Also, let me post something about copyright issues since some people in the other topic had concerns about that...
First of all, if you guys convert original maps from Unreal or Unreal Tournament to Deus Ex, such as in my case, you should not release or publically upload any maps of the project until it is complete and you got permission from Epic that you can release a mod with their maps included! This is very important (!), because many such projects simply had to be cancelled in the past, because there were complaints about copyright infringement. I know about such project in which a team of mappers created a UT mod which included converted maps from Undying, another game based on Unreal Engine 1. They had to cancel it and it was never released. Probably because they didn't get any permission from the Undying developers.
So that's why I decided to only release preview screenshots of my U1 to DX1 project at this stage.
Second, if you intend to convert custom U1 or UT multiplayer maps to Deus Ex which were made by other mappers then you have some options of freedom, but you have to pay close attention! Let me explain...
In the old days most of the Unreal mappers put a textfile with their maps which also included a copyright disclaimer. THIS is where you should pay attention!
Here's an example of the textfile put with DmSinfonia, a custom and popular Unreal'98 multiplayer map:
- Code: Select all
Title : Sinfonia
Version : 1.0
Release Date : 25/6/98
Filename : marty2.zip
Author : Marty Howe
Email Address : marty@sympac.com.au
Web Page :
Description : Unreal Deathmatch Map
...
Extended description:
--------------------
Unreal DM map aboard a space cruiser.
Copyright / Permissions
-----------------------
This level is copyrighted by Marty Howe 1998.
[b]Authors may NOT use this level as a base to build additional levels.[/b]
You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!
You MAY distribute this UNR through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.
The line which I marked bold is the key in this case.
This author does NOT allow his map/level to be used as a base for other maps. This also applies to conversions into other Unreal-based games, such as Deus Ex. So you should avoid converting maps like these, because the original author could be pissed off. Ofcourse you can always try to contact the original author and ask for permission. But you should not count on that, since most of the Unreal deathmatch maps are from 1998-1999. They are 12-14 years old and the websites and emails of the originals authors, which are provided in the textfiles, probably don't exist anymore. I know it, because I make experiences like these all the time.
Alright. So what about Unreal deathmatch maps which are allowed to be used as base for own projects? You won't find many in the Unreal and Unreal Tournament community, but there are some...
Here's an example of the textfile put with DmSpeedMine, one of those lesser known Unreal deathmatch maps:
- Code: Select all
===========================================================
Basic Info:
===========================================================
Title: Speed Mine
Version: 1.0
Release Date: 7/28/1999
Author: -=OuT=-
Email: boom@cableone.net
Recommended Players: 2-4
Additional Credits to: UnrealEd.net: great tutorials. :-D
===========================================================
Comments:
===========================================================
This is a small level I made because I wanted a fast-paced
map that ran well on my aged machine and was suitable for
the two player games my friends and I play so often on my
micro two computer LAN. It gets extremely crazy with four
players, and that's the way I prefer to play it. It has
almost zero eye candy, but It plays fast as hell, and that's
how I like em'.
-=OuT=-
===========================================================
Copyrights/Permissions:
===========================================================
[b]Go ahead and do whatever you want with this, but give me
credit somewhere.[/b] If you're going to use it in a way that
you'll gain money from it (putting it on a compilation CD
or something like that) let me know so I can brag to my
friends and whatnot.
Again I marked the key phrase in bold.
So this author allows his map to be used as a base to build own maps (to convert them to Deus Ex in our case), as long as you credit his name.
That's it for copyright issue.
Last note: Always read the textfiles which authors put with their maps! As I mentioned before, you won't find many U1 or UT maps which allow other mappers to use in own projects, but there are a few out there. You just need to dig them.
P.S. I'm currently converting DmSpeedMine to Deus Ex and I will upload it some time during this week. Check this topic again if you are interested to get the map. It's a small and simple map, but with a nice flow, so it doesn't take so much time to convert to DXMP......