost lost but managed to eventually claw his way back to victory with superior macro.

Also fights with ~8 colossi on each side lasers everywhere so pretty.
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Postby Professor Layton » Wed Jan 04, 12 1:17 pm

VZZZZZZZZZZZZZZZZ VZZZZZZZZZZZZZZZZZ VZZZZZZZZZZZZZZZ gg
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Postby James » Wed Jan 04, 12 1:26 pm

FactoryKingCry
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Postby Professor Layton » Wed Jan 04, 12 2:20 pm

He.... he didn't even get second :(
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Postby Aidan » Wed Jan 04, 12 6:33 pm

gg bale. Just watched.
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Postby Professor Layton » Thu Jan 05, 12 9:29 am

Watched it yesterday, it's still funny how an "anti-light" unit like the colossus counters the very specialized anti-armor Immortal :p


Btw today will be DRG vs LosirA, AoL Grand Finals. I'm expecting at least half the games to go past ling baneling.


....What is the gracken up to?
Image
Last edited by Professor Layton on Thu Jan 05, 12 10:03 am, edited 1 time in total.
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Postby Professor Layton » Thu Jan 05, 12 11:26 pm

Bale got a lot more resistant in the early-game, gr8 improvements :oops:
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Postby Professor Layton » Fri Jan 06, 12 8:35 am

Oh god, what?!?

Incontrol took down thorzain in homestorycup 2-1???
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Postby James » Fri Jan 06, 12 8:41 am

Yes. SlayerS`InControL
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Postby Professor Layton » Fri Jan 06, 12 9:03 am

He stayed in americas though didn't he?
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Postby James » Fri Jan 06, 12 9:38 am

Yes but now he is the true foreign son of BoxeR. RIP 4ZAIN

These results are what you get for insulting my deep disability dramas.
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Postby Professor Layton » Fri Jan 06, 12 10:26 am

Hey I'm just surprised is all, I never joined your InCholesterol parade :oops:

InControl 4 code S!!
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Postby James » Fri Jan 06, 12 10:36 am

If u don't hate incontrol you're killing esports.
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Postby Professor Layton » Fri Jan 06, 12 10:57 am

if Inca is code S material, Incontrol surely is eligible too m8
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Postby James » Fri Jan 06, 12 11:41 am

Scientific fact: Protoss are a babby a move race
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Postby UT » Fri Jan 06, 12 8:33 pm

You all must be TOP players now D:, If you still play it.
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Postby James » Fri Jan 06, 12 8:36 pm

I haven't played actively for... an entire year. Clix is a lot higher than I was, Bale approaching same I believe. Dex makes mistakes and Aidan (and all of us) still learning.

I'm part of the stereotype who got too caught up with watching others play than playing it myself.
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Postby Aidan » Sat Jan 07, 12 7:21 am

I'm NA Gold league 2v2 with another m8.

we wrecked 4 games in a row

was magic
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Postby James » Sat Jan 07, 12 7:57 am

2v2, 3v3 and 4v4 don't matter at all and don't be impressed. I've seen diamond league team matched bronze leagers. I've seen some shit.
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Postby Aidan » Sat Jan 07, 12 6:54 pm

Ye I know.


Just saying I wrecked 2v2 last night m8 that's all


ALSO...


EDIT:

JUST PLAYED TWO 40 MIN LONG MATCHES. CHECK IT.


I'm getting better :twisted:
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Postby Professor Layton » Mon Jan 09, 12 9:55 am

http://www.teamliquid.net/forum/viewmes ... _id=301629

Didn't see your edit until now aidan m8

How do you feel in long 40 minute games? The first times I played those long games it felt very exhausting because there's so much things to take care of.
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Postby James » Mon Jan 09, 12 9:57 am

Professor Layton wrote:How do you feel in long 40 minute games? The first times I played those long games it felt very exhausting because there's so much things to take care of.


Exactly the same, now I beg for them!

I'm ill today but I get to watch code S at home. :')
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Postby Professor Layton » Mon Jan 09, 12 10:03 am

Yeah, once you've had a couple of those games you at least have an understanding of what things to do, as opposed to having to think of everything on the fly.

Today's Boxer, Ganzi, Sen, Jijaki right?

IdrA's playing wednesday

also y u sick u silly scouser xDDD
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Postby James » Mon Jan 09, 12 10:14 am

REPLAY 1:
Try to keep money below 400 at all times, build units, buildings, upgrades,
e.g. you had a lot of time to build a lot more gateways.

Don't move out units halfway out of the map and come back to defend with the entire army, attack his base while he's vunerable and counter attack. You had more resource gathering than him, take advantage and trade bases.

Too many observers

Protoss air units are scary to produce as they're very vunerable to terran armies.

Wtf @ Carrier on its own, too slow to be harass unit.

Stealth expansions are cool but you'll need to be able to get your army back and forth as it was a sitting duck.
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Postby Professor Layton » Mon Jan 09, 12 2:29 pm

BoxeR nearly took down jjakji in TvT, the last game from what I gathered consisted of 5000 mistakes from both sides (jjakji supply blocked heavily 4 mins in for example..) He really had the chance several times to advance to RO16
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Postby Professor Layton » Tue Jan 10, 12 10:22 am

Let's see if forgg hype was legit
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Postby James » Tue Jan 10, 12 10:44 am

4cheese didn't get game
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Postby Professor Layton » Tue Jan 10, 12 11:08 am

The second game just sounded awful. It sounds like if ForGG can't do decent damage with the first push, his hyperagressive macromicro build seems to lose it's effectiveness.
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Postby James » Tue Jan 10, 12 3:12 pm

I still think forgg would wreck heads.
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Postby Aidan » Tue Jan 10, 12 3:42 pm

James wrote:REPLAY 1:
Try to keep money below 400 at all times, build units, buildings, upgrades,
e.g. you had a lot of time to build a lot more gateways.

Don't move out units halfway out of the map and come back to defend with the entire army, attack his base while he's vunerable and counter attack. You had more resource gathering than him, take advantage and trade bases.

Too many observers

Protoss air units are scary to produce as they're very vunerable to terran armies.

Wtf @ Carrier on its own, too slow to be harass unit.

Stealth expansions are cool but you'll need to be able to get your army back and forth as it was a sitting duck.


Thx 4 da feedback m8.


I used the Carrier as it had much more health than other air units, and would last a short while keeping him busy.

Yeah, I suppose I didn't need that many observers. I wanted to get one at every base in case of invisible banshees, and if my cannons didn't hold up.

I guess I get too caught up in the moment and forget about the 8000 minerals I have haha. I love how I've learned this finally though. Expand and expand, so i have more control over the map. more structures to produce units, and a larger economy than my enemy.

I never ever build my second base right next to my first, because if a mass army is going to destroy your first, your second will most likely be destroyed as well. Is this a good idea? I've noticed this quite a lot, how my foe will usually check right beside the first base, then give up temporarily and re-build lost units.

I recon you're talking about my small DT army with the two immortals? Ye, I should have moved them back into my base, which would allow me to create easy support when they're right by pylons. (If this is what you mean?)



So If protoss air units are scary to build against Terran, which would you recommend? Many stalkers? Archons?
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