Teleporting

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Teleporting

Postby Gohan » Sun Nov 21, 04 10:23 pm

How do you set up a teleporter similar to the "FLUP-3"s teleporters :?:
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Postby Gohan » Sun Nov 21, 04 10:32 pm

What I mean is, how do you make a "thingy" that when you run through it, it transports you to another part of the same map?
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Postby Bob » Sun Nov 21, 04 10:37 pm

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Postby AlexDenton » Mon Nov 22, 04 12:26 am

look up triggers
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Postby Gohan » Mon Nov 22, 04 1:57 am

I read everything there about triggers, yet I still dont know what to do to teleport! :(
Is it something to do with "Interpolation" triggers and points?
Gohan
 

Postby Gohan » Mon Nov 22, 04 2:30 am

NVM, i figured it out. I had the brilliant idea of loading FLUP-3 in the SDK and checking out the teleporters already there :D
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Postby Marouku » Mon Nov 22, 04 2:30 am

Gohan wrote:NVM, i figured it out. I had the brilliant idea of loading FLUP-3 in the SDK and checking out the teleporters already there :D


no can do

you can't open UP3 in SDK
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Postby Bob » Mon Nov 22, 04 2:13 pm

When i started using teleporters I used WarpZones, a pre-made zone actor, just create a new zone by adding a brush and making it non-solid and make it a zoneportal, then add a Warp Zone to the other end, then connect it all up. :)
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Postby Dae » Mon Nov 22, 04 3:24 pm

You can open UP3 in SDK, so as you can open every map in Hotel Carone, Cassandra, Zodiac, Redsun SP mods. These all requires just additional loading of required packages before openning the map.
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Postby Gohan » Tue Nov 23, 04 12:38 am

I managed to open up FLUP-3 in SDK; so I just used the teleportation method used there. :D
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