Moderator: Forum Guards
GrandpaTerran wrote:THIS MAP HAS BEEN POSTPONED FOR NOW I'LL RE-DEVELOP WHEN I HAVE COMPLETED MY MAPPING TRAINING
GrandpaTerran wrote:THIS MAP HAS BEEN POSTPONED FOR NOW I'LL RE-DEVELOP WHEN I HAVE COMPLETED MY MAPPING TRAINING
GrandpaTerran wrote:THIS MAP HAS BEEN POSTPONED FOR NOW I'LL RE-DEVELOP WHEN I HAVE COMPLETED MY MAPPING TRAINING
GrandpaTerran wrote:THIS MAP HAS BEEN POSTPONED FOR NOW I'LL RE-DEVELOP WHEN I HAVE COMPLETED MY MAPPING TRAINING
Spines are vital for ling bane war defense if you don't have as much as your opponent. If I see my opponent is more than 40 seconds later with his expo than I am I already think of getting a spine or 2 in my natural, just to help hold off lingbane allins.Dex wrote:pretty standard openings except he got an earlier baneling nest and massed zerglings and banes and killed my expo
i thought it wouldn't matter since i'm ahead in drones and i got some baneling kills on his drones so i switched to roaches on 1base 2hatch but he got more roaches in the end
later on i just went desperate mutas and lost
anyway i think i shouldn't have lost my expo but this:
if he goes mass lings and banes i could go for that too blindly and still counter it
if he goes drones i can actually kill him with banes and lings????
actually better to always make banes and lings?????????????????
(xel naga)
GrandpaTerran wrote:THIS MAP HAS BEEN POSTPONED FOR NOW I'LL RE-DEVELOP WHEN I HAVE COMPLETED MY MAPPING TRAINING
GrandpaTerran wrote:THIS MAP HAS BEEN POSTPONED FOR NOW I'LL RE-DEVELOP WHEN I HAVE COMPLETED MY MAPPING TRAINING
10:35 PM - Dex: bale wins game and bans me from chat and he's the one who wanted us to play
Baleout wrote:So you lose 400 minerals and i lose 4 zealots 1 stalker 3 sentries = 675 minerals 350 gas, leaving me with no army and you with 8 roaches 20 zerglings.
Baleout wrote:i see dex playing sc2 and want to play a game
dex leaves game 8 minutes in before anything significant happens again and immediately closes sc2 and starts a different game
Maps being removed:
(2) Xel’naga Caverns
Players have been enjoying Xel’naga Caverns since the StarCraft II beta. However, as this map is no longer preferred in a tournament setting, we’ve opted to pull it from the pool for this season.
(2) Arid Plateau
In the spirit of making every ladder map tournament viable, we added two new maps last season that would be true to that goal. We pushed some new features on Arid Plateau such as unusual natural expansions, and a lot of open areas around the map. Arid Plateau wasn’t as widely accepted as a tournament friendly map, so we’ve decided to retire it from the rotation for Season 6.
GrandpaTerran wrote:THIS MAP HAS BEEN POSTPONED FOR NOW I'LL RE-DEVELOP WHEN I HAVE COMPLETED MY MAPPING TRAINING
Professor Layton wrote:I'd be ok with removing the autofire and giving phoenixes +1 range from the start, allows people to counter mutas if they spend some time with it instead of just moving their phoenixes around.
GrandpaTerran wrote:THIS MAP HAS BEEN POSTPONED FOR NOW I'LL RE-DEVELOP WHEN I HAVE COMPLETED MY MAPPING TRAINING